I agree that I would prefer a quickslot per Active ability, or perhaps at least four more slots. But the fact remains that one can still play tactically and strategically; no button mashing required.
I agree you can and should.
Let me explain:
You can't just change your spells on the fly. You may have them as you leveled up but you can only use eight. Now as a rogue and warrior this is not much of a problem. Mages should have something from all the elements, because there are a variety of enemies with different resistances.
Your companion mages will use anything they have unless you remove it from the list. Back to Behemoth can't paralyze, sleep, weaken, fear and is resistant to fire. He is vulnerable to freeze/shatter.
The answer to this problem is simple. Allow the player to access talents/spells during battle as a pause. I know all the enemies weakness by their type. I just don't know where I'm going to meet them. Your companion AI don't know enemy weaknesses. They just fire what they have. It would be nice to remove immolate before the companion uses it on a rage demon.
I confess I haven't played mage because I thought it would be a pain to setup on just eight button.





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