Disclaimer: I apologize in advance if my post seems ranty and angry. I had a terrible day yesterday (Snow and slush, holes in my shoes, needing to go out to do the same thing multiple times because other people screwed up, etc) and my desire to play the game to unwind and kill things was completely slaughtered by the community of pugs I was running into.
If my post causes offense, I do apologize, but I still stand by everything I say about the game and "Just use logic." The only issue is my wording is no doubt coming across as a little annoyed, and that's why this disclaimer is here.
This thread is chock full of what we on the ME3 boards call "L2P" problems. While it may be true that SOME pugs will charge ahead and aggro everything like braindead ****heads just to wreck your run, getting -everything- in an area on you at once is almost always a death sentance anyways. As such, these idiots are not justification for complaining about archers, as they apply to everything. "Oh man, we have 2 pride demons, 4 despair demons, 3 Fear demons, 2 rage demons, etc, on us at once!?" Yeah. I freaking went there. Because that's the kind of stupidity these players cause. But they're thankfully a minority.
- You can usually see the enemy group before engaging it, and from my experience, most players pause for a few seconds before engaging to at least give the heavy ranged hitter time to land that powerful first blow. You can spot and single out the archers to make things safer for your ranged/ support units. Archers die very quickly compared to melee units which love to block everything, so if a group DOES have 1 melee attacker and 6 archers, that just means that group will die all the faster.
- Templars and Legionaires basically negate archers. Yet 90% of my parties see people trying to run stupid combos like 3 reavers, or 2 Assassins and a Hunter, or other 3/1/0 combos that can't even get all the treasure. Hey, maybe if the one thing messing you up has a brutally effective counter, someone should try using it instead of all playing the same damn thing!? LOGIC. USE IT. Seriously, I don't understand people AT ALL with their infuriating insistence of not even getting all the treasure rooms, even before you get into the role you're ignoring! "Bioware screwed up by FORCING this on us!" Are you freaking kidding me!? Grow up! That's like playing a Final Fantasy game without potions or healing and complaining Square was trying to force healers on you. That's like mplaying any MMO with just DPS and healers with no tanks, and trying to complain they were trying to force tanks on you! That's like playing a team-based First Person shooter as your only team member and refusing to use guns, only melee, and complaining that they were forcing guns and teammates on you. It's the epitome of doing it wrong. What the hell kind of person even thinks like this!? Apparently A LOT OF PEOPLE I'VE ENCOUNTERED IN GAME (and a few on the forums!)
- Stealth is also a thing. If you happen to have an Assassin or Alchemist (you might not, if your rogues are archers,) you can charge in first, while stealthed, and kill some archers before they even know what's what. Again, archers never block, and are relatively fragile. A fun lesson to learn for all those "LOLOLOLOL 3 WARRIORS AND 1 MAGE" parties that refuse to bring a single freaking rogue because they're too selfish to think about the party, just what they happen to want to play.
- Walls are a thing. You can take "soft cover" to block hostile projectiles. I've actually solo'd an Arcane Horror as a level 1 hunter this way, when my party refused to come help me because pugs are idiots. Poke my head out, shoot twice, duck behind the wall again, repeat. Point being, you can actually lure an archer into melee range by standing behind something it can't shoot through! Why does no one do this? If archers are giving you a hard time, use the terrain! LOGIC!
Instead of all being braindead "lol just go for max damage" characters, why not actually -TRY- playing parties with utility and synergy? One tank, one person on barriers, and 2 attackers (2 rogues, or 1 rogue and one mage, or an archer and a reaver, etc) are by far the smoothest runs I've played. You know, the standard fantasy RPG party! The kind of game THIS is! Shock and awe! Hell, I admit, I suck at tanking, but games where I tank go far, far smoother than games we don't have one at all. Why? Because we have someone who can keep the heat off the attackers, so they can attack freely without needing to watch their health or fall back!