ME2: How do i fix mouse acceleration? [Temp Fix!]
#76
Posté 01 février 2010 - 01:39
#77
Posté 01 février 2010 - 06:11
#78
Posté 01 février 2010 - 02:16
As for the door/selectable problem, it still persists. Restarting the computer and allowing the mouse to boot up after everything else was loaded helped for a while. For a bit, everything was targeting correctly, but over time (and loadings) things stopped targeting all together and I was forced to restart the game, which in turn allowed some things to be targeted (though at weird angles like looking at the ceiling or floor).
I sent a bug report several days ago, so hopefully BW at least knows about this. It needs to get fixed soon.
#79
Guest_Genome256_*
Posté 02 février 2010 - 04:11
Guest_Genome256_*
I can't stand playing FPS with mouse accel on. Looks like I'm going to stay away from this game then.
#80
Posté 02 février 2010 - 07:57
Genome256 wrote...
They never fixed it with Mass Effect. I don't think they're going to bother fixing this issue with Mass Effect 2 either.
I can't stand playing FPS with mouse accel on. Looks like I'm going to stay away from this game then.
This game is waaaay to good for you to blindly pass on it because the default mouse handling may or may not be perfect for you. A number of us in the community have been working on ways to resolve / make-easier the act of editing any number of factors allowing you to tweak it until it -is- perfect for you.
Try social.bioware.com/forum/1/topic/106/index/834703 or manually edit the Coalesced file and use a dedicated rebuilder for it. Either way it is 1000% easier today than it was 4 days ago to change a lot of settings in a very short amount of time and be back in the game, either fine-tuning your changes, or being satisfied with them and just playing on....
#81
Posté 03 février 2010 - 06:48
Genome256 wrote...
They never fixed it with Mass Effect. I don't think they're going to bother fixing this issue with Mass Effect 2 either.
I can't stand playing FPS with mouse accel on. Looks like I'm going to stay away from this game then.
Actually I wrote how to turn off mouse accel a few posts back (http://social.biowar...761152/3#869974). If only you read that <_<
#82
Posté 03 février 2010 - 07:55
#83
Posté 03 février 2010 - 10:53
#84
Posté 03 février 2010 - 11:39
I'm using XP and a very basic mouse, if it matters (I can't use these high dpi gaming mice you get these days). I suspect I have camera sensitivity set to low as well.
I wonder if I maybe just expect less from a 3rd person shooter?
#85
Posté 03 février 2010 - 01:15
neems wrote...
...I wonder if I maybe just expect less from a 3rd person shooter?
Well that's always been the case in a huge way unfortunately, however things are getting better over the past few years IMO anyway. They just really want us staring at the back of the characters head so badly so we can see all the work they did on the models and animations I suppose. Granted a benefit of the view is a far wider FOV, but that grates against those of us who don't want that advantage and just want to sink into it from an FPS perspective for more realism and a tougher play. In FPS a shot zips in what do you do? Take cover and start trying to figure out where the hell it came from. But in 3rd you already know... ruins part of the intensity but I digress blah blah.
Anyway, a game that has modifiable settings into the extreme minutiae (like ME2 does) helps a-LOT to allow folks with these problems (or modding or any other purpose) to personally take charge and modify any number of things to suit them better.
I give Bio a GIGANTIC thumbs-up for providing an editable (with community tools) settings file (Coalesced.ini) exposing a truly massive amount of settings that control damn near every imaginable aspect of the game from a settings perspective. Just have to find the ones related to the goals at hand. The mouse can be tweaked easily in this way, and in conjunction with turning off vsync and smoothframerate, getting that quick-twitch FPS feeling is perfectly obtainable using the editor or just manually editing the file and reuilding it.
As far as the fella having hack-game problems I have little doubt there are settings in there that explicitly control that, which when found would be tweakable like everything else until it fixes the problem for him. Those settings just need to be identified, changed, tested for results.
Edit: Speaking FPS perspective it's probably possible to change that too with camera tweaks when the necessary group of settings for those is identified too.
Modifié par Iron Spine, 03 février 2010 - 01:17 .
#86
Guest_Genome256_*
Posté 03 février 2010 - 09:59
Guest_Genome256_*
Iron Spine wrote...
Don't hold him too accountable for missing it Corvin... it's not like we have a ... hmm what's that thing called that most humans on the planet would expect a forum board to have? The function name escapes me...
Did I somehow offend you by saying I don't want to play ME2 due to inbuilt mouse accel?
Mouse smoothing and mouse accel are two completely different things. Perhaps the variable in the .ini accounts for both, I do not know. It seems like the people that have disabled it have brought on a whole new host of issues upon themselves. What do I know, I don't own the game.
The point is... I just expect a shooter to have 'proper' controls without needing the community to edit files like this. Call me lazy, but it's just one of those things I'm really nitpicky about. Especially so when the same issue was present in the first game, with people that were voicing concerns over it on the very same forum. I was quite surprised when I read this topic, as I had expected the issue to be resolved in ME2. I'm not trying to say Bioware is a bad developer either, Dragon Age is one of the best games I've played in a long time... but it's still quite surprising.
Modifié par Genome256, 03 février 2010 - 10:02 .
#87
Posté 04 février 2010 - 12:18
Genome256 wrote...
... Did I somehow offend you by saying I don't want to play ME2 due to inbuilt mouse accel?
Negative. Perhaps you misread my intent. It was actually in the direction of Bio, not you, because the fact they don't provide a search functioin that is obvious when navigating the actual forum.
And to clarify further, your points were'nt in dispute. What I was trying to convey is the fact the game is good enough to -look past its failings in this regard- because they can be addressed, in this case by the community. Once you get past them, there is a good game to be had. There are plenty of folks that are now able to play the game with sensitivity and other settings they've customized to suit their style and are no longer posting but are playing.
Perhaps Bio will do something about these things in an upcoming patch, whenever that is, but for those that already own it and couldn't play it properly due to some of these reasons that can now be fixed by the users themselves, I'd call that progress. It was just from the community and not Bio.
#88
Posté 04 février 2010 - 03:57
#89
Posté 04 février 2010 - 08:47
#90
Posté 04 février 2010 - 01:36
#91
Posté 04 février 2010 - 05:38
apoc_reg wrote...
force v-sync off?! no thanks! Cant play games with tearing, its the biggest atmos killer ever!
Same here man.
Modifié par pyide, 09 février 2010 - 06:23 .
#92
Posté 04 février 2010 - 07:40
bEnableMouseSmoothing=true
When set to false mouse movement left/right is very jerky and somewhat too sensitive, when set to true mouse movement is smoothed but is still fast especially when used with dampening set to off.
bUseMouseDampening=false
When set to true mouse acceleration seems to be turned off - or damped, when set to false the (Windows) mouse driver acceleration seems to remain in effect. This is mostly seen when turning, set to off allows very fast turning and some users might find that unusable. Set to off allows mouse acceleration in the mini-game, although there seems to be some built-in dampening in the mini-games.
I use:
MouseSensitivity=1.0
bEnableMouseSmoothing=true
bUseMouseDampening=false
This is for a Logitech MX518 at the 800 DPI setting with the (Windows) mouse acceleration set to low and with vSync set on (at 60FPS). It is effective to use the on-the-fly mouse acceleration buttons to increase to 1200 DPI or 1600 DPI but since this mouse is very usable at 800 DPI the mouse is actually harder to use when set faster.
Modifié par zBobG, 04 février 2010 - 07:40 .
#93
Posté 04 février 2010 - 10:05
zBobG wrote...
Here's my observation about the mouse: ...
zBobG if no objections I think I will include your findings in the default Coalesced Editor Quick Jumps for these 2 under Mouse Tweaking.
#94
Posté 05 février 2010 - 12:22
zBobG wrote...
I use:
MouseSensitivity=1.0
bEnableMouseSmoothing=true
bUseMouseDampening=false
Do you not have any problems choosing dialogue responses when dampening is turned off? The mouse input there becomes incredibly jerky and hard to use unless for me unless I up the AccumulationDivisor setting from 100.0f to 500.0f or more.
That config I uploaded a week ago has default settings for everything except the 4 mouse related variables.
MouseSensitivity=0.12
bEnableMouseSmoothing=False
bUseMouseDampening =False
AccumulationDivisor=600.0f
Works great for me in everything with windows accel turned off too and a 1600dpi mouse, obviously people should tweak the sensitivity and other values to their liking but this is pretty much perfect for me. 1.0 is so high it's unweildy, had to add finer control with another digit after the decimal just to be able to tweak it to a normal speed.
#95
Posté 05 février 2010 - 07:33
I need this explained I have looked all over, not real comfortable editting a game file, but I have however this is different.
How do you do this ie open the file and set those parameters as suggested by pyide?
My mouse will not respond qick enough for me to make the connection in time. I can get 2, sometimes 3 but usually or should I say unusual to get two!
There is a trainer I have noted, will it work or conflict with extra content?
#96
Posté 05 février 2010 - 09:37
Modifié par pyide, 09 février 2010 - 06:24 .
#97
Posté 05 février 2010 - 10:53
#98
Posté 05 février 2010 - 11:10
Wish I could miss this step or puzzles lunacy completely.
#99
Posté 05 février 2010 - 04:00
apoc_reg wrote...
force v-sync off?! no thanks! Cant play games with tearing, its the biggest atmos killer ever!
If you have low latency ram the games SmoothFrameRate set at 75 / 85 or 100 does an admirable job of reducing the shreds actually. They appear to have implemented that pretty well. I despise tearing too, for that exact reason you state. Hard to sink into it when you're brain constantly complains about seeing that crap rip across the screen.
#100
Posté 07 février 2010 - 01:16
Very disappointed, I was so looking forward to this game, now I can`t play it. Could have used that $70 on much more important things than a coaster with a pretty box.





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