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The combat - For the Devs


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#1
PillarBiter

PillarBiter
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I'm going to keep it short, because everything in this game is so polished and glorious but somehow, these obvious mistakes got through QA.

 

1) The tactical camera. It is really weird to move around and unresponsive. Especially in dungeons. The camera angle is all wrong. Fix this. 

2) Issuing orders.

First, don't have AI forget the orders I gave them when someting happens to them or use an ability. For example, if I tell them to hold position, and a dragon reels them in with their wing attack, the first thing that should happen is the AI should move to the set position for holding again. Not staying in their place.  Also, if they are to hold position, the AI should be smart enough (see 3) to not use close range abilities unless enemies actually close on them. Instead of running in and staying there. Or they should be smart enough to run in, use the ability and get back out. 

Second, I want to be able to give consecutive orders. E.g.: Go there and hold position, then use winter's grasp on that enemy, then use fire wall on that enemy. This would allow for VERY much less micromanaging. You could just plan out each battle in advance.

3) The AI. There's two options here.

Either make them very much smarter about when to use what ability, or let us choose the situations in which they use the ability. The meagre follow/defend options is an insult to previous games. 

Or (and this is my personal preference) bring back the tactical slots we had in DAO and II where we could choose which ability does what.

 

 

These are the things that need to be fixed. Don't get me wrong, I'm loving this game to death, it is fantastic and I AM actually enjoying the combat. I'm on board with the persistent damage and the 8-ability limit and all other changes you made, even the not attribute thing. I get it. It could just be so much better if these faults were ironed out.

 

You say you are a company which listens to your players. You say you want damn-near perfection. Well prove it. I've seen the topics on these forums. People are very generous offering your due credit where it's valid. Now prove you are big enough to adress the mistakes. 

 

 

Thank you for your beautiful game, and I hope you listen to make it perfection.