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Eight slot limit destroys the entire point of Dragon Age


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#476
Cobra's_back

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I agree that I would prefer a quickslot per Active ability, or perhaps at least four more slots. But the fact remains that one can still play tactically and strategically; no button mashing required.

 

I agree you can and should. 

 

Let me explain:

 

You can't just change your spells on the fly. You may have them as you leveled up but you can only use eight. Now as a rogue and warrior this is not much of a problem. Mages should have something from all the elements, because there are a variety of enemies with different resistances. 

 

Your companion mages will use anything they have unless you remove it from the list. Back to Behemoth can't paralyze, sleep, weaken, fear and is resistant to fire. He is vulnerable to  freeze/shatter. 

 

The answer to this problem is simple. Allow the player to access talents/spells during battle as a pause. I know all the enemies weakness by their type. I just don't know where I'm going to meet them. Your companion AI don't know enemy weaknesses. They just fire what they have. It would be nice to remove immolate before the companion uses it on a rage demon.

 

I confess I haven't played mage because I thought it would be a pain to setup on just eight button.


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#477
Elhanan

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I agree you can and should. 
 
Let me explain:
 
You can't just change your spells on the fly. You may have them as you leveled up but you can only use eight. Now as a rogue and warrior this is not much of a problem. Mages should have something from all the elements, because there are a variety of enemies with different resistances. 
 
Your companion mages will use anything they have unless you remove it from the list. Back to Behemoth can't paralyze, sleep, weaken, fear and is resistant to fire. He is vulnerable to  freeze/shatter. 
 
The answer to this problem is simple. Allow the player to access talents/spells during battle as a pause. I know all the enemies weakness by their type. I just don't know where I'm going to meet them. Your companion AI don't know enemy weaknesses. They just fire what they have. It would be nice to remove immolate before the companion uses it on a rage demon.
 
I confess I haven't played mage because I thought it would be a pain to setup on just eight button.


Not that much trouble, but I did miss the absent spells a few times. And getting a combo or higher effective spell on Nightmare was not as key as it may have been in DA2 Nightmare. While I tried to use the known weakness of my opponents for my Inq, there was no micro-managed spell changes needed for my Companions, though I did carry an extra five staves for a desired switch.
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#478
TheOgre

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Would like isometric view, zooming out quite a distance and having my units auto attack on their own.

Current tac cams are garbage in terms of view distance.

#479
correctamundo

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Well if there is no ceiling it zooms out quite far. Farther than earlier games I think. Indoors however you are bound by the ceiling which at times can hinder the overview. So it is a little give and take =) Stranger that your guys don't attack on their own.



#480
TheOgre

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Did they recently add in the new isometric view?

 

http://imgur.com/6IRTYdk

 

If that's so, that's good.. but at the beginning it was absolute bollocks. I couldn't zoom out more than 6 feet into the air

 

EDIT:

 

looks like they did some kind of script as this is on pc.. I don't know if this is a feature or if it's a mod. Otherwise that is what I was going for when I wanted tactical camera to zoom out further.



#481
Elhanan

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Zoom distance was increased in a patch.

http://blog.bioware....on-patch-notes/
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#482
TheOgre

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Zoom distance was increased in a patch.

http://blog.bioware....on-patch-notes/

 

That is good!

 

But does it look like isometric view like in the imgur?? or is this only able to pc people? If it's available to console, I may buy DAI next time it's on sale for ps4. Why? Because I have a few friends on console that want to multiplayer.



#483
correctamundo

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That is good!

 

But does it look like isometric view like in the imgur?? or is this only able to pc people? If it's available to console, I may buy DAI next time it's on sale for ps4. Why? Because I have a few friends on console that want to multiplayer.

 

I think so. You have to set zoom max out in options as well. I'll keep that picture in the back of my head for reference when I step out on the plains in a minute.



#484
Elhanan

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Only play on the PC; perhaps a console player will be better able to help here.

#485
mmoblitz

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That is good!

 

But does it look like isometric view like in the imgur?? or is this only able to pc people? If it's available to console, I may buy DAI next time it's on sale for ps4. Why? Because I have a few friends on console that want to multiplayer.

Tac-cam is not available in multiplayer.  At least it wasn't awhile back.  I too am PC only player so couldn't tell you how it us on console.  I do know it's a more stable game and the controls are optimized for console.



#486
mmoblitz

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I wouldn't have as big a problem with the 8-slot limitation if they gave us all of the tactics back.  The AI for companions is just bad.  I really dislike micro-managing in games and it was a choice in DAO and some what in DAII, now there is no choice.  Well, there is, leave them to the AI which will have them stand in AOE, run up and try to melee if they are a caster,  use up all the healing potions because of the above mentioned or micro-manage every fight.

 

They just tried to do too much in this game and either they ran out of time or it wasn't very well thought out.


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#487
c0bra951

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I don't understand why they did away with choosing abilities in the selection wheel.  That worked so well before.  Map 8 to the buttons/keys, and save the least used ones (like focus abilities) for the wheel.

 

On console, the tac cam zooms in as it's brought down toward horizontal, and zooms out as it's brought up toward vertical (facing down).  I don't know how this works on PC.


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#488
Elhanan

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I wouldn't have as big a problem with the 8-slot limitation if they gave us all of the tactics back.  The AI for companions is just bad.  I really dislike micro-managing in games and it was a choice in DAO and some what in DAII, now there is no choice.  Well, there is, leave them to the AI which will have them stand in AOE, run up and try to melee if they are a caster,  use up all the healing potions because of the above mentioned or micro-manage every fight.
 
They just tried to do too much in this game and either they ran out of time or it wasn't very well thought out.


Recommend these changes in Tactics and Behavior:

* Set defensive abilities to Preferred (eg; Barrier, Evasion, Guard talents, etc).
* Set Mana & Stamina usage to 20%; lower Potion usage to 20% or less.
* Set Followers to Follow themselves; apparently helps with self-defense.

While I do use Tac-Cam frequently, the above also seems to benefit Action mode.
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#489
Hexoduen

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Exploring the beautiful world of Dragon Age, the environmental graphics are stunning, and the artwork of equal quality, perfect  B)  Then I look at the horror that is the UI... I still don't understand what went wrong here. We had the best UI in Origins, and it was redesigned to this? :(


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#490
TheOgre

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Exploring the beautiful world of Dragon Age, the environmental graphics are stunning, and the artwork of equal quality, perfect  B)  Then I look at the horror that is the UI... I still don't understand what went wrong here. We had the best UI in Origins, and it was redesigned to this? :(

 

It should be that games try to improve on UI and options as things progress IMO not simplify or regress


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#491
Fastwinstondoom

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They could at the very least let the rift powers have their own separate buttons, but noooo. God dammit.


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#492
Cobra's_back

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Exploring the beautiful world of Dragon Age, the environmental graphics are stunning, and the artwork of equal quality, perfect  B)  Then I look at the horror that is the UI... I still don't understand what went wrong here. We had the best UI in Origins, and it was redesigned to this? :(

 

I agree completely. It makes no sense to level up, get talents and spells and not be able to use them all. All talents and spells already have cool downs and cost. There is no sound reason to take it away from the player.

 

They should have never removed the wheel for spells and talents. It was the best in all RPGs.


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#493
The Baconer

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Zoom distance was increased in a patch.

http://blog.bioware....on-patch-notes/

 

I swear that still won't help within interior locations. For example, I just did In Hushed Whispers a few days ago and I remember quite a few places where using the tac cam gave me a lovely of the castle's roof.


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#494
Elhanan

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I swear that still won't help within interior locations. For example, I just did In Hushed Whispers a few days ago and I remember quite a few places where using the tac cam gave me a lovely of the castle's roof.


Zoom may or may not help, but the Tac-Cam has been superior to DA2 camera shots for my encounters, esp interiors.

#495
N7Revenant

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To get back to the topic...
 

I don't see why wouldn't they make it adjustable.

If there is 20 slots, I (and many, many others) will be happy that we can use all we have. The ones who want 8 or less, can always not slot those abilities, or not use them, as they are happy with how is it now. Don't force the limit on me, let me limit myself... IF I WISH TO DO SO.
 

OR:

Put in some basic settings for number of spell slots.

"You want 2 slots only? Set it up for 2 in the settings."

"Would you like your character not to be limited by the number of the abilities they are able to use? Set it to MAX in the settings."

 

These games are not just about story or characters, they are supposed to have good gameplay as well. Look at Mass Effect series - awesome gameplay+awesome story (except Catalyst of course... but I'm getting of topic).

If you make game customisable to a larger degree than t is now - yes, like with the ability slots - more people will be happy.

Happy customer == $$$ (I am talking to you EA - I know it, you know it). Just be more flexible, that's all I ask.

 

I, for one, will not play the game, or pay for more content (again, I hope someone from EA reads this  :D), as I am sure many others will do, unless there is a way I can enjoy this game again (slots increase/adjustability will be enough; I'm not going to write about the horrific AI and enormous lack of tactics... for now).

 

And for consoles, I read that you know how to make it work - radial menus, rotating hotbars and other I did not read about yet.


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#496
c0bra951

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Yeah, the consoles can easily do 12 simultaneous abilities, by moving some button-mapping around (for things that don't matter in real-time combat, like the area map) and using both LT and LB as shift keys for the face buttons and RB.


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#497
Sidney

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I agree completely. It makes no sense to level up, get talents and spells and not be able to use them all. All talents and spells already have cool downs and cost. There is no sound reason to take it away from the player.
 
They should have never removed the wheel for spells and talents. It was the best in all RPGs.


Plenty of games limit your ability to use "all" your powers. This isn't a novel idea. I'm sure the thinking was to force you to make trade offs and choices with consequences ( I swear people always say they want choice and consequence but whenever it actually comes up oh the wailing) . It also directs character builds towards passives. This "limit" isn't really all that big a deal as it is hard to hit it before 17 unless you are trying to break it which I will assume people do.

There is no sound reason for most game elements. I said this before, rules are overall arbitrary ( why is a sword a 1d8 but some other weapon a 2d4 in ADD ) at best and occasional about balance although in a SP game balance is less critical. The game element of having to have a strength = 42 to pick up a sword in DAO was a much less "reason" based element than the power limit in DAI or at least on par but no one managed much outrage about that.

#498
Sidney

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Yeah, the consoles can easily do 12 simultaneous abilities, by moving some button-mapping around (for things that don't matter in real-time combat, like the area map) and using both LT and LB as shift keys for the face buttons and RB.


This isn't a UI issue or a console issue or anything else. It is a flat out design decision to impose limits and choices on what players can do and even then because of the ability to swap out of combat this isn't nearly as limiting as the ADD "I memorized fire spells and wandered into a fire salamander lair now I need to go find somewhere to sleep to get my ice spells".

I think the mix of the limit on powers and the loss of the if-then tactics wasn't good. The power limit would make running tactics a much easier process so while I am sure tactics were "underutilized" by a massive percentage of the population who played a lot of that was the huge number of options to "code" for.

#499
Cobra's_back

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Plenty of games limit your ability to use "all" your powers. This isn't a novel idea. I'm sure the thinking was to force you to make trade offs and choices with consequences ( I swear people always say they want choice and consequence but whenever it actually comes up oh the wailing) . It also directs character builds towards passives. This "limit" isn't really all that big a deal as it is hard to hit it before 17 unless you are trying to break it which I will assume people do.

There is no sound reason for most game elements. I said this before, rules are overall arbitrary ( why is a sword a 1d8 but some other weapon a 2d4 in ADD ) at best and occasional about balance although in a SP game balance is less critical. The game element of having to have a strength = 42 to pick up a sword in DAO was a much less "reason" based element than the power limit in DAI or at least on par but no one managed much outrage about that.

 

 

You mean like Kingdoms of Amalur: Reckoning. It was easier to set-up because it had several tiers of that same thing. More passives were part of that game. I'm not against more passives or more combat rolls. Players can easily reach level 20 in this game. As it now stands, who really wants to reach level 20? Not to mention any level added by the DLC.



#500
mmoblitz

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Has anyone from Bioware ever come out and give their reasoning for the simplification of behaviors, complete removal of tactics, and the limit of 8 slots?  I know its been asked of them many times, but I don't ever think any of them have answered that question in detail?

 

I pretty sure I know why they did it, but I would like to hear from their own mouth as to the reasoning.  We can all speculate, but it's just that speculation.