ME2: How do i fix mouse acceleration? [Temp Fix!]
#126
Posté 21 février 2010 - 09:18
#127
Posté 21 février 2010 - 10:26
Modifié par pox67, 21 février 2010 - 10:29 .
#128
Posté 21 février 2010 - 10:28
Response (Ricky)
02/20/2010 12:47 PM
Hi Tristan,
Thank you for getting back to us.
We are sorry for the inconvenience caused to you.
We would like to inform you that and the mouse control is not related with the patch. If you got mouse problem then try it in another system and if it is not working properly then you have to change it. I would suggest you to please use normal optical mouse which is common. Thanks...
If there is anything else we can help you with please let us know.
Thank you,
Ricky
EA Online Support
Customer
02/19/2010 02:36 PM
Thanks for the update Ricky.
Can you confirm if the mouse controls and the field of view will be fixed in the upcoming patch?
Thanks,
Tristan.
#129
Posté 21 février 2010 - 10:35
Way to go BioWare.
#130
Posté 23 février 2010 - 10:00
Excellent point. That does kinda make you go .. WTF... doesn't it.
#131
Posté 23 février 2010 - 10:17
Modifié par pox67, 24 février 2010 - 01:58 .
#132
Posté 24 février 2010 - 01:39
Great, that accomplished nothing as whatever the patch did must have affected the save files as well or something. Spinning like crazy by barely using the mouse. Guess I'll have to try the solutions in this thread.
Modifié par Mazuo, 24 février 2010 - 07:04 .
#133
Posté 26 février 2010 - 07:07
#134
Posté 27 février 2010 - 02:12
This is absolutely rediculous they didn't catch this before shipping. They must still use ball mice on their test systems or something. I paid $60 freakin bucks for this and can't even play it yet. Sure, I could suffer through it but why... fix it so I can play without being constantly annoyed.
#135
Posté 27 février 2010 - 10:22
#136
Posté 03 mars 2010 - 05:27
What's next? Will ME3 be a 360 exclusive?
#137
Posté 04 mars 2010 - 03:04
This is going to get frustrating eventually x_x
#138
Posté 05 mars 2010 - 03:20
#139
Posté 05 mars 2010 - 11:53
#140
Posté 06 mars 2010 - 02:16
gropax wrote...
well i read thru all this on how to fix the mouse did any of you guys update your mouse drivers i went to logictech and got my current driver from them and all my problems went away. it maybe the default driver that vista has that was causing my mouse to lag and and be slow.
Where did you go? I went to Logitech and all they wanted was $30 for some robotech to download and keep ALL my drivers up to date! I may have gotten into a hacked site and that is why I'm asking since it doesn't sound like Logitech to me at all.
#141
Posté 06 mars 2010 - 02:24
Indeed it is, since in ME1 you had the option to change sensitivity ... and I bet that they used gamepad+consoles as their test systems, since PC version is sooooo lacking the options, typical console porting. <_<Sup3rBill wrote... This is absolutely rediculous they didn't catch this before shipping. They must still use ball mice on their test systems or something.
#142
Posté 08 mars 2010 - 09:43
#143
Posté 08 mars 2010 - 11:54
Don't any of you guys at Bioware even play computer games? Because if you did features like mouse sensitivity and keyboard mapping would be set in place at the VERY beginning for the game to be built around, not slapped on at the end - if at all.
Us PC gamers made your company what it is today, so try showing us the same respect in return please.
#144
Posté 09 mars 2010 - 01:11
gropax wrote...
here is a link jut need to know what mouse you have.
http://www.logitech....loads/&cl=us,en
Thanks for this. I was able to download and install the little program they have for the logitech wireless mouse and it has made a great deal of difference in my ability to control a number of aspects of my mouse..
Now. If only I could find a fix for a bigger problem that I have. Nausea and headaches that start before I have even completed the 'training' module. In fact they are so bad that I cannot finish this. I have written to the support group and followed up 3 times but they have not responded as yet. Is there anything that could be adjusted or fixed that would minimize this problem?
Just for the record, this is the very first time I have ever had a problem of this kind with any game that I have ever played! I'm 67 and have been playing games for a long time.
Thanks
#145
Posté 09 mars 2010 - 07:31
#146
Posté 10 mars 2010 - 04:11
I use a Logitech G9 mouse so I can adjust the sensitivity on the fly. This is especially useful when scanning planets (which is epically tedious BTW), I just increase the DPI to max to make scanning quicker and lower it again for combat etc.
But the following still needs fixing, hacking or modding:
1. Use mouse scroll wheel for codex/menus
2. Holding F while on a planet really does exit to the Normandy instead of "do nothing" as it currently does (unless you use melee instead).
3. Walk can be a toggle button
4. Squad command interface can be a toggle button
5. Key bound to Screen-Shot
6. Allow enabling of the command console
7. Add Anti-Aliasing and Anisotropic Filtering to the display settings
8. Make Vsync an On/Off option in the display settings
9. Vault over obstacles (i.e jump) without first drawing a weapon
10. Make intro movies skippable
11. Make non-interactive cut scenes skippable like the FMV sequences
12. Skip lines of dialogue you've heard before
Perhaps only then will we have a "PC" game and not some sloppy second-rate console port.
#147
Posté 10 mars 2010 - 07:02
gropax wrote...
ah the dreaded head bob motion sickness. sorry to say i don't think there is a fix for that. i had the same problem with shadow of chernobyl after a few mins of playing i was about to throw up. only thing i can think of that may help is try not to stare at the background when your moving fix your eyes on either the cross hairs or shepard. and take a 5 min break after say 15 mins of playing.
Thanks for the advice and reply. I wish it were that simple for me. A five minute break won't work. After playing for a very short while is when the problems start and I must get out of the game completely. Then it is waiting for hours for the nausea and the really bad headache to go away.
When I say that I'm disappointed that is an understatement. Not because of my bodies reaction but because it is one of the best games for graphics and detail that I have ever tried to play. The code for this game must be enormous so bugs will be there but still......
#148
Posté 10 mars 2010 - 09:33
#149
Posté 11 mars 2010 - 04:13
pox67 wrote...
Numbnumb27, you could try the FOV fixes that are floating around. You need to edit the ini file and the fix isn't that good but it may be causing you to feel sick. A narrow field of view can do this to many people.
Thank you for the reply. I'm not good on finding things in forums so a favor. Do you know any places I could go to read up on this? Oh! Also. I'm running XP not 7.
I did find a way to slow my mouse down some and that seemed to help a little but it is still a serious problem for me.
Thanks again for the response.
#150
Posté 11 mars 2010 - 04:43
Numbnumb27 wrote...
pox67 wrote...
Numbnumb27, you could try the FOV fixes that are floating around. You need to edit the ini file and the fix isn't that good but it may be causing you to feel sick. A narrow field of view can do this to many people.
Thank you for the reply. I'm not good on finding things in forums so a favor. Do you know any places I could go to read up on this? Oh! Also. I'm running XP not 7.
I did find a way to slow my mouse down some and that seemed to help a little but it is still a serious problem for me.
Thanks again for the response.
This seems to be the best write up but you will need to know how to edit the coalesced.ini file which itself is non trivial.
Here is a coalesced.ini editor though that might make the job easier. I haven't tested it so use at your own risk.
http://social.biowar.../&v=discussions





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