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Eight slot limit destroys the entire point of Dragon Age


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#426
Elhanan

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Combat is vital in Dragon Age, since every ability\spell you can pick during level-up is one that can only be used in combat. Non-combat skills = gone. That means the focus is indeed combat.


Not entirely accurate. While all spells/ abilities seemingly may be used in combat, the Passives add to the various Attributes which could be helpful outside of battle. And Fade Step is useful outside of combat, as is Evasion; perhaps others.

#427
JAZZ_LEG3ND

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I rarely use more than five abilities for my Inquisitor. The way they handled the passives this time around is a massive improvement. Eight ability slots feels like plenty, even for a mage build.

The gameplay focuses more on the utility of each ability rather than using one hundred abilities as utilities for the point-and-click engagement. That’s why things like the Rogue’s dodge and the Warrior’s Shield Wall don’t have cooldowns. Its more skill based and less about a large slow strategy.

 

I know, I know, that's bad, because Origins. But Dragon Age II mage will always be my favourite.


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#428
The Baconer

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I rarely use more than five abilities for my Inquisitor. The way they handled the passives this time around is a massive improvement. Eight ability slots feels like plenty, even for a mage build.

 

No way. I'm almost level 23 on my KE, and not being able to use my entire arsenal ****ing sucks.



#429
Rawgrim

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Not entirely accurate. While all spells/ abilities seemingly may be used in combat, the Passives add to the various Attributes which could be helpful outside of battle. And Fade Step is useful outside of combat, as is Evasion; perhaps others.

 

Where are the passives helpful outside of combat?



#430
Elhanan

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Where are the passives helpful outside of combat?


Uncertain; reason I said could be used, as I do not have Floating Text or background equations activated visually. But if there are any such challenges, the increased Attribute scores could prove useful. Even so, Evasion may be used in a variety of ways during exploration and scouting trips, or to simply help avoid falling damage.

#431
Rawgrim

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Uncertain; reason I said could be used, as I do not have Floating Text or background equations activated visually. But if there are any such challenges, the increased Attribute scores could prove useful. Even so, Evasion may be used in a variety of ways during exploration and scouting trips, or to simply help avoid falling damage.

 

What challenges are those? I never saw any that had anything to do with your attributes.



#432
Elhanan

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What challenges are those? I never saw any that had anything to do with your attributes.


Again, I am uncertain, but any challenge having to do with Approval, knowledge, or other like mechanic seen out of combat could involve Attributes.

But I am certain that Fade Step and Evasion are two exceptions; perhaps other exist that I have not experienced.

#433
GithCheater

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Several abilities can be used outside of combat.

 

I found all the treasure and landmarks in Emerald Graves without fighting a giant because of stealth.


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#434
TheOgre

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Stealth is technically a combat mechanic

I think I may be thinking about an ability you toggle. Stealth, is it a passive for scouts or are you referring to inquisition perks?
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#435
correctamundo

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Stealth is technically a combat mechanic

I think I may be thinking about an ability you toggle. Stealth, is it a passive for scouts or are you referring to inquisition perks?

 

Is that some kind of catch-22? You cannot use an ablity outside of combat, to prove use outside of combat, because even if you are not fighting it is still combat because of some arbitrary ruling that it is a combat mechanic? :wacko:



#436
TheOgre

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I made the mistake of not using the wiki since I have not played in so long asked a question about the skill stealth. I should have first wikid it before commenting.

#437
correctamundo

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Anyway, I am on the fence regarding the eight slots. It forces me to make a choice beforehand, which is more strategic and somewhat like when we had to memorise spells, but on the other hand I will have dump cool feature.

 

I think I want more than eight.



#438
Elhanan

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I know that I want more than eight slots, but do not believe that this limit completely destroys the game. It is my hope that this increases for the next game, and maybe for DAI later in a patch or DLC.
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#439
TheOgre

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Agreed. It's an annoyance at most. What kept me playing the game was Cole and a few other characters. Morrigan too. Oh and the amazing visuals. I had high and low moments so it would be unfair to say it destroyed the game for me.
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#440
Rawgrim

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It didn't destroy the game. But I think it is safe to say it was one of several things that kept the game from being a great one. One can live with it, but it certainly didn't do the game any favors.


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#441
JAZZ_LEG3ND

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No way. I'm almost level 23 on my KE, and not being able to use my entire arsenal ****ing sucks.


Level 23 is extremely high. Non-completionist runs will see the credits long before they reach that.

On my KE, I kept swapping out abilities 7 and 8 because I never used them. Got to experiment a lot though, so yay.

The only reason you'll run out of slots is if you're building a jack-of-all trades, and that isn't optimal. It's a party based game: use the party.

#442
TheOgre

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On dragon fights... My party stands in the fire..


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#443
GithCheater

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Stealth is technically a combat mechanic

I think I may be thinking about an ability you toggle. Stealth, is it a passive for scouts or are you referring to inquisition perks?

 

Stealth is a "combat" ability that I used outside of combat (via Tac-Cam and placing the other characters "far away" on hold) to manuever around the giants for looting and claiming landmarks in the Emerald Graves.



#444
mmoblitz

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The only reason you'll run out of slots is if you're building a jack-of-all trades, and that isn't optimal. It's a party based game: use the party.

As most know in the previous versions of the game, you could set each party member up with tactics and certain behaviors and not have to worry about them standing in aoe spots or have a ranged toon run up and try to melee.  Gone is the ability to do that.  If you want that to happen you must micromanage your game using the tac cam, which sucks for PC especially inside.  The spells have always been imbalanced in DAO/DAII, but they seem to be even worse now.  KE needs but 3 or 4 active spells to run the game solo on nightmare.  There are other classes that can do that as well.  Many spells are horribly broken and as far as I know still are.  The combat and overall controls (at least for mouse and keyboard) seem to be rushed when they made it and the combat mechanics were made to be as easy as possible.

 

At this point, I don't think adding more slots would do any good.  The overall combat mechanics, party AI, and Spells, need to be reworked.  It's not going to happen for DAI.  Maybe it will in the next version, but I doubt it.  There is a trend of EA/Bioware games getting easier and more console oriented.  Gamers now days want easy and want it on console.  That is where the money is, so that is where they are going to go.


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#445
The Baconer

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The only reason you'll run out of slots is if you're building a jack-of-all trades, and that isn't optimal.

 

Not at all, my focuses are in the Knight Enchanter tree (every active except for the focus ability), and Inferno (every ability except flashfire). Beyond that are one-to-two level dips for Barrier, Fade Step, and Energy Barrage. The only spells here that aren't pure DPS are Disruption Field, Fade Step, and Barrier.



#446
correctamundo

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Wall of fire is hardly pure DPS.



#447
Suledin

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I think that focus abilities (the one from specialization, the mark itself) and Aegis of the Rift should be assigned to the wheel L1 on PS4. That'd gain us 3 free slots. BioWare has really messed up with the abilities slots tbh. 


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#448
The Baconer

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Wall of fire is hardly pure DPS.

 

Drop it in a Static Cage for extra damage and forcing enemies to keep on burning, while the panic debuff lets Sera crit on every attack. Whatever it's non-DPS uses are, I have no need for them. Similarly, Fade Cloak could also be considered a utility spell, but with Inferno and Spirit Blade it becomes a flowchart nuke.



#449
TheOgre

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You guys are actually inspiring me to play some Dragon Age again soon. I want to test this out myself. I like min maxing and I at the time could see no viability for a mage other than being barrier battery/KE solo-it-all.



#450
correctamundo

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Drop it in a Static Cage for extra damage and forcing enemies to keep on burning, while the panic debuff lets Sera crit on every attack. Whatever it's non-DPS uses are, I have no need for them. Similarly, Fade Cloak could also be considered a utility spell, but with Inferno and Spirit Blade it becomes a flowchart nuke.

 

Yes, I see what you mean but you don't start out with all the end-tree ablities. I find using wall of fire early on as CC rather useful. Almost like cheating.