I understand if I am carrying a giant hammer or a huge shield I am going to move a little slow. But a staff? Knives? As soon as combat starts its as if I am in quicksand. This really snaps me out of my immersion into the game. I am not saying that you should move as fast as you do normally but it needs to be scaled based on weapon/armor choices. Whats the point of choosing light armor if you move just as fast as the heavy armor warriors?
Combat movement scaling based on class please, just a little teak.
Débuté par
Shifter0351
, nov. 28 2014 03:10
#1
Posté 28 novembre 2014 - 03:10





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