Rather than slider settings some general guidelines on the Q:
The reason it throws you for a loop is because the Qunari facial bone structure is very flat and almost kinda recessed. The forehead and brow tend to be very strong. The bone structure of the nose is squished in and the nose is small, the cheek bones are pretty low but the eye position tends to be high and the angle and placement of the jaw are recessed to an overbite. The jaw structure is also pretty wide. This is all why your brain has a niggling feeling that something is wrong but you can't quite put your finger on it.
You can counter the effect by:
1. Smoothing out the forehead. ( Bring it back in )
2. Bring the eyes down and the cheekbones up a bit. ( Bring the ears down too. The top of the ears should be level to the eyes on the average face. )
3. Bring the nose position forward and down. Make the nose a bit larger and angle the tip up a bit to make it feminine.
4. Bring the mouth position forward ( Its squished in like the nose ). Then bring the lower jaw forward to even out the lips ( eliminate the overbite ).
5. Narrow the jaw width to make it less manly.
This should give you a better side profile ala:

and a more proportioned front view:

This is head 3 for reference. I've stripped off all the make up etc to demonstrate. You can season all that to taste. This is just a general idea of how to proportion the bone structure.