Speaking of analog sticks, that is exactly how mouse movement feels in this game, except the inverse. Most 3rd and 1st person games on the console use the analog sticks to give you a finer control of movement and speed. If you move them a little bit, your character moves or turns a little bit, move them all the way to the edge and the character moves or turns faster.
Now in the vast majority of PC games, there is no acceleration like this. Some of course have options to enable / disable accel, but usually where you move the mouse is where you look with the camera, and how fast you move the mouse is tied to how fast you look with the camera, the only variance is the sensititivity. The higher the sens is, is, the faster you look by default, lower is slower. If you had set the sensitivity up so the camera does a perfect 360 when you mouse from the left edge to the right edge of your mousepad, it will do that same 360 when no acceleration is present no matter how fast or slow you move the mouse.
Acceleration changes this up. As you speed up the mouse movement, the camera also speeds up to reflect this. Whereas going from the left edge to the right edge of a mousepad without acceleration did a 360, with acceleration it might do a 720 instead. Now that is still sort of normal in the grand scheme of PC games and user inputs. Mass Effect 2 however behaves in the opposite way. The slower you move the mouse, the faster the camera turns, and the faster you move the mouse the slower it turns. Going slowly from the left to right edge might do a 720, an average speed would do the 360, and a fast flick might stop at 90 degrees. It's completely backwards and / or flat out broken. I'm assuming many people out there haven't noticed because they don't use variable mouse movements themselves. If you could keep your movements consistent, somwhere in the middle, you might not ever realize there was a problem. But that's really hard for me to do.
I hope the BioWare guys like Jesse Houston see these posts and test the game for themselves. Whatever is going on here, acceleration, deceleration, reverse accerelation, whatever, I really can't imagine how the game shipped in this state unless no one noticed it or it isn't affecting everyone out there. Whatever the case is, I hope they fix it up right and soon. If not, they should at least add or unlock gamepad support, because that seems to be the ideal way to play the game at this time.
Editado por pyide, 27 enero 2010 - 02:24 .