This is just a little review from a long-time fan from which it all began with Baldurs Gate. I have almost to the end of the story however I want to let the team my impressions.
My first impression, was unfortunately, very negative. I found myself thrown into the world of DA:I without much indication of where I am, so no sense of direction despite being a DA fanatic. I guess I shouldn't have expected something like DA:O with extensive backstories to your character. Not only that but it took me 3 downloads and constant trial and error on the graphics settings to make it work on my AMD Radeon HD 6870. Still, the game crashes at the worst times; during character creation, during loading, during saving! Not only that, but you have such a beautiful world but you CAN'T WALK?! Seriously, there needs to be a walk key, it breaks the immersion to have to run to take a step forward.
If I was to go on metacritic for the first few hours of the game; I would have voted negatively. But I persisted.
Then the hinterlands, I actually found it quite expansive, but despite finding it entertaining all the side quests fails to grip me and being a completionist I felt I should finish the map before moving to the next one. Bad idea. I found myself lost in what I'm suppose to do. Then I encountered my real major gripe with DA:I - the minimalistic tactics screen! It's what I enjoyed most in DAO, was disappointed with in DA2, and only to see it even more downplayed in DA:I irritated me. For me, this game should be about tactics and teamwork, however it's now a micromanaging nightmare, especially for a strategy fan like myself.
So if I was to go on metacritic now for the first 8 hours of the game; I would have voted negatively. But I persisted.
Then I got bored, and decided to focus on the story, and hell does it build up, with an amazing scene that finally gives you purpose and direction to play the game. Not only that, but the crafting options open up and it's the best crafting in the series. The inventory management could use some work however (look to Skyrim mods for a look at a functional and easy to use UI). The characters, the story, all starts building up, and that's when I finally feel like "ok, it is still a Bioware game". I especially enjoyed the (SPOILER) scene where you get a glimpse of the world without your intervention, it's truly dark and started an internal debate of "Is there truly a maker? For one year I was gone and nothing was done to invert such evil, or was it part of his plan for me to see and thus inspire me to take action"(END SPOILER) - that was very well done and truly worthy of a dark fantasy title.
So all in all I now would rate the game an 8/10 - so far, as I have not yet finished (almost there judging by the quest list), not nearly the masterpiece that DAO was, but still impressive. Just know that the game makes a horrible first impression (I started with 6, when down to 5, then up to 8/10 within the first 10 hours), and I hope you guys acknowledge the weaknesses of this game and work to improve it. The user metacritic scores in my opinion are also further prove of the horrible first impression as most players seem to have lost interest within the 10 hour window - not all are as persistent as me to carry on despite bad impressions)





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