Aller au contenu

Photo

Eight slot limit destroys the entire point of Dragon Age


  • Veuillez vous connecter pour répondre
516 réponses à ce sujet

#101
Brogan

Brogan
  • Members
  • 2 190 messages

This isn't exactly new with DAI. There are a bunch of abilities in DAO I only take to get to the good stuff further up the branch. D&D feats often work like that too.

 

This is true.  With level caps, etc. there will always be skills you don't get a shot at without runscript addxp. I think it's good to have these limits.  helps make additional playthrough's worth it.



#102
Requiemslove

Requiemslove
  • Members
  • 102 messages
I for one would like to see more skills available at a time, and truth be known do not understand why they took away the radial skill bar menu. However only 8 available skills per party member is NOT going to kill the game for me. What I feel will, is seemingly random bugging during story scenes and dialogue. Which I am expecting they will fix come next Tuesday. [I believe] If they allow a radial skill menu I will be happy about that but I will not be too upset if they never do. It just means you have to adapt. For me, too many here are upset about having to adapt. Some of you I feel have lost sight of something important. And that something important is wanting a dragon age game that lives up to DA:O, but it does not have to replicate that title, and honestly would be more preferable that it does not.

#103
Xhaiden

Xhaiden
  • Members
  • 532 messages

I'm going to venture that you do not actually understand what the point of Dragon Age was if you think it rests entirely on hot bar slots. >.>



#104
10K

10K
  • Members
  • 3 233 messages

Probably a design limitation for consoles. This game is clearly not designed with PC play in mind. Must have been a last minute decision like what was done with The Sims 4 when they decided on changing it from an online multiplayer game to an offline single player game. If there is another Dragon Age game I'm betting there wont be a pc version at all. Not after the heat they are taking for this.


Why do everyone keep using this excuse? Consoles had access to all skills in both previous games with the pause wheel. The pause wheel is still present, but access to all your other skills is gone. So please tell me why would this design be because of consoles?
  • Takeva_, Mitchcraft et Wurm_king aiment ceci

#105
Ennai and 54 others

Ennai and 54 others
  • Members
  • 256 messages
I think they are slightly cray.

RPGs are about giving us the tools to approach the story and the gameplay creatively.The more tools the better.I don't want to play the way you play Mike!

They should do what origins did.Have class specific trees (like the rogue mage and warrior trees).Then give us freedom to use the weapons we want.( with bonuses and penalties maybe)

Just look at the mods for DA2,some of the most popular are the "no item restriction" mods.


Gameplay lore segregation should be minimized.Stuff should make sense.Especially if you are bioware (claiming to be all about stories).

The only thing they seem to have really taken from origins is "weighty" combat.****** daft.
  • Shardik1, ThePhoenixKing, Thule99 et 1 autre aiment ceci

#106
Takeva_

Takeva_
  • Members
  • 108 messages

Why do everyone keep using this excuse? Consoles had access to all skills in both previous games with the pause wheel. The pause wheel is still present, but access to all your other skills is gone. So please tell me why would this design be because of consoles?


This. People need to throw that argument out the window. I played origins and DA2 both on ps3 and had access to all skills. I didn't really like DA2 except fenris.... They didn't dumb it down for console. They dumbed it down for those who get overwhelmed be cause they have to many options!

I think DA:I is to easy because of the limitation. I haven't died once because all it is just smashing a button at enemy hp. There is no tactics here.

FYI I played both origins and DA2 on pc and ps3. I bought DA:I on pc only because I like gaming on my pc better now.
  • Wurm_king et N7Revenant aiment ceci

#107
Saresi

Saresi
  • Members
  • 92 messages

Playing Fire/Riftmage on Nightmare, don´t know what all the talk about "choice" is about actually.

I just Pull of the abyss + Improved FireMine everything to death since lvl 13. 12 Healing pots all the time.



#108
theluc76

theluc76
  • Members
  • 242 messages

Scaled down Offline MMO for consoles, so yeah the players will feel the Axe here and there.


  • Wurm_king aime ceci

#109
Commander Michael

Commander Michael
  • Members
  • 218 messages

4*8=32 skills in your party. 

 

I don't know about you, but that sounds like enough. You can have party member selected at any time, your Inquisitor isn't special in that sense.

 

Except for people who play solo.



#110
Teredan

Teredan
  • Members
  • 552 messages

I didn't think this was a problem before release, because you know if the balance works out and it makes sense limiting your skills is totally viable.

 

But to be honest when playing I was always wishing to have 2 more hotkeys. I had to skip out on the mobility skills in favor of awesome dmg skills.

And I think my play experience would have totally benefitted from having that extra slot to put roll, back flip etc in to make fightning more dynamic.

It didn't feel like there was a benefit to limiting your skills like it does in Diablo 3/Guild Wars.

 

Seriously it just felt like the PC version got cheated again losing another feature that would have been so nice.



#111
DarthGizka

DarthGizka
  • Members
  • 867 messages

So much hyperbole here. Looks like every minor flaw in the game is now a massive insult to someone which absolutely destroys the experience.
 
...
 
It is not that big of an issue, though.


Agreed - taken on its own it is not a big issue. What is a big issue is that beneath the highly polished visuals the game is riddled with such problems, that all design work seems to have been centred exclusively on appearance, without any consideration at all for usability and playability. Not to mention the sheer shoddiness of the programming - as if they couldn't afford to hire programmers who know what they're doing, because they blew the whole budget on creating way too many beautiful maps filled with irrelevant time-wastage. I've given the game the benefit of the doubt but after more than a hundred hours of playing I just don't think that there is any gaming core waiting to be discovered underneath the megatons of filler stuff and the recalcitrant user interface.


  • ThePhoenixKing, chrstnmonks et Wurm_king aiment ceci

#112
Thule99

Thule99
  • Members
  • 13 messages

That is IF you micromanage and play all characters in the tactical cam. I don't. I play my inquisitor, the party is doing their thing.

But that is the 'wrong' way to play, right?


In my case I play all in tac cam, and I want access to every skill my characters learned, thank you very much. :)

As it was in Origins. No need to reinvent the wheel, Bioware.



#113
Genetic Destiny

Genetic Destiny
  • Members
  • 290 messages

This my friends is an issue no one has actually ran into during the game, but we would love to ****** and whine about. I guarantee none of you have gotten into a battle late game and wished you had 1 more slot that would have saved you if you could have just used your 9th ability. Who the **** even uses all 8 of their ability frequently? The game is too easy, but it also doesn't have enough quickslots to deal with the massive amount of spells you need to use to deal with this incredibly hard game.


I wouldn't have come to this thread if I didn't run into the problem, and I personally love this game, have never played DAO, and have gotten used to using all my spells/abilities in DA2. It's my favorite game to play this season, but that doesn't mean it's 100% free of nuisances for me. In fact I only came to the BSN to see if there's a patch ready for some bugs; otherwise I'd be playing offline without a care in the world.

#114
Teredan

Teredan
  • Members
  • 552 messages

So much hyperbole here. Looks like every minor flaw in the game is now a massive insult to someone which absolutely destroys the experience.

 

That being said, I think the 8 skill limits doesn't work, because the game forces to you invest points in a huge skill tree where half of the items are not passive. You end up wasting a lot of points on things you will never use, by design. Late game levelling is a bit underwhelming once you've unlocked most of the things you wanted.

 

It is not that big of an issue, though.

Not for you maybe seriously get some empathy everyone experiences stuff differently.

For me it was a very noticable annoyance despite enjoying the rest unnecessarily tarnishing a great experience no imagine someone that plays games because they want to have a lot of control for those things it might very well destroy their experience.

 

It's similar to maybe if dota 2 only had legacy keys that would destroy the experience for a ton of players.


  • N7Revenant aime ceci

#115
BattleVisor

BattleVisor
  • Members
  • 410 messages

 

 

It is,quite frankly, stupid and foolish. Especially for an RPG game since the game mechanics is supposed to make sense lore wise. But nope, they went with things like 8 ability slot lock, a sonar scanner for the Inquisitor and party, Inquisitors and party just vanishing when one of them gets on a horse, etc...

 

 

 

Who the **** is this guy? why is he complaining about the dumbest **** ! 



#116
BattleVisor

BattleVisor
  • Members
  • 410 messages

 

SO more then 8 Skill slots for PC gamers is a Must. I know we are not a minority. Try playing Nightmare mode with limited skills when you have different skills for different situations. Using aoe's and close up with my Spirit blade and for those pesky Mages and archers i use my ice bolt and Energy barrage.

 

Why only PC gamers? And what about PC gamers like me who play with controllers.


  • Mitchcraft et DefyGravity aiment ceci

#117
Erudius

Erudius
  • Members
  • 96 messages

This game is a fanservice to people who are way too obsessed with the lore. People cried way too much about DA2 which was FINE for people like me who enjoy the combat more than anything else. Unfortunately EA has listened a little too much to the fans and completely sacrificed the combat for the sake of expanding on the lore and side quests.

 

My fondest memories of DA will always be the moments I had when you could use as many goddamn abilities as you wanted. 

You're missing the point - DA was always meant to be a lore/RPG type of game... just like a regular RPG... it's about the story --- NOT the action, although the action that does happn should be rewarding.
I personally think they gave us enough tools to get that feeling... nothing is over-the-top... as it should be with Dragon Age.

The limitations I can deal with --- it had to be designed to fit the whole ... both PC and Console... no need to design 2 different UIs for one game.



#118
Brogan

Brogan
  • Members
  • 2 190 messages

Why do everyone keep using this excuse? Consoles had access to all skills in both previous games with the pause wheel. The pause wheel is still present, but access to all your other skills is gone. So please tell me why would this design be because of consoles?


Neither of the previous games were designed for console controls first.

Kind of simple, really.

#119
Brogan

Brogan
  • Members
  • 2 190 messages

Why only PC gamers? And what about PC gamers like me who play with controllers.

You made your choice....

http://i.ytimg.com/v...I/hqdefault.jpg

#120
Sidney

Sidney
  • Members
  • 5 032 messages

Neither of the previous games were designed for console controls first.
Kind of simple, really.


If previous versions of the console games had access to all powers why would designing for a console require limiting access? That is kinda sImple to figure out is it...... it doesn't. This was a design decision that wasn't based on systems or interface mechanism.

#121
Brogan

Brogan
  • Members
  • 2 190 messages

If previous versions of the console games had access to all powers why would designing for a console require limiting access?

 

Because consoles have a limited number of buttons?

 

Yes this was clearly a design decision based purely on interface mechanisms (buttons).



#122
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests


Because consoles have a limited number of buttons?

 

Yes this was clearly a design decision based purely on interface mechanisms (buttons).

 

Hey, the mouse is a king in comparison with a controller :P


  • ThePhoenixKing aime ceci

#123
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

I mean, in most games you don't even need a KB :) You can click (1140, 340) and then click (1150, 340), and those will be two different actions!



#124
Teredan

Teredan
  • Members
  • 552 messages

I mean, in most games you don't even need a KB :) You can click (1140, 340) and then click (1150, 340), and those will be two different actions!

I bet you I can give more examples of games on PC that need a KB+Mouse to be played sensibly compared to games that can do with only the mouse.

So yeah I think you're pretty wrong with this statement.



#125
Guest_Hander Wayne_*

Guest_Hander Wayne_*
  • Guests

I bet you I can give more examples of games on PC that need a KB+Mouse to be played sensibly compared to games that can do with only the mouse.

But most of the time we use only a mouse, at least, when playing such games as Dragon Age: Origins, for example. I start to use my keyboard only when an action requires more than two clicks :)