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Eight slot limit destroys the entire point of Dragon Age


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#226
Razir-Samus

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This game would be almost flawless in my books if we had 12+ ability slots per character, the ability to set advanced tactics and one semi large quest segment added into the inquisitor path questline. 

almost flawless? i suppose it might be... if they did implement the same combat systems that worked just fine in DA:O and DA2


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#227
Pheabus2009

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The game is not even a 9/10 on pc... 

The whole control scheme (the way your characters move, attack and interact) is clearly designed for consoles & gamepads, and I'd like they re-design it from scratch for pc, but that's impossible.

I wish the game was powered by another moddable engine... so at least pc players could mod the horrible controls for better.



#228
gay_wardens

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This is not an acceptable amount of Likes and support.

 

WE MUST PRY DRAGON AGE BACK FROM EA'S COLD, DEAD HANDS!!!!!!!!

 

:angry:


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#229
Dungeon Raider

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I have no problem with the 8 quick slots but not having access to your other spells/abilities via the radial menu as per previous games is a devastating loss IMO as well as not being able to change weapon on the fly (eg. have two greatswords for your 2H warrior, and change depending on the enemy you're facing as you could with both DAO and DA2). It's especially poor with a mage but can be very limiting with other classes too.


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#230
Kainborn6

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This was an immediate problem for me... Being a keyboard+mouse player I'm use to having a wider range of controls, and the slot limitation combined with the inability to bind qualifiers (i.e. ctrl/shift/alt) has made combat a little irritating...

effing console peasants ruin everything. Games are getting dumbed down to accommodate vapid thumb jockeys.


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#231
Yumakooma

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Does anybody know if you have 9 abilities unlocked for somebody, all ticked for use in the tactics section, if they will actually be able to use all 9? or do they only use the first 8 that are on their own ability bar?



#232
Sidney

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This was an immediate problem for me... Being a keyboard+mouse player I'm use to having a wider range of controls, and the slot limitation combined with the inability to bind qualifiers (i.e. ctrl/shift/alt) has made combat a little irritating...

effing console peasants ruin everything. Games are getting dumbed down to accommodate vapid thumb jockeys.

 

 

I doubt it was an immediate problem since you'd have to be like 10th level before this could possibly become an issue and that would take a likely very badly done character build. Once more because the master race has issues getting this point: not consoles (we had access to all spells and skills in the first 2), not MP (ME# proved that MP skills and SP skills don't have to be the same). Design decisions to balance the game or create challenge or something but not a limit imposed by something other than what the designers wanted to do.



#233
Rawgrim

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Not letting the player use his character's skills and spells just to "make the game harder" wasn't a good idea. Arguably the worst piece of design I have seen since the persuasion system in Oblivion.


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#234
Sidney

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Not letting the player use his character's skills and spells just to "make the game harder" wasn't a good idea. Arguably the worst piece of design I have seen since the persuasion system in Oblivion.


So were you this concerned over BG where you couldn't use all your spells unless you memorized them and placed them in an active status? Something fundamentally no different, just even more limiting, than what DAi did? difference is not only could you only cast them once per day but the limits affected you immediately in the game whereas in DAi that slot limit really only comes into effect at much higher levels and maybe not at all depending on what level you complete the game at and how you build your character. Realistically if you finish at the recommended levels you have to be really trying to break the 8 slot limit o even have it matter.

#235
Uccio

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In addition to this eight slot limit the whole MMO esque hack´n slash button mashing combat and Skyrim herb collecting/fetch quests kill he franchise for me. I just can´t force myself to another playthrough, it is such a chore.


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#236
Rawgrim

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So were you this concerned over BG where you couldn't use all your spells unless you memorized them and placed them in an active status? Something fundamentally no different, just even more limiting, than what DAi did? difference is not only could you only cast them once per day but the limits affected you immediately in the game whereas in DAi that slot limit really only comes into effect at much higher levels and maybe not at all depending on what level you complete the game at and how you build your character. Realistically if you finish at the recommended levels you have to be really trying to break the 8 slot limit o even have it matter.

 

 

Uhm that is how the entire spell system in D&D works, man. It has nothing to do with difficulty. If they had added a restriction that says "You can only memorize 8 spells" it would be the same issue. So no. I was not concerned with that issue at all. If the game let me use all the spells it would mean the game would have had to use a spell point system, which would make abosolutely zero sense in The Forgotten Realms. Poor example you made there.

 

And for mages i is actually a 7 slot limit, since you pretty much have to have a barrier spells. I reached my 8 slot limit fairly early as a warrior. Are you saying I played the game the wrong way, since I got too many abilities?


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#237
FKA_Servo

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Not letting the player use his character's skills and spells just to "make the game harder" wasn't a good idea. Arguably the worst piece of design I have seen since the persuasion system in Oblivion.

 

I played DAO and DA2 on Xbox before I played them on PC, so I don't mind the slots (or having to use a controller, which is my preference anyway). But not being able to access everything on the radial menu this time around was a crime.


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#238
Sidney

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Uhm that is how the entire spell system in D&D works, man. It has nothing to do with difficulty. If they had added a restriction that says "You can only memorize 8 spells" it would be the same issue. So no. I was not concerned with that issue at all. If the game let me use all the spells it would mean the game would have had to use a spell point system, which would make abosolutely zero sense in The Forgotten Realms. Poor example you made there.
 
And for mages i is actually a 7 slot limit, since you pretty much have to have a barrier spells. I reached my 8 slot limit fairly early as a warrior. Are you saying I played the game the wrong way, since I got too many abilities?


No, it is a limit. Your argument is it is the way the game works so it is ok. Well the limit is how DAI works, good news we can end this discussion now because you are ok with that.

It is 8 you don't need barrier and I don't have it on my current mage. The earliest you can hit the limit is at 9th level and that is by ruthlessly doing nothing but actives across all trees and no upgrades of those actives. Assuming you take some passives and upgrades and even tossing in a few amulets it is going to be more like 15 before you even have to worry about this.

#239
samb

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I can see where this is coming from, I often have that one ability I want to put in but can't.

 

However, I think this is deliberate.  First, it makes you mix and match and change your playstyle.  Second, we would never be satisfied.  If BW did raise it to 10 we would say why not 12?  If they raise it to 12 then we would cry bloody murder for it not being 100.  In their minds there is no point in increasing it because it is a lost cause (because we made it that way).



#240
Terodil

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However, I think this is deliberate.  First, it makes you mix and match and change your playstyle.  Second, we would never be satisfied.  If BW did raise it to 10 we would say why not 12?  If they raise it to 12 then we would cry bloody murder for it not being 100.  In their minds there is no point in increasing it because it is a lost cause (because we made it that way).

 

Why is this an issue with DA:I and not with either DA:O/AW or DA:KW? The latter both had almost unlimited slots. Also, I don't see why you can't "mix and match" with everything at your fingertips. Forcing you through the menu hoop for what you could previously achieve without any extra jumps is bad design IMO.

 

That said, Bioware is not the first to take this misguided route. One of my more recent exasperating memories in this regard is D3 with its decision to just allow 6 abilities. Doesn't make it any better though.


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#241
Uccio

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I can see where this is coming from, I often have that one ability I want to put in but can't.

 

However, I think this is deliberate.  First, it makes you mix and match and change your playstyle.  Second, we would never be satisfied.  If BW did raise it to 10 we would say why not 12?  If they raise it to 12 then we would cry bloody murder for it not being 100.  In their minds there is no point in increasing it because it is a lost cause (because we made it that way).

 

 

That is nice and all but I prefer to decide myself which abilities/spells I use. You see I could do that already I DAO and DA2 with a slot bar long enough for most players. The 8 slot limit is pure irritation of Bio´s part.


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#242
vetlet

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I can see where this is coming from, I often have that one ability I want to put in but can't.

 

However, I think this is deliberate.  First, it makes you mix and match and change your playstyle.  Second, we would never be satisfied.  If BW did raise it to 10 we would say why not 12?  If they raise it to 12 then we would cry bloody murder for it not being 100.  In their minds there is no point in increasing it because it is a lost cause (because we made it that way).

 

Difference is before you could cast spells from the menu. So something like the focus spells which are used less often (as they have to build up) did not occupy any slots. There were sustained spells you could cast, leave running, and not take up slots.

 

And as it is now, your npcs have access to all their abilities, just not the character you control. And yes, they do use them even if not in the 8-bar restriction.

 

I would be happy with the 8 bar slots if I could use abilities from the menu. and change inventory.



#243
Rawgrim

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No, it is a limit. Your argument is it is the way the game works so it is ok. Well the limit is how DAI works, good news we can end this discussion now because you are ok with that.

It is 8 you don't need barrier and I don't have it on my current mage. The earliest you can hit the limit is at 9th level and that is by ruthlessly doing nothing but actives across all trees and no upgrades of those actives. Assuming you take some passives and upgrades and even tossing in a few amulets it is going to be more like 15 before you even have to worry about this.

 

No that is not a limit. It is exactly how the magic system works in d&d. It is embedded in the lore itself too. Your level and intelligence\wisdom score gives you an x amount of spells. That is how magic works in that world.

 

In DA\Thedas the spellcaster uses mana. You run out of mana you can't cast spells anymore. The caster can cast every spell he knows, at any time. It is in the lore (read the codex, man). DA:O and DA2 also back this up. The DA:I limitation has no in-game explanation, and the restriction is purely and artificially mechanical one. Nothing else.

 

It doesn't matter how late or how early you have to worry about this. The fact is that you have to do it, and there is no good reason for it. The fanbase is pretty much unanimous on the vote on this. It is a poor design. Even the ones who liked it admits it was a poor choice.


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#244
Biotic Flash Kick

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Probably a design limitation for consoles.  

Cool so explain why we cannot use the radial as in past games or why we cannot map a new skill during combat?

if there are enough points to fill out 3 skill trees and each skill tree has about 4-5 active abilities with specs at 3 you'd still have 10-11 if you took almost entire trees



#245
Sidney

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No that is not a limit. It is exactly how the magic system works in d&d. It is embedded in the lore itself too. Your level and intelligence\wisdom score gives you an x amount of spells. That is how magic works in that world.
 
In DA\Thedas the spellcaster uses mana. You run out of mana you can't cast spells anymore. The caster can cast every spell he knows, at any time. It is in the lore (read the codex, man). DA:O and DA2 also back this up. The DA:I limitation has no in-game explanation, and the restriction is purely and artificially mechanical one. Nothing else.
 
It doesn't matter how late or how early you have to worry about this. The fact is that you have to do it, and there is no good reason for it. The fanbase is pretty much unanimous on the vote on this. It is a poor design. Even the ones who liked it admits it was a poor choice.


I like that you accept the wholly arbitrary decision of the AD&D designers and pretend it is a reason but in DAi you can't.

I doubt there is a codex entry that says you can cast all the spells you learn and not some subset. Maybe I'm wrong but then again I don't even care if there is. Gameplay > lore. If the designers think gameplay is going improve with a minor, and yes this is minor, change in lore....so be it. They should not be slaves to something written and scantly read by most players half a decade ago.

#246
Broganisity

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...You mean to tell me people use more than four abilities?

All about that War Cry, Charging Bull, Shield Wall and Shield Bash. Ain't no breaks on the knockdown train.

 

...but seriously folks, this is why you have three party members who play different roles in the group rather than have one person who is capable of EEEEEEEEVERYTHING. (whether or not the AI supports you is a whole new matter in and of itself.)



#247
JumboWheat01

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Does anybody know if you have 9 abilities unlocked for somebody, all ticked for use in the tactics section, if they will actually be able to use all 9? or do they only use the first 8 that are on their own ability bar?

I have actually read on some spots on this forum (or maybe it was the GameFAQs board...) that unless they're set on the characters hot-keys, they won't use it.  I don't know if this is 100% true or not, but I finally noticed Dorian using Walking Bomb after I put it on his hot-keys, so...


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#248
Rawgrim

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I like that you accept the wholly arbitrary decision of the AD&D designers and pretend it is a reason but in DAi you can't.

I doubt there is a codex entry that says you can cast all the spells you learn and not some subset. Maybe I'm wrong but then again I don't even care if there is. Gameplay > lore. If the designers think gameplay is going improve with a minor, and yes this is minor, change in lore....so be it. They should not be slaves to something written and scantly read by most players half a decade ago.

 

Of course you will have level based limitations. No rpg just gives you every spell out there at level 1. So yeah...limitations....

 

And I am not pretending there is a reason. There is a reason.  In D&D it is tied to your intelligence stat. It is at the very core of the rulesystem.

 

Can you give me a good in-game reason why a mage can't use all his spells in a fight in DA:I? He just forgets the spell? He decides not to use a particular one, even if it kills him? If the inquisitor is a mage, and he dies from this, the world ends. How dumb would that be? dooming the world because he refused to cast a spell he already knows.

 

The magic system is not a minor thing. In a fantasy world where magic is pretty much its science, it is a pretty damn big thing.

 

Stunning argument. Some people didn't read the codex, so Bioware should ignore it. Yeah. Smart move. That effectively makes the whole setting fall apart, and it has no believability left. What would you change next? Gravity? Nobody reads about gravity in the game. Lets get rid of it.


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#249
Terodil

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...You mean to tell me people use more than four abilities?

[...]

 

...but seriously folks, this is why you have three party members who play different roles in the group rather than have one person who is capable of EEEEEEEEVERYTHING. (whether or not the AI supports you is a whole new matter in and of itself.)

 

Yeah.

 

For instance, on my last (and only...) playthrough as a mage I felt rather gimped by this restriction. There are mobs that have two magic resistances (e.g. dragons, some demons). Which means that I need at least three elements on my bar. It's also useful to have 2 combo primers, and at least one aoe. Combined with the shield thingy and your focus ability you are now securely beyond the 8 slots.

 

Yes, you can sit down and re-assign your skills before every major fight. But you shouldn't have to.

 

Artificially reducing the number of slots is NOT a challenge. It's a nuisance. And it takes away from the feeling of accomplishment of having a well-built character that can handle whatever the game throws at her, because even though she could, the game interface simply does not allow you to.

 

PS/Edit: Mages are in DA what sorcerers are in D&D. Spontaneous casting limited by mana / spell slots per day respectively.


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#250
Rawgrim

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...You mean to tell me people use more than four abilities?

All about that War Cry, Charging Bull, Shield Wall and Shield Bash. Ain't no breaks on the knockdown train.

 

...but seriously folks, this is why you have three party members who play different roles in the group rather than have one person who is capable of EEEEEEEEVERYTHING. (whether or not the AI supports you is a whole new matter in and of itself.)

 

Should be up to the player what roles they have, and how to use them. Not some restriction made by the devs to force players to use character in one "set in stone" way. Experimenting with such things used to be a lot of fun.


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