For some reason when I put onhit cast spell on a creature weapon, and put that weapon in the 'special attack slot', the spell will do MASSIVE damage when it goes off. Even if the spell level is 2 for instance, the spell will do 500+ damage. I've looked through every line of the spell script to see where an incompatibility might be, and there's nothing.
Any idea whats going on?
So far I've seen this happen with Melf's Acid Breath and Delayed Blast Fireball when used as onhit castspell effects. I'm going to test for others.





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