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Eight slot limit destroys the entire point of Dragon Age


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#126
Sartoz

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I for one would like to see more skills available at a time, and truth be known do not understand why they took away the radial skill bar menu. However only 8 available skills per party member is NOT going to kill the game for me. What I feel will, is seemingly random bugging during story scenes and dialogue. Which I am expecting they will fix come next Tuesday. [I believe] If they allow a radial skill menu I will be happy about that but I will not be too upset if they never do. It just means you have to adapt. For me, too many here are upset about having to adapt. Some of you I feel have lost sight of something important. And that something important is wanting a dragon age game that lives up to DA:O, but it does not have to replicate that title, and honestly would be more preferable that it does not.

 

 

This game is designed around 8 skills + a specialization tree. You may disagree with the provided Abilities but properly "grown" do the job of winning combat battles. The whole point of Abilities/skills is to overcome and win and quite a few, here, have finished the game with just 8 Abilities...

 

Yes, the game came with warts. Yes, patches are coming. No, I doubt a game patch will be available... Tuesday you said?



#127
Teredan

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But most of the time we use only a mouse, at least, when playing such games as Dragon Age: Origins, for example. I start to use my keyboard only when an action requires more than two clicks :)

Such games as DA:O are rare or else we wouldn't have so many disappointed people on the forums.

And also just because you can do with only a mouse in DA:O it doesn't mean it didn't profit massively from having hotkeys.

Like seriously having to click everything one by one is such a massive disservice to the user experience.

Like if anything that's still a bit example you have to go back to really round based strategy like heroes of might and magic those were games that worked perfectly with only a mouse, no need for control groups etc.

 

This game is designed around 8 skills + a specialization tree. You may disagree with the provided Abilities but properly "grown" do the job of winning combat battles. The whole point of Abilities/skills is to overcome and win and quite a few, here, have finished the game with just 8 Abilities...

 

Yes, the game came with warts. Yes, patches are coming. No, I doubt a game patch will be available... Tuesday you said?

 

That's such bullshit, I've played games that were designed around a limited amount of skills and DA:I certainly doesn't feel like it belong in that category.

Like play Guild Wars that's designed for a limited amount of skills.

It's just a poor excuse really.


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#128
Brogan

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Like seriously having to click everything one by one is such a massive disservice to the user experience.

Like if anything that's still a bit example you have to go back to really round based strategy like heroes of might and magic those were games that worked perfectly with only a mouse, no need for control groups etc.

 

one by one, huh?  Because mice only have one button on them?

Spoiler


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#129
onslaught

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I'm so disappointed that I can only use 8 abilities.

I imagine that mage users will be affected most by this - what's the point of learning spells if you can't use them?

I've just reached a point at level 14 where I now have more abilities than slots and I've just stopped playing. It's a major issue for me. Yes the story is a big part of what dragon age is, but so is combat. For me there is no point in being a mage with only 8 ability slots.

If you only want to use 8 abilities that's cool, but for me and the countless others who do want to use more, why can't they add this as an option and just add more ability slots?

Does anyone know if this is going to change?


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#130
Brogan

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I'm so disappointed that I can only use 8 abilities.

I imagine that mage users will be affected most by this - what's the point of learning spells if you can't use them?

I've just reached a point at level 14 where I now have more abilities than slots and I've just stopped playing. It's a major issue for me. Yes the story is a big part of what dragon age is, but so is combat. For me there is no point in being a mage with only 8 ability slots.

If you only want to use 8 abilities that's cool, but for me and the countless others who do want to use more, why can't they add this as an option and just add more ability slots?

Does anyone know if this is going to change?

 

I've yet to start paying yet, and I've avoided spoilers and not looked at any spell trees or screenshots.

 

But simply knowing about the 8 slot limit, I plan to play as a mage and only select new active spells after I've already obtained the upgrades and passives tied to them.

 

I hope this is possible.



#131
Requiemslove

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This game is designed around 8 skills + a specialization tree. You may disagree with the provided Abilities but properly "grown" do the job of winning combat battles. The whole point of Abilities/skills is to overcome and win and quite a few, here, have finished the game with just 8 Abilities...

Yes, the game came with warts. Yes, patches are coming. No, I doubt a game patch will be available... Tuesday you said?


The singular point you make is a moot one, for several reasons. I have no real issue with only 8 abilities and you can, by design only have 8 active abilities at a time so you saying "quite a few have finished the game with 8 abilities" is pointless, because everyone WILL. This is providing Bioware do not choose to alter this design. Some see it as a flaw, as evidenced in this thread. I see it as a wasted opportunity however one I will not lose sleep over. I personally do not understand your need to comment on what I said in my last comment, in comparison to some here, my feedback was tame. As for the thing I said about patches...I believe it was mentioned in that big thread about the 3 patches, that the first will be early next week. And I was referencing what I read there.

#132
quetzocoetl

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I feel it adds more weight to both your path through your skill trees and to the abilities you hotkey, and making decisions more meaningful is the key to any RPG.

Combined with the potion restrictions, lack of health regen, and lack of healing spells, to me, this makes each battle, no matter how little, consequential and threatening. On higher difficulties, you no longer take on everything so you can grind exp, nor can you spam the tons of potions, salves and poisons, you have to ration out your supplies both per battle and between camps. My only wish is that there were longer dungeons that really pushed the limits of your party's endurance.


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#133
Docklabor

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FUNNY thing is ,if you don't drag one skill into the quick bar,even you have enabled it in the tactics,AI still will not use that skill.Really nice job,whoever designed this. 


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#134
Tsunami Chef

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FUNNY thing is ,if you don't drag one skill into the quick bar,even you have enabled it in the tactics,AI still will not use that skill.Really nice job,whoever designed this. 

Doesn't that kind of prove it was a conscious decision based on combat balance and not them doing a half assed job?


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#135
Turambar

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I would really like to have at least a few more slots. As a mage, you get access to a lot of skills that are a lot of fun. Either a second hotkey bar or at least a few more slots would be great. I just don't see being limited to 8 slots as being beneficial to anything. I have to think that it is more of a console thing. That is just my opinion tho. Would love some more slots. Other then that and a very few minor bugs (and one major one with the Hawke bug at Skyhold) I am loving this game. Have played it more then any other game in years. That said some changes would be nice. I do feel they copied and pasted from console a little too much. Maybe not on everything about the game, but the interface for sure.



#136
Requiemslove

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@Quetzocoetl. Actually with a specific craft option [or specific gear] you CAN regenerate lost health via the % health returned on kill stat. I mainly use the character Sera, in my main dragon age inquisition game. Its 100 hours in, my guys are level 22 and my Sera regains around 45% of her total health upon each enemy she defeats. I admit its not so helpful VS bosses, but many of them have adds, and that specific stat actually saved her VS the last dragon in the breeding grounds quest just yesterday. [thank you VERY MUCH dragonlings] My point here being, with the right gear synthesis you can make life MUCH easier. All you really need is some form of cotton or cloth for health % return on kill BTW.



#137
Telmorial

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I completely agree with the OP. Limiting it to 8 slots is an insane design decision, especially for Mage's. I'm only lvl 12 and already have a full toolbar, with a number of spells still needed to buy for my build.

This game is SO close to become a classic, to sit proudly beside games such as Baldur's Gate 1 & 2 and Neverwinter Nights.

 

BW could easily add other toolbars, I'd be amazed if it's not an easy feature to add, development time wise.

 

Limiting it to 8 does not add anything to the game, it does not add any levels of "tactical decisions", in fact, it takes away tactical choices.

 

Come on BW, do the right thing and add more toolbars.


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#138
JPR1964

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Totally agree with the OP :

 

8 skill slots is really craps... Even more for the inquisitor...

 

I don't think it destroys the game, but clearly telling us that the game was designed for PC is clearly a lie...

 

I don't need 40 skills slots, but even just 4 more should be perfect...

 

One more detail that downgrade the game for me...

 

Too bad, because, this game was really promising...

 

I like the game, but too much problem on PC to really appreciate it fully : I hope the upcoming patch will correct enough to make it really enjoyable.

 

JPR out!



#139
Sartoz

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I'm hearing rumors that this is never going to be changed in Inquisition, which deeply concerns me.

 

This absolutely obliterates the gameplay. I'm mortified about this. What made this game great was the variety of spells and abilities that gave you flexibility in battle, but didn't allow you to spam them without a cost because of your Willpower stat. 

 

I want this game to be a 10/10 so badly but this just dropped my rating down by 1.

It is what it is and won't change in this game.

 

However, it points to a question about future DA games. Where is Bioware going with the Lore?



#140
Namea

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I'm a bit bummed by it but I can live. I just drag my most used skills to it and before big battles with enemies I make sure that the skills on the quickbar are the ones I'll need. 



#141
Ezkiel

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Personally game works fine with 8 skill limit but my issue with it is more how combat is based around spamming then actually thinking. Sure even in DA:O i would end up using only limited amount of skills while other ware used once in a while on some bosses.

 

But whats point of focus skills with 8 skill limit?

I had impression that they wanted to throw out those 'situational, use once in life time' skills with this system yet focus skills are exactly that.

Well at least you can remake your build at low cost any time you want so at least they did that part right...

 

Over all it feels like it was made to simplify combat make it faster with less pausing, like one of those last minute decisions and stuff...



#142
aNOOBis DK

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My big problem with a 8 slot skillbar is that you unlock around 20 activeted skills and you get 1 focus skill for free and can unlock 1 more so around 22 skills in total. so you can have less then half of your skills at your disposel at any given time.

In my first playthough i ended up not having any focus skills on my bar becourse you dont use them as often so i felt they were a waste of space, every time i leveled up it became a hunt in the skills to see how I could get the most passive skils with wasteing the least amount of skillpoints on activeted skills that i didnt have room for. and I know some say ist tactical so you have to choose you skill before the battle "Ironbullshit!" its micromanaging, and some say its to avoid skill spamming "Ironbullshit!" the mana/stemina bar is locked to 100 plus/minus what bonusses you have from gear so spamming isent possible.

 

And it would be an easy fix just make it so that you can toggle between two or tree skillbars of 8.

 

PS: English isent my first language.


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#143
errantknight

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I agree with the op. this 'streamlining' is beyond annoying. We need the tactics back and a full toolbar. Having it limited is pointless since all you have to do is put the ones you don't have room for on preferred then switch away. It's pointlessly awkward.
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#144
taglag

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Yes the eight skill at each battle only, is very stupid, Realistically, and immersion wise.

 

  Suppose I manage to get 10 or 12 skill's that are not passive. My Mage let's say took the Ocult classe's, and studied hard, and now she/He has all these new skill's.

 

But each time I enter battle I suddenly get Amnesia, and for some un-explainable reason, I now for get how to cast these other 4 skill's, and now only remember 8 of my hard learned Magic Spells, It must be a battle stress thing, perhaps delayed post dramatice DA Stress syndrome, or lack of DAO controls, syndrome.

 

  That to me is sOo Bogus!

 

EDIT>> If we were only going to have eight skill slot's then we should have had only eight skill's, and they should have been done as in skyrim, where they could have been upgradable, (as in the Crafting skill's would first point placed in them would give 10% increase in "Whatever", and the next skill point would have made a 20% increase, and so on.)  Example only, but something simular to this might have worked, however in DA games we are all use to having many skill's available ( As well as many classes So probably not and option ), at most all times when manna, or stamina was high enough.


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#145
Shechinah

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Wait, wait, wait, the eight slot limit destroys the entire point of Dragon Age? When did a game series which put an emphasis on story get destroyed because of a limited (and albeit bad) game mechanic?

 

I'm disappointed over this as well but to drop the game to a 1 because of this single thing is... I don't actually know what to say.


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#146
Akka le Vil

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This game is a fanservice to people who are way too obsessed with the lore. People cried way too much about DA2 which was FINE for people like me who enjoy the combat more than anything else. Unfortunately EA has listened a little too much to the fans and completely sacrificed the combat for the sake of expanding on the lore and side quests.

 

So basically you liked DA2 for the WORST part of it ? Fighting in DA2 is absolutely terribad, and DAI fighting is actually pretty much a copy-paste of it, dumbed down even more.

 

And if it's funny you blame EA for listening too much to the core fans considering both that it seems more logical to listen to your core audience than to people who haven't bought your games, and also because the entire problem of DA2 and DAI is precisely that they did NOT listen to their fans, but instead catered to the console crowd...



#147
Razir-Samus

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So basically you liked DA2 for the WORST part of it ? Fighting in DA2 is absolutely terribad, and DAI fighting is actually pretty much a copy-paste of it, dumbed down even more.

 

And if it's funny you blame EA for listening too much to the core fans considering both that it seems more logical to listen to your core audience than to people who haven't bought your games, and also because the entire problem of DA2 and DAI is precisely that they did NOT listen to their fans, but instead catered to the console crowd...

another one with an irrational hate of DA2? what was so bad about it? sure they "recycled" areas, because the story was based in and around kirkwall itself... combat was also fine, granted it was more mobile (or quicker paced) and backstabbing was gone, there was still tactics and behaviors to ensure control of every action your party made, and it was an enjoyable experience, just like DA:O

 

the problem with DA:I is that the personal whims of a dev got in the way of really improving an already concrete base that was present in both DA:O and DA2, the party and tactics based combat... instead we get a whole lot of filler content and collectibles, which isn't all bad, but there's simply too much of the mundane stuff to really mean anything in most cases... and aforementioned base torn to pieces and presented back to us looking a bit like dog food


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#148
AlanC9

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So basically you liked DA2 for the WORST part of it ? Fighting in DA2 is absolutely terribad, and DAI fighting is actually pretty much a copy-paste of it, dumbed down even more.


What was wrong with the DA2 fighting? OK, the animations looked a bit silly, but as a tactical combat game it's fine. Better than DA:O in a lot of respects, such as speed and balance.
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#149
Eledran

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I wouldn't say it "destroys the entire point". Because honestly, aside from possibly the lead devs, who can possibly tell what the "point" is?

 

However, I will agree that the eight slot limit contributes absolutely nothing and instead detracts a lot from the combat system. It's one of the things I totally dislike.

 

It follows the trend in other games to dumb down the ability slots in order to theoretically make for "a more meaningful choice". Except that choice simply boils down to being forced to take the abilities that are generally the most useful while ignoring the niche abilities.

Eventually those niche abilities stop existing altogether and the combat system is dumbed down even further.

 

Why would I take something like spinning blades on my assassin when I can take shadow strike instead? Why take something which is only really useful when I have a tightly packed group of enemies when I can pick an ability that is useful all the time. Sod it that such an ability would still BE FUN to have when I occasionally encounter a tight packed group of enemies, because screw you for going with the most logical course of action.

 

The whole choice is made even more absurd because the AI does seem to use all the abilities at its disposal, regardless of the limit.


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#150
DwayneC

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WoW FTW!

You can have all the ability slots you want. In fact, 1 full bar is not enough :) !

I am using a full keyboard!

No Mods!

Fun Fun Fun!