Been trying really hard to adjust to this shortcoming for a while now and I just hate the concept of un-learning skills purely for something that has to do with interface design and lack of planning. I just hope they find a way to either patch this issue or allow mods of some kind so that we can stop throwing away abilities we worked hard to earn. What is even worse is that the game does not give you any incentive or prepare you in any way by information, on the fact that this will happen.
It is not as if it tells you that you should plan on losing abilities and set your tree up in a way that anticipates this so when you finally get that 9th ability, its like "Wait what?, no room?, no toggle option?".
About improvements to KB+M controls:
If what the dev seemed to imply in the PC Community Concerns / Patch 2, It's not going to happen or very expensive to do. The JUMP feature is at the root of many-a-problems... or perhaps, "limitations ", is a positive way of saying it.
In any case, the game was designed first for the console, a sand-box environment. This gives the architect/designer a fixed game platform of known quantities such as CPU power, memory, GPU capabilities and input device. The game then is designed around these limits and the developer must maximize their use. There is little choice, here, because the developer must also get approval from the gaming manufacturer (ie: certification) before getting the go ahead to publish the game on their platform ( read Sony and Microsoft).
The PC platform becomes a port of the console design including its input device. The port may be a PC design "by PC gamers for PC gamers" but is not the same as a re-design to take advantage of the PC input devices. This is unfortunate because KB+M input controls may not work properly (as is the case today) and may require a significant amout of work for proper controls = cost = EA may not go for it. The last bit is based on Quarterly Financial statements by senior EA execs saying they cut costs.
I'm hoping that Bioware can provide the necessary MOD tools which will gives us the file structures.... a necessary piece of information that allows us to design our own armours/custumes and perhaps even improve the inventory system.
About Healing and Potions and Abilities:
In 2013-2014 Bioware consistently mentioned NO HEALING MAGES and only POTIONS for healing and limited skill sets with only 8 avaialble for the Inquisitor... The game, then, is designed around these limitations and the game code built around it, giving us the skills trees, the dumb down tactics, the anemic AI and everything else PC players complain about.
Somehow, I doubt there can be major changes without significant time, effort and resources. So, I ask. What is the value to EA for doing this?
EDIT: I forgot to mention another quote from a senior EA exec. paraphrasing .." It's not unsusual for EA to spend 2-3 times more on marketing than on the actual game". This alone tells you their priorities / policies.