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Is friendly fire bugged?


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17 réponses à ce sujet

#1
MuhidinSaid

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I notice that whenever I use aoe attacks with my party members, more often than not they end up decimating my own party members more than they do the enemies I'm actually trying to kill. Abilities like explosive shot, mighty blow and chain lightning are particularly nasty. My dual wield rogue has been on the receiving end of all 3, mighty blow is a one-hit kill when used by iron bull. Am I doing something wrong? Hey, I like having to use aoe abilities tactically but I don't remember it being this bad in origins.

 

Playing on hard mode btw.



#2
knownastherat

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It would be lot easier if there was way to make character resistant to these effects. At a cost. As of now, if its even achievable, the cost it too great it seems.



#3
Manki

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Well I hate to say it, but what you are describing sounds like......Friendly Fire. However, FF is bugged in a certain way, but not the way you are trying to descibe. Unfortunately, what you are describing is going to happen, no matter what.

 

I personally, hate the way they did FF in this game. As a player who always plays these game son Nightmare+FF, I am extremely dissapointed. However you can find alot of relevant information here. Enjoy!


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#4
Ganen

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I notice that whenever I use aoe attacks with my party members, more often than not they end up decimating my own party members more than they do the enemies I'm actually trying to kill. Abilities like explosive shot, mighty blow and chain lightning are particularly nasty. My dual wield rogue has been on the receiving end of all 3, mighty blow is a one-hit kill when used by iron bull. Am I doing something wrong? Hey, I like having to use aoe abilities tactically but I don't remember it being this bad in origins.

 

Playing on hard mode btw.

 

not bugged, its simply that enemies have a lot more hp than you and you do a lot more dmg than they do (depending on the type of mob and what character or stage of the game but generally speaking)

 

in origins you had tools to create party AI/scripts through tactics and behaviors, something this game barely has and been replaced with terrible AI and unpractical tactical camera.

if you are serious about playing with ff (it was a big source of interest for me in previous DA games too) I would recommend going for none aoe or limited aoe centric builds tbh, and as a mage going early for rift mage (as it spells help control the aoe problems a bit) either than that, you can use spell resistance gear to mitigate aoe magical dmg but you will always have to been annoyingly micromanaging warrior positions and the like.

 

 

Well I hate to say it, but what you are describing sounds like......Friendly Fire. However, FF is bugged in a certain way, but not the way you are trying to descibe. Unfortunately, what you are describing is going to happen, no matter what.

 

I personally, hate the way they did FF in this game. As a player who always plays these game son Nightmare+FF, I am extremely dissapointed. However you can find alot of relevant information here. Enjoy!

 

FF been the same every DA.... what changes from game to game is what abilities are affected by it and to what degree.



#5
Manki

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FF been the same every DA.... what changes from game to game is what abilities are affected by it and to what degree.
 

 

Ganen, can we please not do this again? FF has been slightly different in every game. In the past two, it was acceptable and understandable. Also clearly documented.

 

In this game however, neither of those statements are true.



#6
Lennard Testarossa

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Ganen, can we please not do this again? FF has been slightly different in every game. In the past two, it was acceptable and understandable. Also clearly documented.

 

Dude, what?

 

In which universe was FF acceptable in DA 2? The hp/dmg asymmetry was so massive that a single spell that didn't even take half the hp off the weakest mobs killed every member of your party instantly. Also, none of the skill trees were in any way designed or balanced for the presence of FF.

 

Sure, FF in this game sucks. But it doesn't suck even nearly as much as it did in DA 2.


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#7
Manki

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Dude, what?

 

In what universe was FF acceptable in DA 2? The hp/dmg asymmetry was so massive that a single spell that didn't even take half the hp off the weakest mobs killed every member of your party instantly. Also, none of the skill trees were in any way designed or balanced for the presence of FF.

 

Sure, FF in this game sucks. But it doesn't suck even nearly as much as it did in DA 2.

 

Ok I cant really argue this point, however it was clear what FF was meant to do in DA2, even if it was overtuned. DAI however, it's actually astounding that there is so little Bioware actually gave us. i.e. some abilities that clearly should have FF, do not, and some abilities that should not have FF do.


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#8
Ganen

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Ganen, can we please not do this again? FF has been slightly different in every game. In the past two, it was acceptable and understandable. Also clearly documented.

 

In this game however, neither of those statements are true.

 

how exactly has it been different?

afaik only the abilities themselves were changed but ff always been the same... you either played with a difficulty that had it on full at less amount or not at all.



#9
Lennard Testarossa

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Ok I cant really argue this point, however it was clear what FF was meant to do in DA2, even if it was overtuned. DAI however, it's actually astounding that there is so little Bioware actually gave us. i.e. some abilities that clearly should have FF, do not, and some abilities that should not have FF do.

 

I'm not sure if any of the abilities are truly bugged with regards to FF, or if this problem is simply part of the general lack of combat documentation for this game. Even without FF, I am frequently left to guess how a specific ability works exactly.


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#10
Sylvius the Mad

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Having asymmetrical hp and damage distribution between the PC and enemies breaks friendly fire fairly badly.

Also, that friendly fire doesn't affect enemies at all in DAI makes it largely pointless.

BioWare has handled friendly fire so badly in this game, I expect most players not to use it. I'm worried then that BioWare will look at the gameplay metrics and see that no one used it, and decide to stop including it.

But that would be a misinterpretation of the data. It's not that people don't like friendly fire, but that they don't like badly done friendly fire.
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#11
Manki

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I'm not sure if any of the abilities are truly bugged with regards to FF, or if this problem is simply part of the general lack of combat documentation for this game. Even without FF, I am frequently left to guess how a specific ability works exactly.

 

Having asymmetrical hp and damage distribution between the PC and enemies breaks friendly fire fairly badly.

Also, that friendly fire doesn't affect enemies at all in DAI makes it largely pointless.

BioWare has handled friendly fire so badly in this game, I expect most players not to use it. I'm worried then that BioWare will look at the gameplay metrics and see that no one used it, and decide to stop including it.

But that would be a misinterpretation of the data. It's not that people don't like friendly fire, but that they don't like badly done friendly fire.

 

Yes and yes. Agree.



#12
Sevitan7

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Sure, FF in this game sucks. But it doesn't suck even nearly as much as it did in DA 2.

 

Can't argue that either, but at least you could avoid it since hit boxes were visible or predictable. Mighty Blow is a weapon of mass destruction in this game. It's hitbox is so bad, you can kill teammates in front of you, besides or even behind you with it.



#13
Kevs

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I played with friendly fire in the previous games and loved the tactical decision of trying to get a well-placed cone of cold to freeze the entire pack but not my tank or even fireballing my tank in order hit them all.

 

But here in DAI, before even reaching the rift at the beginning, I decided to turn off friendly fire. I see some demon over yonder and immediately make Cassandra engage it. As I was firing my staff from a safe range, I decided to press Chain Lightning and watched it bounce back to me. Not to Cassandra who was beside the demon over there. Not to the other demon that was beside the first demon (and next to Cassandra). But to me who was standing a good distance away. It got worse after meeting up with Varric and Solas since whenever I Chain Lightning a demon, the rest of the bounces hits my entire party. At least with just me and Cassandra, the bounce has no where else to go but back to Cassandra or the demon. If it were bad aiming on my part, fine friendly fire works. But something like Chain Lightning? Seriously?



#14
Suhiira

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As stated above frieldly fire is fine IF the HP/damage of PCs and NPCs is symmetrical.  But with the asymmetrical HP/damage in DA:I it's only useful if you micromanage your characters so they never use it when some of your characters are in melee ... but of course that means the melee will be MUCH MUCH harder.



#15
Sylvius the Mad

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I've just given up and disabled friendly fire. The mechanics of this game are simply not conducive to friendly fire.

And the game suddenly got vastly easier.

All FF does in DAI is add difficulty, and that's not what it's supposed to do. Friendly fire should add complexity without adding difficulty.

I am hugely disappointed with BioWare's implementation of friendly fire in Inquisition.
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#16
Sidney

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Things is AOE doesn't help much anyways now IMHO. Instead of having 10 mobs with 200 health we get 2 mobs with 1000 health so there is limited "mass" to strike with AOE. I've switched to single target spells out of encounter design in additional the poor FF mechanics.

#17
MuhidinSaid

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Yeah I'm giving up too, after about 40 hours. It's my first playthru so I really want to enjoy trying out the new abilities and spells, but due to some characters(Vivienne, Iron bull) being severely limited in aoe use it's taking the fun out of it all. I can't use chain lightning on Viv without stunning every member of my party, Iron bull's mighty blow can wipe my own damn party as well. I'll turn it on in a future playthru, Cassandra's mighty blow is another nasty FF ability as well, more often than not it ends up missing enemies and hitting my own teammates instead. 



#18
MuhidinSaid

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Sorry,charging bull*.