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Combat movement scaling based on class please, just a little teak.


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#1
Shifter0351

Shifter0351
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I understand if I am carrying a giant hammer or a huge shield I am going to move a little slow. But a staff? Knives? As soon as combat starts its as if I am in quicksand. This really snaps me out of my immersion into the game. I am not saying that you should move as fast as you do normally but it needs to be scaled based on weapon/armor choices. Whats the point of choosing light armor if you move just as fast as the heavy armor warriors?