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Eight slot limit destroys the entire point of Dragon Age


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#51
Shifter0351

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.

 

I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ? 

 

It is like saying that a martial artist can train as much as they want, but in combat, they will only remember 8 moves. It is like saying that a student can study as much as they want but in examinations, they will only remember 8 important information. It is like saying that a crafter can train as much as they want but when crafting, they can only remember 8 recipe combinations. 

 

Ah, but 8 by 4 is 32, it is more than enough....Seriously the amount of tools who swallow up PR crap is too high...  :rolleyes:

 

It is,quite frankly, stupid and foolish. Especially for an RPG game since the game mechanics is supposed to make sense lore wise. But nope, they went with things like 8 ability slot lock, a sonar scanner for the Inquisitor and party, Inquisitors and party just vanishing when one of them gets on a horse, etc...

 

It is as if the gameplay people just did whatever they want, sense be damned and explanations be damned.  :rolleyes:

 

 

Theodosians? Do you mean Thedans? 



#52
Takeva_

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DA:O mage: Pfft you studied at Ostwick? 

DA:I mage: Yes? Is that a problem?

DA:O mage: Well, it depends...

DA:I mage: On what exactly?

DA:O mage: Well I can remember all of my spells at my disposal, while you on the other hand.... can only remember eight.

DA:I mage: ....

DA:O mage: What about you, Hawke?

DA:2 mage: My father studied somewhere in Kirkwell, and I was a prodigy, so I remember them all.

DA:I mage: ................................. At least, I have a voice.

DA:2 mage: I have both. And better hair. :D

DA:O/DA:I mage: Shut up, Hawke!


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#53
Brogan

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4*8=32 skills in your party.

 

So,we must always have a full party in DAI?

 

Was planning on solo'ing...


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#54
No-one...\o/

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I don't like the 8 slot limitation either. In DAO you could drag your hotbar from one end of the screen to the other and neatly place all your skills in there. There was so much rooms, you could even group them together (like heals, buffs, aoe, etc).

 

There are highly situational spells (like Fade Cloak) which I don't need all the time, but when I do, I want to be able to use it right away, and not having to open the menu first and click through my skilltrees untill I have it. Totally ruins the flow of the game.

If BW doesn't want us to use all spells then they shouldn't make it so that you can skill hundreds of abilities.

 

I really hope, they'll patch in at least a rotating hotbar option.


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#55
HighChronicler

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I may be alone in this, but I actually LIKE the 8 slot limit. It forces you to decide which abilities are worth it and which are not. I certainly hope Dragon Age keeps being made for the PC, that is the only platform I'll play it on.

 

I really do think that the 8 Quickslot limit is a good design choice.


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#56
Frozenkex

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I may be alone in this, but I actually LIKE the 8 slot limit. It forces you to decide which abilities are worth it and which are not. I certainly hope Dragon Age keeps being made for the PC, that is the only platform I'll play it on.

 

I really do think that the 8 Quickslot limit is a good design choice.

its not, abilities aren't spammable, you are limited by your mana, unlike diablo or something, where a limit of 6 makes sense. Also previous games didnt have this limit and people liked that better.


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#57
JackalOsiris

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Factor in combos and now it is more like 40 skills.

#58
Ungven

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I could believe that the restrictions caused by considerations of tactics and strategies, such as those we see in GW. If it were not one thing - the lack of balance. Let's be honest. To feel comfortable in the role of an archer, ~  five skills is just enough. For a warrior, I satisfied with the only three. But for a melee rogue I need about 10-11. For the mage it would not be enough even 15. Balance between classes is absent as such. Limitation is caused only by fitting the gamepads.


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#59
gay_wardens

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People who disagree, what game were you playing when you booted up Origins? Seriously!

 

It was so much more awesome, marching into war with the darkspawn horde in Lothering, armed to the bloody teeth with abilities. My mage was a powerhouse on nightmare difficulty: I had mana clash to destroy enemy mages in one hit (I almost one hit the Genlock Shapeshifter), spell might, mana drain and cleanse, to exert absolute dominance over enemy magic; I combined the death tree with blood magic tree for an amazing combo, throwing on death syphon when my mana was low and even keeping it active while using blood magic, animating dead AND blood control so I could have tons of hostile NPCs fighting on my side (which was insanely awesome when I brought a Rogue Ranger along and even Morrigan to turn into an animal). I think I had some of the spirit healer tree as well.

 

That right there is twice the abilities we get in Inquisition, and it made combat SO much more entertaining than just "oh, point your staff and spin it around like you're a karate master or something, then occasionally use Barrier. Lame." Don't you guys even miss sustained abilities at all?


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#60
gay_wardens

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I also had drain life, death magic, curse of mortality and death cloud. So yeah it was insanely awesome and challenging, it didn't feel like spamming abilities at all because the fights really were difficult and time consuming.



#61
Degenerate Rakia Time

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personally i think the lack of useful abilities is a bigger problem than the lack of slots, as a sword and shied warrior i have only 4 abilities that i actually use and the rest is useless taunts, combat rolls and specialization trash


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#62
Aurok

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If there is another Dragon Age game I'm betting there wont be a pc version at all.  Not after the heat they are taking for this.


I'd take that bet.

'Heat' doesn't matter; only sales matter.

#63
ama8oi

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I think having less skills makes it more challenging .....i for one didnt even use the skill wheel change for the first two games ...to me i dont play this like a tab click mmorpg lol

#64
ama8oi

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To be fair those who actually utilize all skills at once is a small minority lol

#65
gay_wardens

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personally i think the lack of useful abilities is a bigger problem than the lack of slots, as a sword and shied warrior i have only 4 abilities that i actually use and the rest is useless taunts, combat rolls and specialization trash

 

Taunt is never useless, and as far as I've seen there are only two: War Cry and Challenge.

 

Combat roll is amazing. Gets rid of status effects, allows you to defend party members much quicker. There isn't always a Mage ready with Dispel.

 

My guess is you're either trolling or playing on Casual difficulty.


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#66
Castavern

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I may be alone in this, but I actually LIKE the 8 slot limit. It forces you to decide which abilities are worth it and which are not. I certainly hope Dragon Age keeps being made for the PC, that is the only platform I'll play it on.

 

I really do think that the 8 Quickslot limit is a good design choice.

 

I'm with you. I like the 8 slot limit, it makes me pick and choose abilities that I want or think will be useful that also fit my character. Much happier with 5-8 upgraded skills and plenty of passive abilities to suit my play style. Worrying about 20+ different spells is just unnecessary, and clutters the screen up. I don't need to collect every single ability.

 

I don't miss sustained abilities. Hated them.


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#67
Lee T

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.

I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ?

My best guess is that 8 ability slots make for a nice symetrical bar at the bottom of the screen.

If the limit at anything to do with gameplay they would have limited the number of actives to 8 and add a abunch of passives a la Borderlands.

#68
Jaizek

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My best guess is that 8 ability slots make for a nice symetrical bar at the bottom of the screen.

If the limit at anything to do with gameplay they would have limited the number of actives to 8 and add a abunch of passives a la Borderlands.

 

When you are playing on a big screen tv or in 4k the bar is too small, so it  would be nice to have the 32 hotbars like wow has.... (sarcasim)

 

No but really it would have been better to have a HUD hide mode instead if you don't want a big bar taking up all the space then. I want my extra hotbars, I Need my 32 Hotkeys for Just My character. I hate feeling claustrophobic when it comes to skill choices.


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#69
DarkKnightHolmes

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Agreed. Loading up the Character record is long enough with an Xbox One, I'm not gonna waste time change one little slot after every 20 second fight.


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#70
Mitchcraft

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I previously made a post saying i would prefer that we had the option of adding another 4 to the buttons by holding L2 and then using the D-Pad to move between the selection or you could have more than 4 you could add another 16 if you used all direction of the D-Pad but i agree with a post someone else made that we should be able to use the radial menu to go in to all abilities because there are just so many that can be used. I mean yeah i hear the people saying you can use other people in the party but i don't want to, i want to use my character and leave their abilities until my next playthrough as that build so i have all their new abilities to look forward to instead of having used them all in one playthrough. Learning new abilities as a new build is part of the excitement of starting a new game as a new character but if you have used them all by using all the characters in your party then you are missing out on learning all those new abilities when you play as that build.

 

It would take away a big part of the re-playability excitement because well there are no new abilities to look forward to because if we do as these people suggest we will have used them all in one playthrough. That to me is a huge chunk of the replay value taken out of my next playthrough that i don't think i should have to miss out on because we don't have the option which if i remember correctly was in Dragon Age Origins.

 

I would like to be able to play as a mage this playthrough and learn as many spells as possible then on my next maybe a Warrior and have all the abilities to look forward to when i do so,

 

Seeing as i am a mage i would have to make a party of only mages to go with that idea people are saying to go with if i wanted to keep the other builds new to me for another play through but that would suck! Instead give me the ability to have MY character use all these cool spells not someone else.


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#71
DwayneC

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It's really simple.

You like 8 slots? No, problem.

Give us more slots and you guys who love 8 slots just put 8 skill inside.

But those who wanted more slots like me, give it to me!

 

I want to play the game, the way I want to play the game.

Fulfillment of my own Fantasies, No?


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#72
Bladenite1481

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Why not? Games have rules and most rules are somewhat arbitrary. Why do you only learn 1 skill point per level, not 2? That is as arbitrary as it gets. Fallout gets 3 tag skills, why not 4? Why can you only recall 1 spells per night in BG even if you "know" 4 spells? This isn't a controller limit as some claimed as you could use another UI metaphor and allow access to more.

This is a design decision to force players to select their skills in a different way than DAO. I know my selections have changed so that I have a AOE spell, a single target spell, a crowd control spell from different trees and so on and I've chosen those with an eye to accessing better passives on those trees. It also makes resistant enemies more troublesome for the player because if I chose Immolate as my single target spells instead of Lightening Bolt it sorta makes life harder if I run into a fire resistant boss.

It's artificial difficulty, its not interesting or innovative. Its boring, lazy complacent design that does nothing but breed routine and methodical play that quickly extinguishes any spark or mystery. There is no good reason for it, all you can say is that it artificially increases difficulty and extends game play by limiting your potential without reason. The biggest problem is that they have never done this before so why now? Well it ties to the limited healing etc. They wanted to make ithe game harder, instead of making better AI and improving monsters they limited your character..its the laziest way to make a game more difficult. Its a DM in a DnD game taking all your hard earned toys away because they can't think of a way to challenge you any more. 

 

They took away points for attributes, they took away more interesting spells, by goodness they could at least leave the possibility of options. This game is easy, even on nightmare its a joke. The enemies are just swollen pools of health that you can cheese by staying far away, blocking with ice or simply stunning to death with combos. 


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#73
Sidney

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The biggest problem is that they have never done this before so why now?

 

I swear this is the basis of almost all gripes but oddly their history on goes back to DAO so people keep saying this. People are such reactionaries down deep. You really do just want them to clone DAO every year and slap a new story in don't you? Dragon Age 2016 and then Dragon Age 2017-- truthfully EA would LOVE that. Roster pack updates for RPG's!

 

If you can recall people were caterwauling about THIS when DAO came out. Oh, no more Vancian casting you have dumbed the system down so the pew-pew people can just mash buttons and cast away! What happened to planning the spells you need and using actual strategy was the call. It is almost funny to watch how the dumbed down arguments and traditionalist arguments have now run full circle back.


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#74
sofandi

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I kind of like the approach of limited skills, but more engaging ones. Shield Wall in Origins was a toggle that gave you bonus, nothing more. In Inquisition you need to actively block, position your character in order the max the defensive ability, but not loose out on stamina regeneration. 

 

You need to plan your character for situations with a specific layout: 2 offensive abilities, 1 evade, 1 or 2 focus abilities, 1 are, etc. - and as a mage you need to consider resistances. And I also like that it encourages to build complementary character -> Rift Mage/Fire with Necro Storm Mage or something like that.

 

Granted, I do not like that both focus abilities take out 2 slots already. This puts the regular spells on a mage to only 6 abilities, which is a little too constrained. I'm actually hoping that they are making an expansion that integrates into the main game by just adding more regions and classes and specializations. If they do that, they may raise the ability limit to 10 or 12 or something like that. I'd even be okay with it if they just give you more specialization options, as there are too many overlaps already.

 

What I do have sort of a problem with is the relative ease of respeccing -> in one playthrough you can constantly try out all possible builds and respec every level. This feels sort of generic and allows for min-maxing gameplay, you couldn't do that in Origins and I found it much more rewarding to plan out a build there as the choices were permanent. 

This would also significantly enhance the difficulty for Knight Enchanters build, as you could get to Fade Shield by level 13 or so at the earliest. I miss this kind of progression, you can now just max out the specialization instantly. 

 

Of course you could always avoid using respec potions, but who does that when the game allows it? I find it really hard to artificially limit myself this way, especially on Nightmare with FF on...


Modifié par sofandi, 05 décembre 2014 - 02:40 .


#75
Kantr

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Hey Op how does this destory the entire point of the series?

 

What point is it?