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About Level Scalling/Impossibility to fail


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#1
Fabiano79

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Level scaling is a gameplay conceit used in some RPGs to provide a continuous, consistent challenge to the player.  As the player's character rises in level, aspects of the world will change to accommodate that character's growth.  The most basic form of level scaling will increase the level of the enemies encountered, allowing their power to grow in step with the player.  However, level scaling may also influence other aspects, such as the type and quality of loot found or the availability of certain quests. 

 

 

I just finished the main campaign after 50h and, although Im pretty happy with the game, I find myself hating (again) the concept of Level Scalling.

 

My Corypheus was two levels above me (I was 17) and Im pretty sure that if I spent more time ingame and arrived at the end fight being level 25, Cory would be the same two level above me or something similar and the fight would be just as hard/easy.

 

This kind of mechanic annoys me a lot, because it doesnt reward the player that invested more work at the game. Aside the story, theres no point in trying become stronger if every monster power is based on your current power. DAI try to make this level scalling very subtle - some zones stay lower than you - but in boss fights we can feel it and is always the same... 

 

Why cant we have Cory at level 30 always (or the maximum cap) and you have to be close to that or be a very good player to win the final battle? Why cant the player fail and be forced to improve his party?  

 

The impossibily of failure is also felt in every battle. You can always run away and your companions will just teleport to your side seconds later, even the dead ones. This make the combat kind of pointless and without consequence. Why cant my companions die permanently? Do the DEVs think we cant handle the concept of death?

 

This trend of level scalling and hand holding is in almost every modern game and its making my hobby a lot less plesant. 

 

After reading some coments, it seems my rant was wrong. My fault. 



#2
Eudaemonium

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I didn't think DA:I had level scaling. I mean, it seems to scale the exploration areas based on what you were when you first entered them, but I think the plot missions are all set (hence the 'recommended level 12-15/16-19', etc).


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#3
Fabiano79

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I didn't think DA:I had level scaling. I mean, it seems to scale the exploration areas based on what you were when you first entered them, but I think the plot missions are all set (hence the 'recommended level 12-15/16-19', etc).

 

These recomended are more like I guide I think. I need to test it,  but my guess is that if you go to a mission 16-19 as a level 24, everything there will be above 19 and close to your level.



#4
Kantr

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I was level 21 when I faced him. He was level 19.

 

The levels dont scale.



#5
Ieldra

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These recomended are more like I guide I think. I need to test it,  but my guess is that if you go to a mission 16-19 as a level 24, everything there will be above 19 and close to your level.

That does not happen. I tend to be overleveled for the story missions and I have yet to see an enemy of my own level or above in a story mission. Also, the exploration areas have a range within which they scale, but the levels are capped for every enemy type within each region of a map. I just entered the Exalted Plains at L18 and got L11 enemies.



#6
Vyndral

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They do have some small scaling in places. For example i went to close a rift in the hinterlands i had skipped when i was level 5 and the mobs there were level 12. I was now level 15. And now so were the mobs at the rift.

I would actually love to see more scaling. Maybe base it on the difficulty choosen but to me it sucks with so much of the game outside the main story line if i do it evenrything feels to easy.

On my first play through i moved on as soon as i could. This time i stayed and completed the hinter lands im now level 9 after ine Area and everything i have done since tgen has been a joke.

It isnt really fun.

#7
Fabiano79

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Well, it seems my rant was wrong. My fault. 

im feeling better now.



#8
Kantr

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The way skyrim did it was that you could kill everyone at level 1



#9
Giantdeathrobot

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I just finished the main campaign after 50h and, although Im pretty happy with the game, I find myself hating (again) the concept of Level Scalling.

 

My Corypheus was two levels above me (I was 17) and Im pretty sure that if I spent more time ingame and arrived at the end fight being level 25, Cory would be the same two level above me or something similar and the fight would be just as hard/easy.

 

This kind of mechanic annoys me a lot, because it doesnt reward the player that invested more work at the game. Aside the story, theres no point in trying become stronger if every monster power is based on your current power. DAI try to make this level scalling very subtle - some zones stay lower than you - but in boss fights we can feel it and is always the same... 

 

Why cant we have Cory at level 30 always (or the maximum cap) and you have to be close to that or be a very good player to win the final battle? Why cant the player fail and be forced to improve his party?  

 

The impossibily of failure is also felt in every battle. You can always run away and your companions will just teleport to your side seconds later, even the dead ones. This make the combat kind of pointless and without consequence. Why cant my companions die permanently? Do the DEVs think we cant handle the concept of death?

 

This trend of level scalling and hand holding is in almost every modern game and its making my hobby a lot less plesant. 

 

I was level 22, Cory was level 21 (put the game on Nightmare for the fight, maybe it changes something?). He's not always 2 levels above you. The quest is recommended for levels 16 to 19, so presumably he's always 19 until you level up far beyond that.

 

As I see it, DA:I uses a soft scaling. When you get to the Hinterlands, you have some enemies at level 4, some at 8. I came back at 10, most enemies were 8, including those who respawned in place of level 4 ones which were rare. I went back one last time at 18, and everything was level 11 which seems to be the absolute maximum for the zone. Storm Coast had everything at 11, except for quest-related Red Templars and Darkspawn which scaled to 15 when I was 18. Exalted Plains seemed to stop at 15 when I came back at level 20. Emprise du Lion scaled all the way to 21, but it's the highest level zone so no surprises there.

 

So, the game has scaling, but it uses dynamic level ranges to keep your character's power high. Hinterlands is always the lowest level zone, Hissing Wastes/Emprise are always the highest level ones and are minimaly level 16, and so on and so forther for everything in between. To me, this works quite well. Hell, even a 2 levels difference means a decent fight becomes a complete curbstomp in your favor, and the end-game equipment can get quike broken so at high level you definitely feel like one badass mofo.

 

It also seems like companion quests scale to the level you get them and don't move on. I outleveled pretty much all of them. Dragons I know for a fact aren't scaled at all.

 

So it seems like it's a lie to say the game has no scaling whatsoever. But what scaling there is ends up being pretty low-key, so it doesn,t bother me at all.


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#10
Jazinto

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Scaling levels would have done a lot to give the game more hours. As it as when I've outleveled a region I will move on, because I won't get any XP and the loot in higher-level areas is better. Once you're done with the highest-level areas there's nothing else to do. (Other than completing what you missed in the lower areas for the sake of completing it.) The game just ends.



#11
Kantr

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Scaling levels would have done a lot to give the game more hours. As it as when I've outleveled a region I will move on, because I won't get any XP and the loot in higher-level areas is better. Once you're done with the highest-level areas there's nothing else to do. (Other than completing what you missed in the lower areas for the sake of completing it.) The game just ends.

A few of them do scale a bit. I think. Once you've killed all the Dragons thats it.



#12
Sardoni

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The final high dragon in Emprise du Lion is always level 23 (there are 3 of them).

 

Some mobs scale.  Some do not.  I didn't find the consistency.  There are rifts in hinterlands that always have level 12 mobs despite most of the map being 4-8.  When I went to track down some Crystal Grace I was jumped by some level 22 red templar behemoths next to my level 8 bears.

 

Also at level 24 when I went to go do Emerald Graves for the first time some of those mobs were still level 15.  So heh.



#13
Julia Luna

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There is nothing better than the impossibility to fail. I just wish real life was like that, that's why I don't live real life I just play games.

In fact DAI have lots of possibilities of failure, like when jumping, and I hate it. If a game was truly impossible to fail (like Origins) then it would be perfect.