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ME2: How do i fix mouse acceleration? [Temp Fix!]


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Questa discussione ha avuto 186 risposte

#51
pyide

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eclipsez0red wrote...
1) force vsync off (vsync causes mouse lag in ALL games on lcd monitors)


I don't like telling people to force vsync off because I personally can't stand screen tearing, especially in a cinematic game like this. If the game uses triple buffering (or if you have it forced with something like D3DOverrider) then any significant input lag introduced with using vsync should be eliminated.

Like the other mouse "fixes", people should experiment for themselves and go with what works best for them.

Modificata da pyide, 29 gennaio 2010 - 10:46 .


#52
Nitrius

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Thanks for the fix, though i hope Bioware can add a sensitivity bar ingame in a patch or something in the future, that would be great.

#53
Iron Spine

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See the following thread for a MUCH easier way to make changes you want to make:

social.bioware.com/forum/1/topic/106/index/834703

Regards,
- Iron

#54
SWAGLE NUTS

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oh also i have another mouse sensitivity issue i hope someone here knows how to address



When im Storming (sprinting using the spacebar) the mouse sensitivity for that is incredibly slow (as in 1 foot of mouse movement to the left may change my heading by about 8 degrees left) i had this issue before i did the Coalesced.INI tweak you listed (i changed the value to .5 and dampening to false), my guess is storm running has a separate sensitivity setting like in the menus.



Thanks for any help

#55
Genesyss

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I've been having the same problem where the mouse sensitivity is way too high. I've tried editing the coalesced.ini like suggested but it wont let me save it.tsk tsk always more problems. if anyone can help it would be much appreciated.

#56
sticks435

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SWAGLE NUTS wrote...

oh also i have another mouse sensitivity issue i hope someone here knows how to address

When im Storming (sprinting using the spacebar) the mouse sensitivity for that is incredibly slow (as in 1 foot of mouse movement to the left may change my heading by about 8 degrees left) i had this issue before i did the Coalesced.INI tweak you listed (i changed the value to .5 and dampening to false), my guess is storm running has a separate sensitivity setting like in the menus.

Thanks for any help

I think that's the point. When your storming, your totally focued on getting to a single point balls out, and not trying to manuever, hence why it takes so long to turn. Besides, ever seen what can happen to legs when you try to turn on a dime when running all out, it's not pretty.

#57
eclipsez0red

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EDIT: THIS IS NOT WORKING

mouse damping has returned

better thread for editing your coalesced here

might not work 100% with changing mouse sensitivity tho im uncertain mouse feels good but

http://social.biowar...06/index/834703

you enter gamersettings.ini instead, it overwrites coalesced, removing character count limitations on your mouse settings etc, it works

Modificata da eclipsez0red, 29 gennaio 2010 - 07:58 .


#58
pyide

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Doing it that way doesn't work at all for me, none of the mouse settings take in the gamersettings.ini nor do they overwrite what's in coalesced. You can test this by adding the dampening=false in the gamer settings and =true in the coalesced and the dampening will still be present when you load up the game.

If your settings somehow get reverted to default after an event in game you just have to save and load the game again.

Modificata da pyide, 29 gennaio 2010 - 10:03 .


#59
eclipsez0red

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pyide wrote...

Doing it that way doesn't work at all for me, none of the mouse settings take in the gamersettings.ini nor do they overwrite what's in coalesced. You can test this by adding the dampening=false in the gamer settings and =true in the coalesced and the dampening will still be present when you load up the game.

If your settings somehow get reverted to default after an event in game you just have to save and load the game again.


yeah this is true seemed like a good idea tho and the vsync setting does work lol

and vsync puts mouselag in any game, claiming triple buffer avoids it is bs

i prefer aim over tearing :P

#60
mR.Waffles

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This is stupid they should have fixed this at launch.

#61
jaredl

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This fixes my mouse problems when shooting, but it makes the mouse jumpy when doing the join the dots hacking mini game. Anyone have a solution for this?

#62
Iron Spine

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I'm currently working on a Coalesced Editor since it turned out the other technique can only be used to override a minimal list. My original post has been and will be updated as it proceeds.

social.bioware.com/forum/1/topic/106/index/834703

#63
Cerbx104

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yea for me it was way to sensitive.. i had to lower it down.. but when i had to do the hacking part it was way to slow. gets a bit frustrating.

#64
kznlol

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Jesse Houston wrote...

Going to look into it tomorrow.


This doesn't seem like an issue that would take 3 days to "look into" (especially given I figured out a fix for it in about 90 minutes)

#65
sb.seed

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the only time i have major mouse lag it seems is when im hacking something especialy the matching symbols hacking....the rest of the gameplay is fine for the most part(some targeting issues) and the only major glitch i have run into so far was with aria at the omega station, was able to deal with that, but the lag issues with hacking are slowing me down ingame big time.

#66
XxDrunkSniperxX

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whats to fix? it works fine for me :whistle:

#67
pyide

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If you don't have any problems with it or haven't noticed the dampening, then there is nothing to fix. This is my poor, not very technical description of what it is doing based on my experience with the deafult settings in the game if you'd like some more information: http://social.biowar...761152/2#788577

Modificata da pyide, 30 gennaio 2010 - 07:14 .


#68
Cyran127

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I'm having mouse problems too. It seems fine until I draw a weapon, then I have to move the mouse very slowly because fast movements especially ones like turning to face behind me causes the mouse to spin like crazy and it's extremely disorienting. Turning with the mouse seems fine with the gun holstered though.

#69
Samiri

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is that why its like the mouse is well like OFF, i seem like i cannot hit things becous the mouse wont really work the right way. and in hacking its like its really slow, and theres accelration on it. its really annoying.



I allways save before hacking becous sometimes i cannt hot the buttons becous of it in time

#70
Cyran127

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My brother seems to have the opposite problem than me. He says his mouse moves too slow. I have an MX518 and he has an MX310. I said before mouse turning seemed too fast with a gun drawn and normal with a gun holstered. I played around with turning with the mouse some more and it looks like it turns at the same points whether a gun is drawn or not. So I can't tell if it's really faster when a gun isn't drawn or if it's just the change in perception since the camera gets closer when a gun is out, but it's definitely disorienting and not like it was in Mass Effect 1 which I had no problems with. It just seems like the camera is moving too fast and I lose where I'm looking when I make fast turns with a gun out. I haven't messed with the mouse options beyond setting the in game setting to low. I'm wondering if playing in 4:3 aspect ratio compared to wide screen has anything to do with it.

Actually now that I mess around with it more as I type this, it might also be that Shepard seems to lag as he turns his body to catch up with the reticule instead of following the reticule with his body. And comparing to Mass Effect 1 to 2, the turning is much faster in ME2 compared to ME1 even though I have sensitivity set to "Low" in ME2 and "50" in ME1.

Another minor minor problem kind of related is double clicking menu items doesn't seem to work. I haven't played long enough to test other aspects of the game, but double clicking a save game from the load screen doesn't work for me. I have to click the save game and click the Load button, which isn't a big deal but still annoying since it's how I've loaded games for any game for as long as I can remember, so I'm always trying to double click and nothing happens and then I instinctively think I didn't double click fast enough so I double click some more.

Modificata da Cyran127, 31 gennaio 2010 - 02:39 .


#71
Corvin666

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How to tweak mouse in ME2:

All mouse settings are in BioGame/Config/PC/Cooked/Coalesced.ini

To turn off mouse acceleration, look for bEnableMouseSmoothing and edit this string to bEnableMouseSmoothing=false

To control mouse speed, look for MouseSensitivity string. Default is 1.0, I set to 0.8 to lower it. It scales the in-game settings of Low/Med/High also.

After editing the Coalesced.ini you should "fix" it. See this thread: social.bioware.com/forum/1/topic/106/index/869923

Modificata da Corvin666, 31 gennaio 2010 - 02:30 .


#72
VKX_XYZ

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My main source of frustration is the mouse in the circuit hack mini game. The mouse cursor runs perfectly normal until the game starts and the cursor is changed to a circle. Then it lags something fierce. I'm getting to missions where there are 6 pairs of clickies and most of the time they are on different sides of the screen. It is impossible to do them most of the time as the mouse simply does not move that fast or smooth and the acceleration starts and finishes slow so being able to click on the second of the pair is almost always "luck".



I wonder if all of this is tied to the selectable items bug where it isnt always possible to get the blue selection box and rarely possible to get it while not facing at the floor, ceiling, or anywhere that isnt the selectable.



Now that I think about it, the mouse speed in the planet scanning mini game is incredible slow with weird acceleration as well. It's usually not a problem because I'm scanning through so slowly, but just something I've noticed.



Lets hope Bioware figures this stuff out and fixes it soon. Some of it is game breaking like after a mission in the briefing room and the door to the briefing room doesnt highlight to let you leave... Or when you are on a mission and the mission specific gate or door requires you to perform a circuit hack and it takes you 3 dozen tries to finally get lucky enough to get them all before the incredibly short timer finishes...

#73
Corvin666

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Btw, the mouse speed in planet scan mode can be tweaked by these values:



ScanReticleMoveSpeed=0.12

ScanPlanetRotationSpeed=0.050



This makes mouse speed in scan mode the same as mouse speed in planet overview mode.

#74
spacetimeflux

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pyide wrote...

eclipsez0red wrote...
1) force vsync off (vsync causes mouse lag in ALL games on lcd monitors)


I don't like telling people to force vsync off because I personally can't stand screen tearing, especially in a cinematic game like this. If the game uses triple buffering (or if you have it forced with something like D3DOverrider) then any significant input lag introduced with using vsync should be eliminated.

Like the other mouse "fixes", people should experiment for themselves and go with what works best for them.


Correct

Vsync in old school terms was something one would turn off for FPS games but these days it is a moot point since tripple buffering was introduced.  AnandTech has a great article on the subject www.anandtech.com/video/showdoc.aspx 

#75
Iron Spine

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spacetimeflux wrote...

pyide wrote...

eclipsez0red wrote...
1) force vsync off (vsync causes mouse lag in ALL games on lcd monitors)


I don't like telling people to force vsync off because I personally can't stand screen tearing, especially in a cinematic game like this. If the game uses triple buffering (or if you have it forced with something like D3DOverrider) then any significant input lag introduced with using vsync should be eliminated.

Like the other mouse "fixes", people should experiment for themselves and go with what works best for them.


Correct

Vsync in old school terms was something one would turn off for FPS games but these days it is a moot point since tripple buffering was introduced.  AnandTech has a great article on the subject www.anandtech.com/video/showdoc.aspx 


Nice article. Do we know if ME2 / UT3 engine implements a tripple buffer? I assume it does but I don't actually know. Acording to nHancer creator, forcing tripple buffer for DirectX in the driver won't actually do anything if the game itself doesn't implement it.

Vsync is the only sure-way to prevent ALL screen tearing though, as a tripple buffer cn still cause some near the top as the article correctly describes. Vsync can also prevent overclocked video boards from over-working themseles creating 400fps until they freeze up, in which case is useless to the human eye and only useful o raw bench marking. ME2 does have a secondary setting which is SmoothFrameRate and MaxSmoothedFramerate which limits the FPS to the max specified and it's probably directly related to preventing overheat when Vsync is off but that's a guess. But Vsync can really blow on low rate. On ultra fast hardware where the game is screaming fast the lag caused by Vsync can be 'acceptable' because it's running absolutely as-fast as it possibly can minus the overhead of sync, but the lag is still noticable even though it's smaller in that case.

Modificata da Iron Spine, 01 febbraio 2010 - 01:33 .