Has anyone from Bioware ever come out and give their reasoning for the simplification of behaviors, complete removal of tactics, and the limit of 8 slots? I know its been asked of them many times, but I don't ever think any of them have answered that question in detail?
I pretty sure I know why they did it, but I would like to hear from their own mouth as to the reasoning. We can all speculate, but it's just that speculation.
Mike Laidlaw did mention it in one of the early streams sometime around the launch. As I recall, the previous system was described as too detailed and complex for the majority of Players, but I would seek confirmation.





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