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Eight slot limit destroys the entire point of Dragon Age


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#1
gay_wardens

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I'm hearing rumors that this is never going to be changed in Inquisition, which deeply concerns me.

 

This absolutely obliterates the gameplay. I'm mortified about this. What made this game great was the variety of spells and abilities that gave you flexibility in battle, but didn't allow you to spam them without a cost because of your Willpower stat. 

 

I want this game to be a 10/10 so badly but this just dropped my rating down by 1.


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#2
ButchHardPec

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4*8=32 skills in your party. 

 

I don't know about you, but that sounds like enough. You can have party member selected at any time, your Inquisitor isn't special in that sense.


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#3
mmoblitz

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Probably a design limitation for consoles.  This game is clearly not designed with PC play in mind.  Must have been a last minute decision like what was done with The Sims 4 when they decided on changing it from an online multiplayer game to an offline single player game.  If there is another Dragon Age game I'm betting there wont be a pc version at all.  Not after the heat they are taking for this.


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#4
gay_wardens

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4*8=32 skills in your party. 

 

I don't know about you, but that sounds like enough. You can have party member selected at any time, your Inquisitor isn't special in that sense.

 

This game is a fanservice to people who are way too obsessed with the lore. People cried way too much about DA2 which was FINE for people like me who enjoy the combat more than anything else. Unfortunately EA has listened a little too much to the fans and completely sacrificed the combat for the sake of expanding on the lore and side quests.

 

My fondest memories of DA will always be the moments I had when you could use as many goddamn abilities as you wanted. 


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#5
Kipp-vas-Xerinae

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Probably a design limitation for consoles.  This game is clearly not designed with PC play in mind.  Must have been a last minute decision like what was done with The Sims 4 when they decided on changing it from an online multiplayer game to an offline single player game.  If there is another Dragon Age game I'm betting there wont be a pc version at all.  Not after the heat they are taking for this.

 

That seems not to be the case, consoles are also limited to 8 skills, but in the previous games you had access to 6 skills + radial menu.


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#6
Coyote X Starrk

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Yeah.....32 skills is plenty. 


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#7
Kielbaldo

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Yeah.. i wanted to start the same topic. In DA:Orgins we had a  lot of skills. This p**s me off too.

 

Bioware pleaase fix this... make patch for PC version. :(


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#8
Nerevar-as

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The idea of rotating quickslot bars never ocurred to them it seems.


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#9
Dubya75

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I'm hearing rumors that this is never going to be changed in Inquisition, which deeply concerns me.

 

This absolutely obliterates the gameplay. I'm mortified about this. What made this game great was the variety of spells and abilities that gave you flexibility in battle, but didn't allow you to spam them without a cost because of your Willpower stat. 

 

I want this game to be a 10/10 so badly but this just dropped my rating down by 1.

 

Just how exactly does this obliterate gameplay? Clearly, you have not even played the game and are instead basing your out of 10 score on one single element of the game (which by the way was a good move from Bioware, allowing for a more focused gameplay and strategy). 

So nevermind the amazing story, the fantastic voice acting and characters, the stunning visuals and awesome customization and crafting abilities. 8 Ability slots is not enough for you so you.....won't buy the game, right?

 

Your loss, really.

 

(and if the whole point of Dragon Age EVER was to have a million skills to spam through, I think you kind of missed the point of Dragon Age)


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#10
Razir-Samus

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lack of tactics and subsequently control of my party is what kills it for me, i can't stomach playing more than 30 mins a session


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#11
Ocelot113

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If there is another Dragon Age game I'm betting there wont be a pc version at all.  Not after the heat they are taking for this.

Haha, I'm exclusively a PC gamer and I just have to say BioWare would be foolish to try and make another "PC game" because a quarter (generous guess) of their PC community won't be buying anything BioWare anymore.


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#12
Smittyry17

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I don't know why people blame consoles for the limitation. In DAO you could have 6 mapped but could stop pause look at all your skills than select any you had.
This reminds me of spells in D&D. As a wizard you might know many spells but only have so many prepared at a time. So you needed to think ahead.
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#13
Zhen Dil Oloth

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(and if the whole point of Dragon Age EVER was to have a million skills to spam through, I think you kind of missed the point of Dragon Age)

 

Really?? 

 

So what is the point of Dragon Age??

 

In Dragon Age Origin you had access to all of your skills on the fly thanks to the wheel menu.

 

In Dragon Age 2 you had access to all of your skills on the fly again thanks to your wheel menu.

 

Why is it suddenly that the point of Dragon Age is NOT to have access to all of your skills???

 

Don't get me wrong.... I am used to playing with limited access to skills in DC Universe Online..... but even in DCUO you have more flexibility thanks to things like Armories. Wish we had something like that in DA;I at least so that we could switch weapons on the fly.

 

 

Oh well. .


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#14
Siegdrifa

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It's more a design decision than limitation due to X plateforme.

 

I guess they want the players to choose and select skills with a strategic purpose in mind, not stack everything.

 

Also, lot of skills have multiple consequences for one ability : as a warior, using the basic powerfull strike put also the foes down to the ground for a few secondes, so it can be used as a defensive ability too. My parade does 3 things : deflect the blow, dealing damage, stacking guard ect

 

So, yeah, may be there is " only 8 skills " but many of them can be used for offense or defence, or support, depending of the combat flow... and let's not forget it's a squad based combat system.

 

 

If they release enough compaign content DLC with more spécialisations and level up, i would not mind having 2 more slots though.



#15
AlanC9

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So what is the point of Dragon Age??


To play a character in an epic fantasy story? I thought it was along those lines, anyway. It never occurred to me that the point of Dragon Age was to play a game with lots of quickslots.
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#16
Mitchcraft

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I am not sure how it destroys the point of the game but i do agree that 8 when you have all those lovely abilities to chose from feels like a let down. I know people are saying you have the other characters abilities too but i personally only play using my own character and prefer to leave my other party members to their own fighting, i don't really like the tactical system i just prefer fighting without breaking immersion by going in to the tactical system. I think another 4 would be a nice amount to chose from, especially once you open the inquisiter abilities then the special ability tree for example the necromancer etc. I know i could use the D-pad without going in to tactical mode to use other characters abilities but tbh i don't want to do that yet. I want to play as all of the different builds and learn those skills and use them for the first time on a new playthrough so that i have the exictement of learning new abilities for that build in the next playthrough that i do but if i use them all in one playthrough by using the tactical mode then i have nothing new to look forward to the next time i play. Learning new skills is something that i love in games like this. I suppose i could have a party full of mages to get the most out of my builds abilities for my first playthrough but who wants to do that?

 

EDIT: Ok weird font size change half way through my reply lol


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#17
LordOfScorn

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I don't know why people blame consoles for the limitation. In DAO you could have 6 mapped but could stop pause look at all your skills than select any you had.
This reminds me of spells in D&D. As a wizard you might know many spells but only have so many prepared at a time. So you needed to think ahead.

 

Fear my level 2 wizard, with his 2 spells a day! (and we all know it was magic missle)


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#18
Mitchcraft

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I don't know why people blame consoles for the limitation. In DAO you could have 6 mapped but could stop pause look at all your skills than select any you had.
This reminds me of spells in D&D. As a wizard you might know many spells but only have so many prepared at a time. So you needed to think ahead.

Yeah they could have it so when you hold L2 you could press a direction on the D-Pad to get to another set of 4 spells so that could be your 4 you see without pressing anything, the 4 by holding L2 then another 4 per direction on the D-Pad giving a total of 24 if they wanted to.



#19
b10d1v

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You make a good point cool down is largely unnecessary because of the recharge time limited by will power. Once you have enough magic and will power for instance from armor and weapon mods your proficiency is pretty high, but again to get those stats you need the highest crafting.  The only cool down needed is the cast animation time at that point.

 

I also agree that how magic and other skills are used needs to be reevaluated due to a "cursor offset bug" - the action bar can be activated clicking in the open space and might be related to a bad directX call.  Isolating the tool bar to only button presses on the keyboard or controller can be a fix.  Have to fix the reassign keys as well with a parallel column for mouse.

 

 



#20
Z.Z

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32 may be plenty, but it's not 32. It's not 4*8. Simple as that.
My support elemental mage has way more than 8, while my EK uses less than 8. My 2H warrior uses less slots too.
So I have to constantly change skill slots for the support mage.
Now if you think it's 32 please tell me how to assign my mage's skills to my warrior.
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#21
Frozenkex

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stop saying 32, you guys sound like parrots , its just what the dev said in interview. Its made up reason, while infact its just easier for them to do cuz its a console port and since it uses only 8 on a console thats what we got as well. That reason didnt exist in DAO and DA2 and i dont think that ever was a problem for anyone. how is it an improvement? Most people end up removing focus spell until they need it and replace it with extra ability, and doing that is just tiresome. And ofcourse the PC Ui is for action bars is terrible and filled with unnecessary buttons like search magnifying glass, also its big, so theres barely any space for more buttons.


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#22
Smittyry17

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Fear my level 2 wizard, with his 2 spells a day! (and we all know it was magic missle)


True story.

#23
Sidney

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I'm at level 17 as a Mage so I just started making choices on what to use and what not to use. Does remind me of the BG type choices and it makes me look for ways to get to passives.

As far as a UI I wish we had the radial menu if it only allowed the 8 to be selected. With the controller it is awkward to be holding the Right Trigger and then using the left trying to select the alternate powers.

#24
Bayonet Hipshot

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.

 

I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ? 

 

It is like saying that a martial artist can train as much as they want, but in combat, they will only remember 8 moves. It is like saying that a student can study as much as they want but in examinations, they will only remember 8 important information. It is like saying that a crafter can train as much as they want but when crafting, they can only remember 8 recipe combinations. 

 

Ah, but 8 by 4 is 32, it is more than enough....Seriously the amount of tools who swallow up PR crap is too high...  :rolleyes:

 

It is,quite frankly, stupid and foolish. Especially for an RPG game since the game mechanics is supposed to make sense lore wise. But nope, they went with things like 8 ability slot lock, a sonar scanner for the Inquisitor and party, Inquisitors and party just vanishing when one of them gets on a horse, etc...

 

It is as if the gameplay people just did whatever they want, sense be damned and explanations be damned.  :rolleyes:


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#25
Ares_mito

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.

 

I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ? 

 

It is like saying that a martial artist can train as much as they want, but in combat, they will only remember 8 moves. It is like saying that a student can study as much as they want but in examinations, they will only remember 8 important information. It is like saying that a crafter can train as much as they want but when crafting, they can only remember 8 recipe combinations. 

 

Ah, but 8 by 4 is 32, it is more than enough... :rolleyes:

 

It is,quite frankly, stupid and foolish. Especially for an RPG game since the game mechanics is supposed to make sense lore wise. But nope, they went with things like 8 ability slot lock, a sonar scanner for the Inquisitor and party, Inquisitors and party just vanishing when one of them gets on a horse, etc...

 

It is as if the gameplay people just did whatever they want, sense be damned and explanations be damned.  :rolleyes:

 

Totally agree!


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