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Eight slot limit destroys the entire point of Dragon Age


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#26
Guest_Hander Wayne_*

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Neverwinter Nights 2 has 120. You can check it for yourself.



#27
Potatoespotate

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It doesn't.



#28
Guest_Hander Wayne_*

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I might be wrong, but at least 100, no?



#29
Jaizek

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Just how exactly does this obliterate gameplay? Clearly, you have not even played the game and are instead basing your out of 10 score on one single element of the game (which by the way was a good move from Bioware, allowing for a more focused gameplay and strategy). 

So nevermind the amazing story, the fantastic voice acting and characters, the stunning visuals and awesome customization and crafting abilities. 8 Ability slots is not enough for you so you.....won't buy the game, right?

 

Your loss, really.

 

(and if the whole point of Dragon Age EVER was to have a million skills to spam through, I think you kind of missed the point of Dragon Age)

We all love those aspects and I see your point, but when you are Playing a mage especially how I like to play one, You need WAY more skill slots then 8....

 

First off you specialize and that take up 2 just for the Focus skills, so now you are left with 6 for barrier, Mind blast, Inferno,Fade Step,Spirit blade, Fade cloak, Disruption Field, Winter's Grasp, Ice Mine's, Blizzard,Energy Barrage, and Static cage. oh cant forget Revival. 

Yes I know that it a lot of skill points, I have brought my mage to level 21 and i can't have 3 Skills on my bar which makes me upset because I am A MAGE with Immense power but i'm limited to 8 spells. And my brother has a level 25 mage with 28 skill points and can not even use 5 spells because there is not enough skill slots.

 

I know before battle you can go switch them out but every battle.... come on i have a life to live too, its bad enough I'm out farming mats for 6 hours to make better gear because the Loot drops on here are Trash and my trash gets picked up every Wednesday so it's pilling up.

 

SO more then 8 Skill slots for PC gamers is a Must. I know we are not a minority. Try playing Nightmare mode with limited skills when you have different skills for different situations. Using aoe's and close up with my Spirit blade and for those pesky Mages and archers i use my ice bolt and Energy barrage.


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#30
Potatoespotate

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I might be wrong, but at least 100, no?

 

I wasn't saying it doesn't to the NWN spells, it has heaps.

 

I was saying that the eight slot limit doesn't destory the "entire point" of dragon age.



#31
Bayonet Hipshot

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We all love those aspects and I see your point, but when you are Playing a mage especially how I like to play one, You need WAY more skill slots then 8....

 

First off you specialize and that take up 2 just for the Focus skills, so now you are left with 6 for barrier, Mind blast, Inferno,Fade Step,Spirit blade, Fade cloak, Disruption Field, Winter's Grasp, Ice Mine's, Blizzard,Energy Barrage, and Static cage. oh cant forget Revival. 

Yes I know that it a lot of skill points, I have brought my mage to level 21 and i can't have 3 Skills on my bar which makes me upset because I am A MAGE with Immense power but i'm limited to 8 spells. And my brother has a level 25 mage with 28 skill points and can not even use 5 spells because there is not enough skill slots.

 

I know before battle you can go switch them out but every battle.... come on i have a life to live too, its bad enough I'm out farming mats for 6 hours to make better gear because the Loot drops on here are Trash and my trash gets picked up every Wednesday so it's pilling up.

 

SO more then 8 Skill slots for PC gamers is a Must. I know we are not a minority. Try playing Nightmare mode with limited skills when you have different skills for different situations. Using aoe's and close up with my Spirit blade and for those pesky Mages and archers i use my ice bolt and Energy barrage.

 

However, thanks to Bioware's logic, or rather the severe lack of them, mages now will automatically forget everything except 8 skills in every combat...

 

Because choices and because 8 x 4 = 32 and that's more options...

 

How can they even make this make sense is beyond me....


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#32
Guest_Hander Wayne_*

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I was saying that the eight slot limit doesn't destory the "entire point" of dragon age.

I agree. But 8 slots is a joke anyway.


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#33
Adanu

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Yeah.....32 skills is plenty. 

 

No. I want as many skills as I want to use, not as many skills as some random dev thinks I should be allowed to use.

 

I will never accept that logic. This games combat system is riddled with poor design decisions.


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#34
Sidney

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.
 
I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ? 
 
:


Why not? Games have rules and most rules are somewhat arbitrary. Why do you only learn 1 skill point per level, not 2? That is as arbitrary as it gets. Fallout gets 3 tag skills, why not 4? Why can you only recall 1 spells per night in BG even if you "know" 4 spells? This isn't a controller limit as some claimed as you could use another UI metaphor and allow access to more.

This is a design decision to force players to select their skills in a different way than DAO. I know my selections have changed so that I have a AOE spell, a single target spell, a crowd control spell from different trees and so on and I've chosen those with an eye to accessing better passives on those trees. It also makes resistant enemies more troublesome for the player because if I chose Immolate as my single target spells instead of Lightening Bolt it sorta makes life harder if I run into a fire resistant boss.
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#35
StrangeStrategy

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I'm hearing rumors that this is never going to be changed in Inquisition, which deeply concerns me.

 

This absolutely obliterates the gameplay. I'm mortified about this. What made this game great was the variety of spells and abilities that gave you flexibility in battle, but didn't allow you to spam them without a cost because of your Willpower stat. 

 

I want this game to be a 10/10 so badly but this just dropped my rating down by 1.

 

Well "Gay_wardens" I'd argue the point of the game was going through a story-driven plot with tactical combat, not having a great variety of spells.

Dragon's Dogma didn't have many spells, but that didn't make the combat bad. I'd argue having fewer spells available at a time adds to the tactical decisions, since you must choose exactly what you need, not just take everything and use it when you can. It adds depth.

Its fine that you have that opinion, but even to you its only a minor issue. We'll get over it.
 


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#36
Bayonet Hipshot

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Why not? Games have rules and most rules are somewhat arbitrary. Why do you only learn 1 skill point per level, not 2? That is as arbitrary as it gets. Fallout gets 3 tag skills, why not 4? Why can you only recall 1 spells per night in BG even if you "know" 4 spells? This isn't a controller limit as some claimed as you could use another UI metaphor and allow access to more.

This is a design decision to force players to select their skills in a different way than DAO. I know my selections have changed so that I have a AOE spell, a single target spell, a crowd control spell from different trees and so on and I've chosen those with an eye to accessing better passives on those trees. It also makes resistant enemies more troublesome for the player because if I chose Immolate as my single target spells instead of Lightening Bolt it sorta makes life harder if I run into a fire resistant boss.

 

This is an RPG. A good RPG at least tries to make it rules make sense within the lore. I have not seen ANY attempt by Biower to make sense of the 8 ability limit in lore...


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#37
Frozenkex

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The PC UI seems to be designed to be played with no keyboard at all hence all buttons , for tactical camera, pause, horse, hold, attack, disengage etc are on UI which they shouldn't be. Or at very least there should be a more minimalist UI option.

 

In witcher 1 before you start the campaign you have a choice for controls - keyboard+mouse or just mouse. And that game had pretty low budget.



#38
Sidney

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This is an RPG. A good RPG at least tries to make it rules make sense within the lore. I have not seen ANY attempt by Biower to make sense of the 8 ability limit in lore...


That is the definition of arbitrary and you don't question a lot of other things that are arbitrary. Explain in terms of lore why you can only learn 1 spell per level? Explain from DAO why you needed a strength of 15 to pick up one sword but a strength of 42 to pick up another sword of the same variety, again in terms of lore or common sense? Why must you be level X to learn a specialization in terms of lore. What is a cool down in terms of lore? There are a lot of game mechanics that aren't part of lore but are what they are....rules and often rules that make no sense if you think about them
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#39
AlexMBrennan

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I don't know about you, but that sounds like enough. You can have party member selected at any time, your Inquisitor isn't special in that sense.

So why include skills and levels at all? I mean, surely the two starting abilities are enough

 

The point being, there is a reason for limiting the player to 8 abilities: To make you choose which of your abilities you want to use instead of giving you three keyboards worth of hotkeys which you can call upon at any time, much like you have to choose which weapon you are going to use. WoW seems to be doing well with the system you are after (despite forcing the player to have three keyboards for all the hotkeys), whilst D3 is doing well despite limiting the player to a handful of skills - so neither is inherently worse. 

 

If you are surprised that DAI is more action-RPG than traditional BG style then you simply haven't been paying attion - what exactly did you expect after DA2's fast roping carta dwarfs?

 

As for the historical argument, consider that in the original BG you had to pick which spells to memorize before the fight - whilst your mage can, in principle, cast both chromatic orb and magic missile, you would only be able to cast the one you picked in the actual fight (then sorcerers came along and forever changed the RPG landscape)



#40
b10d1v

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I did not notice the selection of "spells" bugging out until the rift spell replaced my 1 slot and I could not change it.  So, on the next go I moved everything right leaving the 1 slot open and no glitch observed. Usually loading a previous save will clear this bug.



#41
Cundu_Ertur

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8 abilities is way too limiting. When I'm in combat I should have access to any and all abilities I've unlocked. If it isn't useful, I don't take it when I level. In DA:O and DA2 I could access abilities using the radial menu when I had filled up the other 6 quick slots. I understand there's going to be a limit on how many quick slots I have. However, I do not understand why the radial menu was changed to remove the abilities menus.

 

Suggestion: Move potions to a sub menu, and that opens up two slots. One for the abilities sub menu, and the other for quick-swap of weapons. Boom, problem solved. About 90% of the code could be lifted from the previous games and recycled, probably.

This also allows for people to have two sets of weapons loaded and ready to go, which is needed since the inventory gets locked in combat. Again, possible in DA:O and DA2, so this seems to be a step backwards.

 

Also, if I recall correctly NWN and NWN2 had gobs of quickslots available: F1-F12, Alt F1-F12, Ctrl F1-F12, and then Shift and all of the preceding. Or something like that. And you could access spells via the radial menu, which was sometimes easier.


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#42
Sylvius the Mad

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Yeah.....32 skills is plenty.

But 64 would be better.

BioWare did rotating hotbars perfectly in NWN. Have they simply forgotten?
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#43
Nefla

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Probably a design limitation for consoles.  This game is clearly not designed with PC play in mind.  Must have been a last minute decision like what was done with The Sims 4 when they decided on changing it from an online multiplayer game to an offline single player game.  If there is another Dragon Age game I'm betting there wont be a pc version at all.  Not after the heat they are taking for this.

The previous games let you select your extra abilities using the radial menu though, Inquisition doesn't for some reason. It's really annoying and one of the things that makes me hate the combat in this game.


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#44
finc.loki

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4*8=32 skills in your party. 

 

I don't know about you, but that sounds like enough. You can have party member selected at any time, your Inquisitor isn't special in that sense.

That is IF you micromanage and play all characters in the tactical cam. I don't. I play my inquisitor, the party is doing their thing.

But that is the 'wrong' way to play, right?


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#45
finc.loki

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I don't know why people blame consoles for the limitation. In DAO you could have 6 mapped but could stop pause look at all your skills than select any you had.
This reminds me of spells in D&D. As a wizard you might know many spells but only have so many prepared at a time. So you needed to think ahead.

The difference with that is that it isn't real time.

 

In DA2 I could easily use a multitude of spells/abilities and quick too. Not any pausing to look at a radial menu and cycle through abilities. I could fire anyone off at once.

They sure as hell didn't design the ability slots with a PC in mind. The very top row of keys go from 1- +, meaning 12 keys just there. Then of course you have the Shift+ key modifier. 

 

8 slots DO make perfect sense on a gamepad however seeing the limitations of the easy/fast access of buttons.



#46
Nefla

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However, thanks to Bioware's logic, or rather the severe lack of them, mages now will automatically forget everything except 8 skills in every combat...

 

Because choices and because 8 x 4 = 32 and that's more options...

 

How can they even make this make sense is beyond me....

I was comparing it to pokemon in my mind today

 

"Vivienne wants to learn revival but Vivienne already knows 8 moves, Vivienne has forgotten inferno and learned revival"


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#47
Cundu_Ertur

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Playing NWN and NWN2 on PC I didn't use the quickbars (with their hundreds of slots) for much (just swapping out weapons sets usually, or for summons), I used the radial menu most of the time. Which also worked great for DA:O and DA2 on a console. The radial menu should not have been streamlined. That was a mistake.

 

The 4*8=32 argument is also invalid unless you have 4 of each kind of class in a party. Which is kind of dumb, and I doubt many people do that. So you will certainly end up with known abilities that you cannot access in combat at all, as it stands now.


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#48
Jaizek

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I don't want no Freaking Gamepad. The only 2 pads in my house are mouse pads and maxi pads(for the wife of course).

 

I'm not used to being Jack the Simpleton just because it works best for Xbox and PS4, why not make it for Wii and Sega aswell? Oh I know cause then we would only have 2 hotkeys. I have a a keyboard and Logitech G13 for my macro's/keybindings. Why do we PC Gamers get punished because we play on a PC using KB+M? Lame Sauce if you ask me.....

 

Oh and yea Go F yerself when you are going to reply saying its to make the game more tactical...... Try going Tactical on KB+M when they took 50 gallons of water and watered down the tactical system from DAO and DA2 even. I can only tell them 1: Preferably use this spell 2: Enabled and 3: Don't.

 

I got 13 spells I have I need to use in different circumstances and only 6 or 7 can be used due to my Focus takes 1 or 2. Plus to top that off, when I run double or triple mages and they all have barrier cause you need to have a back up one in Nightmare mode when it runs off, if you miss the action they will DOUBLE BARRIER because they Have An AMAZINGLY SUPER ADVANCED TACTICAL SET UP!!!!!!!(Strong Sarcasm Applied) You can't tell them no more to Barrier when so and so is at 50% or 25% or 90%, No you just tell them out of the 13 spells that 5 you want them to use all the time over everything else, 5 you want then yo use when they can and 3 not to use. 

 

To sum this up, *Sigh* , good job turning a 5-10 min dragon battle into a 45 min Sh*tstrom because now I have to get these stupid AI's to disable everything in Tactical mode, move each one of them to assign each attack I need them to use so they don't keep wasting double and triple barrier, Slapping 2-3 dispels, random sloppy spell choices just to die when it has 10% health because of all this Anger. 

 

Oh right and yeah I should have planned to assign my 6 spells from the start for each battle. because my first play through on normal took me 120 hours and that was using tactical 2 times total only to realize I hate the Zooming, I hate how Slowly move to the spot i want them to move(ranged attackers) and click them to go there but each time i change character i have to Move back to that position, everytime.... plus you can't see crap cause you have a certain digree you can look up but its not enough because your INFO display is covering everything so you have to keep readjusting your camera and moving with the awsd and then your wife comes down telling you to stop yelling at the computer because you have just wasted 2 hours doing what you could have done in 30 mins on DAO with their Tactical set up.

 

Man I'm play out. good night this is too much stress for one day!


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#49
Darthmorpheus

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WoW age inquisition is not Dragon Age.


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#50
Jaizek

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WoW age inquisition is not Dragon Age.

 

What do you mean by this? I don't grasp the meaning behind this comment.