Aller au contenu

Photo

Eight slot limit destroys the entire point of Dragon Age


  • Veuillez vous connecter pour répondre
516 réponses à ce sujet

#176
Kevorka

Kevorka
  • Members
  • 253 messages
Why could they not make It the way it was in the first game? But they wanted to make it different.

#177
Annihilator27

Annihilator27
  • Members
  • 6 653 messages

Yeah they dropped the ball on this on. Both DAO and DA2 had it, Why was it not in this game?


  • N7Revenant aime ceci

#178
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

8 abilities means more tactical combat because you have less choices. This also means Stick of Truth is a better tactical RPG than DA:I because it has even less - 5. Ideal tactical RPG would have 1 ability. 


  • Akka le Vil, Iakus et Uccio aiment ceci

#179
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

8 abilities means more tactical combat because you have less choices. This also means Stick of Truth is a better tactical RPG than DA:I because it has even less - 5. Ideal tactical RPG would have 1 ability. 

it doesn't make it tactical, it makes it restrictive


  • taglag et N7Revenant aiment ceci

#180
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

Dear Santa, please give the sense of sarcasm to the poster above on this Christmas.



#181
Gaesesagai

Gaesesagai
  • Members
  • 281 messages

8 abilities means more tactical combat because you have less choices. This also means Stick of Truth is a better tactical RPG than DA:I because it has even less - 5. Ideal tactical RPG would have 1 ability. 

 

Rofl. 1 ability and no movement right? That is tactics right there. You can't move so you have to THINK of ways to trick your enemies into coming to you... fiendishly clever...

"Exc... excuse me! Could you come over here please? Could you... *it leaves* Ah damn it..."

 

Also the thread title is a bit melodramatic :P

 

I do agree, 8 is a bit restrictive, especially if you played DAO for example lol... but what can you do except adapt. I take confort with thoughts like "I only use a few abilities anyway" haha...


  • taglag aime ceci

#182
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

Dear Santa, please give the sense of sarcasm to the poster above on this Christmas.

the entire comment was sarcasm? i figured only the second half was... so i responded "seriously" to only the first statement



#183
Akka le Vil

Akka le Vil
  • Members
  • 1 466 messages

the entire comment was sarcasm? i figured only the second half was... so i responded "seriously" to only the first statement

 

Well it's pretty hard to have only one part of the message being sarcastic here, as the second part is dependant on the first one.

"less is more" is not necessarily false, but I like his take on proving it's not always true either ^^



#184
DiscoGhost

DiscoGhost
  • Members
  • 261 messages

for people using the "game play is awful" excuse and griping about the sacrifice for lore and story... if you dont like it, go find another game or play the old ones, im here for the lore and story. 



#185
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

for people using the "game play is awful" excuse and griping about the sacrifice for lore and story... if you dont like it, go find another game or play the old ones, im here for the lore and story. 

that isn't an excuse, it's a vague statement... ask for reasoning and you will get it!

 

but what do you think we're doing? anyone that has stopped playing has moved on, yet frequent the forums because we are fans of the series and DA:I just doesn't sit well with us...

 

shooing us away will cause more problems than it will fix, such as bioware thinking they did a cracking job with DA:I because all the negative feedback vanishes...

 

i applaud you for sticking with the game though, but you don't mention your gameplay gripes at all, despite the gameplay being the largest factor (because you do need to play to see the story and lore), so a post like yours is a little confusing


  • N7Revenant aime ceci

#186
Guest_skooma_*

Guest_skooma_*
  • Guests

people hate change


  • Melca36 aime ceci

#187
Guest_MauveTick_*

Guest_MauveTick_*
  • Guests

I'm hearing rumors that this is never going to be changed in Inquisition, which deeply concerns me.

 

This absolutely obliterates the gameplay. I'm mortified about this. What made this game great was the variety of spells and abilities that gave you flexibility in battle, but didn't allow you to spam them without a cost because of your Willpower stat. 

 

I want this game to be a 10/10 so badly but this just dropped my rating down by 1.

 

Going from up to 40 different abilities/spells per character in the party to only 8 is underwhelming to say the least :(



#188
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

people hate change

now now, being ambiguous gets us nowhere...

 

people hate change that they deem as unwarranted, change that makes something worse than it was before, change that makes the experience much less fulfilling

 

basically anything that is seen as taking steps back, which in many cases DA:I has done


  • zeypher, rak72, I_am_Spartacus et 3 autres aiment ceci

#189
Danoniero

Danoniero
  • Members
  • 123 messages

They just done that so It can be comfortable for controllers use, more slots would be problem, thats why they think.



#190
I_am_Spartacus

I_am_Spartacus
  • Members
  • 53 messages

They just done that so It can be comfortable for controllers use, more slots would be problem, thats why they think.



This makes 0 sence, even on the console version of DAO you could use all your spells, you weren't limited to 8. So your argument is invalid.

#191
I_am_Spartacus

I_am_Spartacus
  • Members
  • 53 messages

Do you play Skyrim or Witcher? Are those RPGs because those are clearly action games in combat far, far, far, far, far more than DA. One is an FPS the other is Assassin's Creed.
Really this whole criticism is silly, sorry. There is nothing "action" about selecting a target, picking a power and running time. Really there is nothing more or less action-y about DAI than DAO. That same select target and select power is the same thing that has been happening since BG. There were variations in KOTOR, variations with DAO and its successors but it is fundamentally the same thing. Play splitter all you want but it plays exactly nothing like AC or Arkham or Borderlands or anything else action oriented. the fact that the avatars you use move fast doesn't make it action oriented.


In fact I've never played either of those games. And to say DAI isn't an action game, you my friend are lying to yourself. I would compare it exactly to AC only not near as good. I would say the definition of a RPG would be the ability to customize my character how ever I want, to learn as many spells as I see fit and be able to use them in combat when I choose. this game is so dumbed down with a lack of anything tactical about it, it's a simple hack and slash, grind for some herbs, action game with nothing RPG about it. You know it doesn't matter what choices you make it all ends the same.
  • N7Revenant aime ceci

#192
KaiserShep

KaiserShep
  • Members
  • 23 812 messages

The whole point of Dragon Age is having a multitude of abilities? That seems rather underwhelming.


  • Shechinah aime ceci

#193
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

The whole point of Dragon Age is having a multitude of abilities? That seems rather underwhelming.

the whole point isn't that no, but it is a factor... not "having a multitude of abilities" per se, but having choices that are meaningful, choices that ADD to the experience, choices that EXPAND the experience, not choices that are merely arbitrary systems

 

when you oversimplify it like you did, you really let go of your grasp of the bigger picture, you willingly put yourself in that position... i'm honestly wondering why you would choose to do that



#194
Sidney

Sidney
  • Members
  • 5 032 messages

In fact I've never played either of those games. And to say DAI isn't an action game, you my friend are lying to yourself. I would compare it exactly to AC only not near as good.

 

I would say the definition of a RPG would be the ability to customize my character how ever I want, to learn as many spells as I see fit and be able to use them in combat when I choose. this game is so dumbed down with a lack of anything tactical about it, it's a simple hack and slash, grind for some herbs, action game with nothing RPG about it. You know it doesn't matter what choices you make it all ends the same.

 

You've never played the games but compare it to AC....you my friend are really wrong. It isn't anything close to AC - the Witcher is close to AC but DA* isn't even sniffing at that door. Not even close it is amusing that you think it is and it shows why some people have such, well, fascinating views on the subject.

 

Your definition of an RPG is also pointless. Who cares how many spells you can learn? It sounds juvenile to act like in game limits are bad and hamper role playing - even using the Excel based definition of role playing you are trying to use which is sad in and of itself. Using your logic BG1 was a big buzzkill for role playing because at many points you could use less than 8 spells, you couldn't use all the spells you knew in most cases AND you couldn't use the spells you did know in combat as you liked but only once per "day". Man that AD&D thing sucked rocks for role playing.



#195
Sidney

Sidney
  • Members
  • 5 032 messages

the whole point isn't that no, but it is a factor... not "having a multitude of abilities" per se, but having choices that are meaningful, choices that ADD to the experience, choices that EXPAND the experience, not choices that are merely arbitrary systems

 

when you oversimplify it like you did, you really let go of your grasp of the bigger picture, you willingly put yourself in that position... i'm honestly wondering why you would choose to do that

 

Why is being able to pick "Grease" more meaningful than picking "Clean Burn" in DAI? Why does "Spirit Bolt" ADD to the experience and EXPAND the experience but "Gathering Storm" doesn't? This is the really odd thing you are still picking one ability per level so in the end at level 20 you will basically have the same # of skill points as in DAO. The main difference is in DAI you are picking passives which apparently aren't good enough to add and expand your experience. Talk about oversimplifying and being limited in your views.



#196
Razir-Samus

Razir-Samus
  • Members
  • 375 messages

Why is being able to pick "Grease" more meaningful than picking "Clean Burn" in DAI? Why does "Spirit Bolt" ADD to the experience and EXPAND the experience but "Gathering Storm" doesn't? This is the really odd thing you are still picking one ability per level so in the end at level 20 you will basically have the same # of skill points as in DAO. The main difference is in DAI you are picking passives which apparently aren't good enough to add and expand your experience. Talk about oversimplifying and being limited in your views.

it has been done before, and is being done to a lesser quality and depth in DA:I...

 

you get funneled into a build you have little choice over, you spec a certain way or suffer the consequences of a build that is unreliable and inefficient... forcing "cookie cutter" builds so you don't gimp your character

 

fyi: when i emboldened "choices" and went on to give a few examples of what choices were the "whole point", i wasn't exclusively talking about abilities... i thought it would have been obvious when i ended my last comment with the oversimplifying quip, apparently i was very very wrong



#197
LaughingBanana

LaughingBanana
  • Members
  • 486 messages

I for one actually disagree with the complaints being afforded here in this thread.

 

8 skill limit actually forces you to basically choose which skills you want to use in battles, and that's nice.

 

Besides, it's not like you're locked in from changing your skill set-up should you choose to do so.



#198
cmk24

cmk24
  • Members
  • 4 messages

My main issue with the limited slots is that the "AI" has the ability to use *all* the skills durring combat, but I can only use 8.  The AI should not have more freedom in using skills than I do.  If I could trigger an ability from the skill tree page durring combat (like all the previous games) this would not be an issue.



#199
GavrielKay

GavrielKay
  • Members
  • 1 336 messages

I for one actually disagree with the complaints being afforded here in this thread.

 

8 skill limit actually forces you to basically choose which skills you want to use in battles, and that's nice.

 

Besides, it's not like you're locked in from changing your skill set-up should you choose to do so.

They have taken steps back in each game in terms of freedom of action during combat.  In DA:O we could hot swap ranged and melee weapons to deal with enemies as needed.  We could pack a bunch of healing pots to prepare for an arduous task.  Our mages could heal the party, our rogues coud reliably backstab, the camera could be adjusted for a good view of the field...

 

How do you feel that the game got better in any way by taking away options during combat and out of it?  Artificial choices due solely to developer decisions are not satisfying.  Am I supposed to role play that my character doesn't remember how to do more than 8 moves?  Is it supposed to be fun to "lose" a skill for every new one I learn?  How does it make any sense that I'd forget how to shield bash just because I learn how to lunge?

 

The fun of levelling up is to learn new stuff, get new gear, have better options against more difficult foes.  DA:I makes low level play miserable because you have to keep going back to camp for healing pots and it makes high level play boring because you can't goof around with an array of hard won skills.


  • Razir-Samus, N7Revenant, TweetyTheBird et 1 autre aiment ceci

#200
mkygod

mkygod
  • Members
  • 13 messages

I find this to a be common and disturbing trend among western style RPGs to appeal to console gamers. Specifically RPGs coming out of Bioware and Bethesda, two of my favorite RPG game makers who used to make games exclusively for PCs. 

 

Look at some of the big name games in the past years: Obliviion, Mass Effect 3, Fallout 3, Fallout:New Vegas, Skyrim, and now DA:Inquisition. What do these games all have in common? they all have exactly 8 hotkeys available for abilities/weapons; presumably because that is the number of keys available on a thumpad of a console controller, or in the case of DA:inquisition, the number of face buttons on a controller times 2 using a trigger as a kind of shift button.

 

So you can see that there is a long precendence for this trend, so it should come to no surprise that this game would be the same. What amazes me is that this happens game after game and the fact that that they do make some effort into changing the PC UI layout for for most of these games, yet they don't even bother adding 2 extra hotkeys (9 and 0) as a configurable slot. I don't know if these developers are just lazy or if this has been a gross oversight across cross-platform PC RPG games for the last 8 years.


  • Gerula81 aime ceci