I pointed out that what McIntosh said wasn't true, and it isn't. There is no scientific consensus that violent video games increase violent or, if you prefer, aggressive behaviour. He claimed a causal effect that research does not bear out.
I'm not interested in debating my reading skills or being insulted, so you may have the last word at your leisure.
I'll elaborate:
The aggression exhibited by people playing video games is causes by the frustration at their inability to be successful, or having to repeat frustrating tasks. Mario games are as likely to cause this as violent games like Call of Duty are. The violent nature of the game is not the cause of the behaviour. The level of frustration experienced is what has a correlation to violent, or if you prefer, aggressive behaviour.
As for the rest, again, I'm not interested in debating my comprehension of the subject, or being personally insulted, so you may also feel free to have the last word at your leisure.
I never denied that. If one were to say that video games can increase aggressive behavior then they have a point. If one says that they CAUSE the behavior then they're a moron.
I will say that if a young enough person is playing a violent video game they may see the protagonist as a "model" and as such mimic their behavior. Social learning theory says that we can learn how to do certain tasks by observing others. These others are defined as "models", as the learner would be modeling the behavior. The model can also reinforce (increase the likelihood of repeating the behavior) the learned behavior or punish (decrease) the learned behavior.
It is because of this that you can watch children reenact certain scenes from movies/favorite cartoons/television shows, and that has also been shown with research. I am unaware of any large scale experiments that directly tie video games to this, but I don't see it as being improbable.
If anything, it's supposed to be guarded against with the whole video game rating system, but the effectiveness (or lack thereof) of it falls on the consumer not the game maker. Making people understand that issue is where the problem lies.
^dont listen to Dermain
He's a narcissistic.
Correction, the term is narcissist. Narcissistic is the term used to describe the behavior.
On that note, I have many unfortunate qualities, but being a narcissist is not one of them.