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Eight slot limit destroys the entire point of Dragon Age


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#76
KennethAFTopp

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This game is a fanservice to people who are way too obsessed with the lore. People cried way too much about DA2 which was FINE for people like me who enjoy the combat more than anything else. Unfortunately EA has listened a little too much to the fans and completely sacrificed the combat for the sake of expanding on the lore and side quests.

 

My fondest memories of DA will always be the moments I had when you could use as many goddamn abilities as you wanted. 

Dragon Age is a Role Playing game, where you create your character within the Parameters of the tools Bioware gives you, it sounds like you would be more at home with a game like God of War or Shadow of Mordor.


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#77
Hamsterkiker

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the smurfs on coleco had no ability slots



#78
Bladenite1481

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I swear this is the basis of almost all gripes but oddly their history on goes back to DAO so people keep saying this. People are such reactionaries down deep. You really do just want them to clone DAO every year and slap a new story in don't you? Dragon Age 2016 and then Dragon Age 2017-- truthfully EA would LOVE that. Roster pack updates for RPG's!

 

If you can recall people were caterwauling about THIS when DAO came out. Oh, no more Vancian casting you have dumbed the system down so the pew-pew people can just mash buttons and cast away! What happened to planning the spells you need and using actual strategy was the call. It is almost funny to watch how the dumbed down arguments and traditionalist arguments have now run full circle back.

You didn't have an 8 slot limit as a wizard or cleric, you had a certain amount of spells per day and your selection of spells was MUCH greater than 24 which is close to your total selection in this game. Your slots were also contingent on your ability score which you had direct control and access over through books, items of enchantment and introductory character creation. You could also use wands, staves, rods or scrolls in order to supplement your spells. 

 

DAI has a limited selection of spells, about maybe 24 in total from all 6 fields of magic all the way up to level 27. DAI has no items that recreate spells on an as needed basis, limits your ability to access your attributes but it doesnt matter because magic and willpower give the same amount of damage anyway. This game has nowhere near the flexibility, complexity and strategy of a first edition DnD video game on Compaq much less Baldur's gate. Its got better graphics, its shiny and its fast but its shallow as a kiddie pool. 


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#79
earymir

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There's definitely no lore reason for not having more spells/abilities available...

 

 I LOVED having like 15 spells at any given time to choose from in DA:O.  I played each encounter differently, and could control the battlefield in a way you just can't in DA:I.  I'd have a few spells I used rarely but was glad I had them when I did, but you can't do that in DA:I unless you know every battle ahead of time.  

 

Not to say I don't like the combat in DA:I, but it feels like a much more constrained version of DA:2, which was a more constrained version of DA:O.  


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#80
Sidney

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You didn't have an 8 slot limit as a wizard or cleric, you had a certain amount of spells per day and your selection of spells was MUCH greater than 24 which is close to your total selection in this game. Your slots were also contingent on your ability score which you had direct control and access over through books, items of enchantment and introductory character creation. You could also use wands, staves, rods or scrolls in order to supplement your spells. 

 

DAI has a limited selection of spells, about maybe 24 in total from all 6 fields of magic all the way up to level 27. DAI has no items that recreate spells on an as needed basis, limits your ability to access your attributes but it doesnt matter because magic and willpower give the same amount of damage anyway. This game has nowhere near the flexibility, complexity and strategy of a first edition DnD video game on Compaq much less Baldur's gate. Its got better graphics, its shiny and its fast but its shallow as a kiddie pool. 

 

For both classes you had a lot less than 8 slots for a long time. Call them "memorized" or "slots" but the point is there were only so many spells you could activate at a time.  Worse, you could only activate each of those 8 spells one time per day so your total spell load in any dungeon in DAI is unlimited casting, in BG it was X based on your level. You have a staff in DAI and it casts a spell for you, unlike BG2 where you used a staff occasional to throw ice bolts but used a sling for most of the game :P  Warriors didn't get an 8th bonus feat until what 15th level and a lot of those are what we would now call passives - the weapon focus stuff for example. Rogues had a fixed set of skills and again, a lot of those would be called a passive type ability.

 

Limits on abilities aren't anything new and they don't ruin "the point" of any game as if the point of a game is to cast spells as an end into and of itself. People need to learn to let the game be the game. BG looks nothing like DAO which looks nothing like Skyrim which looks nothing like KOTOR which looks nothing like Fallout which looks nothing like The Witcher. Every game has the quirks about it some things you like, some aren't the best but the hyperbole is unreal.



#81
Bladenite1481

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For both classes you had a lot less than 8 slots for a long time. Call them "memorized" or "slots" but the point is there were only so many spells you could activate at a time.  Worse, you could only activate each of those 8 spells one time per day so your total spell load in any dungeon in DAI is unlimited casting, in BG it was X based on your level. You have a staff in DAI and it casts a spell for you, unlike BG2 where you used a staff occasional to throw ice bolts but used a sling for most of the game :P  Warriors didn't get an 8th bonus feat until what 15th level and a lot of those are what we would now call passives - the weapon focus stuff for example. Rogues had a fixed set of skills and again, a lot of those would be called a passive type ability.

 

Limits on abilities aren't anything new and they don't ruin "the point" of any game as if the point of a game is to cast spells as an end into and of itself. People need to learn to let the game be the game. BG looks nothing like DAO which looks nothing like Skyrim which looks nothing like KOTOR which looks nothing like Fallout which looks nothing like The Witcher. Every game has the quirks about it some things you like, some aren't the best but the hyperbole is unreal.

I never said it ruined the game. I said its a poorly conceived design choice. If that is all you can think of to limit the player's effectiveness against your creatures then you've severely limited your ability to challenge anyone. 

 

That may be how you played DnD, I'm a min/maxer and I can get 8 spells by level 3 with over 30-40 selections including much more diverse spells. Not just fire, elec, cold or shield. Sleep, illusion, hold person, spiritual hammer. Then you add scrolls, wands with 50 charges a piece. Look I don't want to get into another game here, but sufficed to say you are wrong. By level 27 I could do damn near anything I wanted in those games, where as here you are still limited to 8 slots and 16 or so spells. 

 

DAO was awesome, you had tons of spells. I would absolutely love it if the selection, choice and tactics were in DAI. They are not, DAI is just shallow and repetitive. It's cool if you disagree that its shallow or repetitive, but the truth and facts are that its much more limiting and there is no substantial reason for it other than, cause we said so. 


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#82
Mitchcraft

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Something else i don't understand is why we cant allocate our points as we wish, for example will, cunning, strength etc. That really shocked me when i started levelling up and found out i had no choice in the matter. :huh:


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#83
AlanC9

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Your slots were also contingent on your ability score which you had direct control and access over


Not in AD&D; INT controlled number of soells learnable, not casting slots.

I also don't see how your post really addresses Sidney's point. You're showing that the anti-DAO posts of the past were a bit silly and overblown, yep, but that's kind of the point.

#84
AlanC9

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Something else i don't understand is why we cant allocate our points as we wish, for example will, cunning, strength etc. That really shocked me when i started levelling up and found out i had no choice in the matter. :huh:


Stats at levelup are one of those newfangled 90s ideas. Classic RPGs didn't have that.

#85
Guest_Puddi III_*

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I'm annoyed by the 8 ability limit as much as anybody else, but this post can't be serious. The entire point of DA? 10/10 to 1/10? Either trolling or still young enough to think more extreme = stronger opinion.


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#86
Mitchcraft

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Stats at levelup are one of those newfangled 90s ideas. Classic RPGs didn't have that.

 

They could use the auto level up option for those who don't want to do it on their own but leave us that were used to doing it on our own in Origins to do so, i dunno if it was in DA2?


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#87
Bladenite1481

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Not in AD&D; INT controlled number of soells learnable, not casting slots.

I also don't see how your post really addresses Sidney's point. You're showing that the anti-DAO posts of the past were a bit silly and overblown, yep, but that's kind of the point.

Ah, you're right, I am thinking of 2.0 and above. 

 

No, I don't care about the posts from anti-dao spell casting. If you take it that way, then that's cool. What I am arguing is that BG and DnD had many many more options than 8 even in compaq Pool of Radiance days by the time you reached even level 10. Even the Vancian system, as draconic as it is is better than DAI. 



#88
Mitchcraft

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Ah, you're right, I am thinking of 2.0 and above. 

 

No, I don't care about the posts from anti-dao spell casting. If you take it that way, then that's cool. What I am arguing is that BG and DnD had many many more options than 8 even in compaq Pool of Radiance days by the time you reached even level 10. Even the Vancian system, as draconic as it is is better than DAI. 

 

I had not played Pool Of Radiance so decided the other day to google it as someone was mentioning bugs about it and this is what i found.

 

http://neerdweekly.w...f-myth-drannor/

 

I was in absolute stitches  :lol: 

 

I can't believe a game could do that to your PC :lol:



#89
Genetic Destiny

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This is a frustrating speed bump for me. I thought that even with limited slots my AI companions would still use the spell, but once it's not in the slot it practically doesn't exist. I even tried setting it to preferred hoping they'd use it regardless of it not being on there, but it's completely absent. I wish the radial menu was still there.
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#90
Mitchcraft

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This is a frustrating speed bump for me. I thought that even with limited slots my AI companions would still use the spell, but once it's not in the slot it practically doesn't exist. I even tried setting it to preferred hoping they'd use it regardless of it not being on there, but it's completely absent. I wish the radial menu was still there.

 

This could be a bug with the tactics which i have encountered also. I'm going to copy and paste as i have wrote about this so many times now.

 

Basically there is 2 issues i have found with tactics, i will paste part of a post i just made about both.

 

Tactics not working in 2 different ways. 1. I made Vivienne a spirit mage so that she would be using the barrier spell etc to keep the party healthy and not using up all the potions but all of a sudden she has just stopped using Barrier all together even when i went in to the tactics settings and put a star next to it she still doesn't use it when before the first thing she would do when getting in to a fight would be to put a barrier up on the entire party and that was without the spell being set with a star next to it, just a tick. 2. When trying to use tactical mode in battles the actions are ignored, for example i will set up my mage to use the Revival spell on a fallen party member to revive them then on the PS4 you hold down R2 to advance the battle and the spell does not get cast she will just revert back to casting the normal attack no matter how many times i try to use a spell she just ignores it and obviously when a party member is down the tactical mode is the best place to use this kind of spell essentially pausing the battle and allowing you to set up the spell without being attacked, it also gives you an over head view making it easier to find your fallen party member but it's absolutely pointless if she wont cast the damn thing no matter how many times i set it up she just wont do it!

 

EDIT: I should note that she does have it in the mapped buttons.


Modifié par Mitchcraft, 05 décembre 2014 - 06:25 .


#91
King Dragonlord

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A big problem for me (in addition to wizards just feeling extremely limited in modern games but that's a different rant) is how this all slows down the game.

Every time I see an enemy, I gotta pause, make sure I have the right abilities on my bars for that enemy. Switch them out. Get off my horse if I'm riding on, start issuing commands and Micro managing every single npc and dragging cursors back across fields because tac cam is to low and tac ai too stupid. Then run up to each creature manually and position just right to loot

It makes me just put the game on casual so I don't have to manage anything.

If the tac cam zoomed out more, tax ai defaults had better customization and you could put more abilities on your hot bar, it would greatly reduce the tedium
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#92
Zylenn

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The 8 skill slot limit makes absolutely no sense but this is Bioware after all, they are known to make decisions that make no sense at all.

 

I mean, how is it that a character suddenly only remembers 8 abilities, out of all the ones that they learned, in combat ? Why 8 ? Why not 10 ? Why not 6 ? It is a rather specific number. Is it because Theodosians have a limited brain capacity ? Do their brains short circuit and overload during combat ? 

 

It is like saying that a martial artist can train as much as they want, but in combat, they will only remember 8 moves. It is like saying that a student can study as much as they want but in examinations, they will only remember 8 important information. It is like saying that a crafter can train as much as they want but when crafting, they can only remember 8 recipe combinations. 

 

Ah, but 8 by 4 is 32, it is more than enough....Seriously the amount of tools who swallow up PR crap is too high...  :rolleyes:

 

It is,quite frankly, stupid and foolish. Especially for an RPG game since the game mechanics is supposed to make sense lore wise. But nope, they went with things like 8 ability slot lock, a sonar scanner for the Inquisitor and party, Inquisitors and party just vanishing when one of them gets on a horse, etc...

 

It is as if the gameplay people just did whatever they want, sense be damned and explanations be damned.  :rolleyes:

Couldn't agree more!


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#93
Genetic Destiny

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This could be a bug with the tactics which i have encountered also. I'm going to copy and paste as i have wrote about this so many times now.
 
Basically there is 2 issues i have found with tactics, i will paste part of a post i just made about both.
 
Tactics not working in 2 different ways. 1. I made Vivienne a spirit mage so that she would be using the barrier spell etc to keep the party healthy and not using up all the potions but all of a sudden she has just stopped using Barrier all together even when i went in to the tactics settings and put a star next to it she still doesn't use it when before the first thing she would do when getting in to a fight would be to put a barrier up on the entire party and that was without the spell being set with a star next to it, just a tick.


This is literally the exact thing I ran into last night, with the same character and situation. Things got even more frustrating because I ran into that major bug in the Western Approach's Here Lies The Abyss quest. Had to end my session early.

#94
Brogan

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Before release I assumed, "The combat system and skill trees are probably balanced so that 8 slots will be more than enough".

 

Now after release, it seems that expectation was wrong as well.

 

Ahh, more disappointment, Bioware.  What the hell happened to you.


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#95
Jlcebrian

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So much hyperbole here. Looks like every minor flaw in the game is now a massive insult to someone which absolutely destroys the experience.

 

That being said, I think the 8 skill limits doesn't work, because the game forces to you invest points in a huge skill tree where half of the items are not passive. You end up wasting a lot of points on things you will never use, by design. Late game levelling is a bit underwhelming once you've unlocked most of the things you wanted.

 

It is not that big of an issue, though.


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#96
DragonAgent

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So much hyperbole here. Looks like every minor flaw in the game is now a massive insult to someone which absolutely destroys the experience.

 

That being said, I think the 8 skill limits doesn't work, because the game forces to you invest points in a huge skill tree where half of the items are not passive. You end up wasting a lot of points on things you will never use, by design. Late game levelling is a bit underwhelming once you've unlocked most of the things you wanted.

 

It is not that big of an issue, though.

 

Lots of tiny small little pieces. You end up with an avalanche of bugs and bad design. Maybe next time instead of falling into the trappings of customer gratitude like their PR expects of you and you call them out instead, then maybe they make a better game. You know, again, tiny little things, avalanche - and maybe that next game is actually the first game in the franchise to get anywhere close to the first one, or maybe even better. But again I suppose why would we want that, when we can settle for much much less ey?


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#97
Tsunami Chef

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This my friends is an issue no one has actually ran into during the game, but we would love to ****** and whine about. I guarantee none of you have gotten into a battle late game and wished you had 1 more slot that would have saved you if you could have just used your 9th ability. Who the **** even uses all 8 of their ability frequently? The game is too easy, but it also doesn't have enough quickslots to deal with the massive amount of spells you need to use to deal with this incredibly hard game.

 

Lots of tiny small little pieces. You end up with an avalanche of bugs and bad design. Maybe next time instead of falling into the trappings of customer gratitude like their PR expects of you and you call them out instead, then maybe they make a better game. You know, again, tiny little things, avalanche - and maybe that next game is actually the first game in the franchise to get anywhere close to the first one, or maybe even better. But again I suppose why would we want that, when we can settle for much much less ey?

Or maybe your entire post is your opinion, and this thought that Dragon Age Origins was massively better than DA:I is just your fanboy memory playing with the small amount of cells left inside your head?

 

You are all some of the most whiny people I have ever seen. Maybe the problem is you guys, and not the massive amount of reviewers who gave this game 8-10's, or the massive amount of fans who love the game and have found ways to respectively criticize it without pretending it's a pile of feces. I hope Bioware never makes a game you guys think is worthy of Dragon Age Origins, because honestly you don't deserve the happiness it would bring you. Then again, if they did make that game, you would probably still call it **** and whine about every tiny bug it has.


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#98
Bladenite1481

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This my friends is an issue no one has actually ran into during the game, but we would love to ****** and whine about. I guarantee none of you have gotten into a battle late game and wished you had 1 more slot that would have saved you if you could have just used your 9th ability. Who the **** even uses all 8 of their ability frequently? The game is too easy, but it also doesn't have enough quickslots to deal with the massive amount of spells you need to use to deal with this incredibly hard game.

 

Or maybe your entire post is your opinion, and this thought that Dragon Age Origins was massively better than DA:I is just your fanboy memory playing with the small amount of cells left inside your head?

I have ran into it, so you are already wrong. Just because you like to play with limited abilities and want to repeat the same abilities over and over does not mean that everyone else does. It's boring, the enemies are already easy even on nightmare the least they could do is give us the option of dispatching the loathsome despondent swollen bags of flesh with a little style rather than putting a routine to muscle memory until your fingers ache from the repetition.

 

I have been into several battles where I wanted access to all of my spells because I wanted oh I dunno, Firemine and Static cage at the same time but had fade step and pull of the abyss or I just wanted to be able to set up a combo and didn't have the requisite skill in the bar but had it available. I wanted it, it wasn't there for arbitrary reasons because I needed skills like barrier or something to generate guard in order to keep the mages or tank alive. So yeah, it matters, just because it doesn't matter to you does not mean that it is a universal truth. It only means that you yourself find no use for it, if variety is not something that you enjoy, then that's fine. 


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#99
Brogan

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You are all some of the most whiny people I have ever seen. Maybe the problem is you guys, and not the massive amount of reviewers who gave this game 8-10's, or the massive amount of fans who love the game and have found ways to respectively criticize it without pretending it's a pile of feces. I hope Bioware never makes a game you guys think is worthy of Dragon Age Origins, because honestly you don't deserve the happiness it would bring you. Then again, if they did make that game, you would probably still call it **** and whine about every tiny bug it has.

 

cGqURTG.gif


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#100
AlanC9

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That being said, I think the 8 skill limits doesn't work, because the game forces to you invest points in a huge skill tree where half of the items are not passive. You end up wasting a lot of points on things you will never use, by design. Late game levelling is a bit underwhelming once you've unlocked most of the things you wanted.


This isn't exactly new with DAI. There are a bunch of abilities in DAO I only take to get to the good stuff further up the branch. D&D feats often work like that too.