1) The sheer size of the maps as well as the placement of mountains, walls or other obstacles.
The good thing about those maps - it's optional. Like optional optional. You do not have to run much for the plot line.
If you are a completion-ist - I feel for you. For the rest of the gamers it's a nice flavor.
2)Hitboxes... the hitboxes of the terrain often don't match the textures, like... at all!
Can not agree more. Found a pathetic attempt of jumping puzzle in Hinterlands and all I can say - please, BW, stop it. You did not get the concept. It supposed to be about mastering jumping controls, not guessing "where did we place an invisible wall" or "which stone is a fake and not really there".
3)the neutered RPG aspect. Why on earth do they not allow us to spec our characters in regard to their attribute points like we were able to do in the past? It really boggles the mind as it simply makes no sense.
Nobody knows and was never answered. Only that "you have your gear to improve your stats". A big bummer for many.
4)the inventory... I mean, what the flipping ****? At least for the PC version I would have expected something like in DA:O, Baldur's Gate etc., you know? Simple drag and drop.
Instead they chose to copy the (equally bad) inventory of the Witcher 2.
Nothing to do with the Witcher. It's console style. Think of DAI as about poor console port - and half of your complains will be gone.
I am only mad about that part because this is the point where we (PC gamers) were openly lied to. MD said clear and loud "we made PC UI separately and definitely with PC gamers in mind". Yea, really. Would not mind an honest answer, like "we had no time for it" or even soft lie "it was done to make everyone equal in multilayer part", but that...
5) Animations... The Frostbite engine took some time to get used to but after a while it was okay, so the graphics department was covered as it was indeed fairly good, but when it comes to gestures, facial expressions and most of all, running, jumping and climbing animations, one begins to wonder whether this is really 2014 or rather 2002.
Do not think it's Frostbite fault. Somehow they manage to use the same animation from their first 3D games. Exactly same moves! Now they managed to transfer it to the new engine, and I suspect we are stuck with it for the rest of BW games.
7) Depiction of romance... Bioware, how old do you think we are? 10? 12? DA:O was MUCH better in that regard. Compared to the Witcher series, romance and sexuality are an outright bad joke in DA:I.
For God sake no Witcher style in DA!!! Ever!
But as many mentioned romances are different here. And some are really "romances", you know, with romantic relations. Some people find it attractive. Other can go play Witcher (for that part if not for plot) or watch porn.
8 ) Skyhold management... it wasn't bad, I especially enjoyed the war table. But do you remember Awakening? THAT is how it should have been done. Upgrades that mattered and had an actual impact on the outcome of the game.)
Not sure I would like that repetition of Awakening and NwN2 Keep thing. I mean, sure, it's great and meaningful. You spent so much energy for it - and it did not have any impact, but... What if I HATE running around and search for materials? Look at your own number 1 complain. Yet, I want a "good" ending.
Upgrades are for looks. Or for the future games. I can live with it.
9) narration after beating the game... way too short and many of the major decisions didn't affected what I was told in the slides. Compared to DA:O and Awakening, that was quite a bummer.
Sure. But now try to remember how did it end up with all those narrations. Half (if not more) were simply disregarded in the future games. Would not you rather not know that Anders died then find him alive and well in the new game?
Loved however what they did with the Morrigan arc
See? There is something positive too! 