@In Exile
interesting, for me the number of "mooks" seems to be random. on potd i had one bear in the cave (one location before gilded vale, don't remember the name), on easy there were three of them.
higher level combat doesn't require a specific strategy, that's the beauty of those games - you don't have to cast barrier over and over again for 30 minutes to kill a bunch of NPCs
you can use that AOE paralyse spell and cast Aloth's flame-whatever; you can mind-control them and walk away; you can use a summon as tank and burst dps everyone&everything; you can forget about tanks, make everyone engage one/two hostiles and bring a dedicated healer; you can also sneak past hostile NPCs and still continue the quest (EDIT: and i still consider it limited)
DAO didn't have many options either, but it allowed different approaches (crowd control/burst/tank&spank/healer/pure dps), it didn't force you to a specific strategy and you could always use an ability that you wouldn't use normally but it's perfect for that specific encounter (i miss glyphs).
here (DAI) PC classes and hostile NPCs are so painfully balanced and bland, one would wonder why the hell there are classes or different types of mobs anyway; crowd control almost doesn't exist or lasts so little it's almost not worth using (i played rift mage, maybe it looks differently for other classes, dunno).
then again, maybe i whine because there isn't any viable glass-cannon mage build ![]()





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