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Can .are, .jrl, files overwrite existing one with no fear?


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#1
andysks

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I have some fixes to send to people testing my work, but some of them took place in the journal, and some even on placeables on areas, like trigger repaints and such. Can the area files replace the existing with no consequences? The journal I think is safe. But the area, has

 

.are

.gic

.git

.trn

.trx

 

Some of them I think are walkmeshes or textures. Does the player need them all in order to travel somewhere?

But really, the main question is: Is it possible, and which files if yes need to be sent :).



#2
kevL

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http://nwn2.wikia.co...ki/File_formats


It won't work, in the sense that once a save is made and reloaded, the game is playing with data from the save directory. most of what's in the module directory no longer matters,

I'd think replacing the journal is okay, depending on how entries have been changed or renumbered. But i suspect that many variables and much game-state-info gets written to the area files above.



updating a game in progress requires jumping through hoops. and a limit gets drawn ,,,



#3
andysks

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Ah good. But one tester who hasn't started yet could get the area files right?



#4
kevL

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sure i guess

 

am thinking it would be better to rebuild your package asap, give it a version number and that's a new baseline -- why bother with thoughts like "which version of X did i send ...?"



#5
4760

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I think so, as I had a few times used a previous version of an area after some changes I made crashed the game (the latest one being two days ago, while trying to have the whip working!): I just either deleted the area or more usually overwrote it with an older version. But as KevL says, I only did this for new games (since the module in question is only for testing purposes).