I didn't kill him so he won't tell anyone about ashes and I was kinda annoyed reading codex that stated he disappeared mysteriously at the temple and other stuff that happens in ending were you kill him
Add option for not killing Genitivi
#1
Posté 28 novembre 2014 - 05:54
#2
Posté 28 novembre 2014 - 07:38
Huh, I actually got a completely different codex entry in regards to his fate. It said he tried telling people about how the Warden profaned the sacred ashes, but no one believed him and believed he had lost his mind.
Anyway - they held a poll shortly before the beta went pubic in regards to choices we wanted to see in a future update. The Genitivi decision and Gaining the Arishok's respect won. So expect that in a future release. ![]()
#3
Posté 28 novembre 2014 - 11:32
If I'm going to get accused of killing someone I had better have at least done it otherwise I'm going to be genuinely pissed. I'll go back and replay my DAO in order to kill him good and dead if that's how the want it.
#4
Posté 28 novembre 2014 - 01:53
Wow I didn't even realize this wasn't in the Keep. Why are some of the major quest choices so bare in the Keep? Hopefully this is added by the time I get to Inquisition, replaying Dragon Age: Origins, Dragon Age: Awakening, Dragon Age 2, & All the DLC so if I don't see some choices add by that time I'll be really disappointed.
#5
Posté 28 novembre 2014 - 05:38
You arent going to get any new decisions showing up in DA:I
#6
Posté 28 novembre 2014 - 10:56
You arent going to get any new decisions showing up in DA:I
Huh? Are you saying people just have to get over Brother Genitivi being dead even if he was alive? When they have something like the Keep where they can put in the choice I don't see why they couldn't or wouldn't.
or
Just that you'd have to restart the game?
#7
Posté 28 novembre 2014 - 11:43
Huh? Are you saying people just have to get over Brother Genitivi being dead even if he was alive? When they have something like the Keep where they can put in the choice I don't see why they couldn't or wouldn't.
or
Just that you'd have to restart the game?
You'll have to ignore it. The game wont read the data
#8
Posté 28 novembre 2014 - 11:53
You'll have to ignore it. The game wont read the data
It's not reading any of the Keep data? I'm sure they'll fix it, carrying over your choices is one of Dragon Age's draws.
If for some reason they don't I'm sure they'll be a mod out there that does.
#9
Posté 29 novembre 2014 - 12:02
It's not reading any of the Keep data? I'm sure they'll fix it, carrying over your choices is one of Dragon Age's draws.
If for some reason they don't I'm sure they'll be a mod out there that does.
It's not built into the game. Any new choices cant affect DA:I
#10
Posté 29 novembre 2014 - 12:24
It's not built into the game. Any new choices cant affect DA:I
If it's just a codex entry I don't see why that couldn't be adjusted.
#11
Posté 29 novembre 2014 - 01:00
It would need to be written and then the game would need to have whatever it does when it downloads the ws chnaged so it finds that. If you do that why stop at Genitivi?
#12
Posté 29 novembre 2014 - 01:29
#13
Posté 29 novembre 2014 - 08:21
It's more complex because you have to adjust two programs. You have to write the multiple codex entries and then create the keep tiles. That's the easy part. The harder part is then patching Inquisition to read the new keep file. However, this wouldn't affect your current game because the worldstate doesn't change once you start. It would only affect your next playthrough when you loaded a new worldstate for it.
#14
Posté 29 novembre 2014 - 05:46
It's more complex because you have to adjust two programs. You have to write the multiple codex entries and then create the keep tiles. That's the easy part. The harder part is then patching Inquisition to read the new keep file. However, this wouldn't affect your current game because the worldstate doesn't change once you start. It would only affect your next playthrough when you loaded a new worldstate for it.
And? A lot people I've seen (at least on this board) have already had problems with their world state and will most likely have to restart if they want theirs down the line. I don't see adding that option for future players or players that will have to restart as much of a problem. I mean it's not much of an argument that "This is broken, but if we fix it people will have the option to restart to fix the problem." "You're right, why would we want to fix that, and have new games run correctly?"
#15
Posté 30 novembre 2014 - 11:06
#16
Posté 30 novembre 2014 - 08:56
And? A lot people I've seen (at least on this board) have already had problems with their world state and will most likely have to restart if they want theirs down the line. I don't see adding that option for future players or players that will have to restart as much of a problem. I mean it's not much of an argument that "This is broken, but if we fix it people will have the option to restart to fix the problem." "You're right, why would we want to fix that, and have new games run correctly?"
Yes, and they will have to prioritize what to fix and a simple codex entry will likely be low.
#17
Posté 01 décembre 2014 - 12:30
- IhateEA-Mask aime ceci
#18
Posté 01 décembre 2014 - 02:14
Okay, I really am curious as to this - those of you who got the Genitivi is dead codex: did you leave the Ashes alone? Has anyone else tainted them and got the "Genitivi is remembered as a mad man, after coming down from the mountains raving about the Hero of Ferelden and blood rituals" entry? I'll admit, it does sound a little odd if the defaults are "tainted the urn = Genitivi lives" and "didn't taint the urn = Genitivi dies". 0o I mean, I'm happy since that actually was what happened in my playthrough. I can understand why some might be confused by that however.
To be fair, though, it is just one codex entry. Genitivi living/not doesn't affect anything else in Inquisition - and because of the poll Bioware took earlier I think it's safe to say that this will be fixed for the next game. If nothing else, you could probably attribute what is in the codex to just rumors and hearsay for the time being. :\
#19
Posté 01 décembre 2014 - 02:40
Does it say you killed him or that he just disappeared. Because that could have been any time after. Are there other entries besides the disappear or madman ones?
#20
Posté 01 décembre 2014 - 07:59
Does it say you killed him or that he just disappeared. Because that could have been any time after. Are there other entries besides the disappear or madman ones?
It says that "He mysteriously vanished and was never seen again, the temple was eventually found by-", which is what happens when he is killed in Origins. Nobody knows ever what happened to him, but temple was eventually discovered anyway by chantry agents.
This is really annoying when my warden is goody goody since they would have never killed Genitivi
Dunno why they made that the default...
#21
Posté 01 décembre 2014 - 08:08
#22
Posté 03 décembre 2014 - 08:39
Don't forget to also add option to kill high dragon and Kolgrim. Whole urn thing plays differently with those alive or not.
#23
Posté 03 décembre 2014 - 09:06
I actually don't feel those 2 are necessary at the time being. I actually sent in a number of feedback requests regarding them for the Keep - but after playing the game, I don't see any reason why they need to be in there for Inquisition. The codex entry in question does a good job of leaving it vague as to whether the cultists survived or were wiped out. At least insofar as I remember.
However, I believe the "Beta Feedback" option is still available on the Keep. You could very easily send a request to them there. They'd be much more likely to read it if it came from the Keep than if the request was just posted on the forums. ![]()
#24
Posté 07 décembre 2014 - 04:19
I wonder why they went for that ending as default... I mean, its one of darker things you can do in the game...
Is there anyway to ask questions directly from devs since I'm really curious about this particular baffling choice? ![]()
#25
Posté 07 décembre 2014 - 08:30
Regardless of what you do, according to Inquisition, the cult is disbanded and the survivors disappear into the mountains, the Warden covers up the location of the ashes, and Genitivi "disappears" without a trace. Why they decided to go with that I have no clue.





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