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"Arcade" mode/Lack of target lock


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#1
Lord Vallis

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I see a lot off hate posts over the lack of the ability to lock on to a target and have the character stay in melee range automatically.

 

I don't get this.  Maybe it's because I play a melee toon in Neverwinter Online, which is extremely fast paced real time combat, but I don't find it too difficult to keep my melee toon in range during combat.

 

And being not just a pc game, but also a console game, I think a more "arcade" style of play is somewhat to be expected.

 

The one gripe I have about it is that the combat animations are quite long in some cases, and it seems I sometimes can't move (not only during the animation but for a second or so afterward.)  

 

If arcade style play is needed to play a melee, so be it; but to a melee, movement is life.

 

Has anyone else noticed that?  Thoughts? 

 



#2
Sylvius the Mad

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Ranged characters can move and attack simultaneulously. Melee characters can't?

I wouldn't know, because I only use Tactical mode, so I always get to auto-atrack.

#3
Lord Vallis

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Most of a warrior's abilities require him to stop moving until  couple of seconds after the combat animation finishes.

It seems like an eternity.



#4
IRMcGhee

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Challenge and that chain-thingy makes them come to you :)

 

There's also a "close to attack" ability on most melee skill trees that'll take you into combat range (once you learn to judge the distances) and most opponents won't run off unless they're casters or badly hurt. Then you sic Bianca on them !



#5
Lord Vallis

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As a warrior, if I execute "Mighty Blow" for example,  I can't move for a second or two after.  It's like I'm temporarily frozen in place.

I think it might have somethng to do with the combat animation.

 

Really loving this game so far in spite of the little problems. 



#6
RinpocheSchnozberry

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I had minimal target problems with my mage, but on my warrior, the lack of "auto-follow what I'm stabbing" is really annoying.  I just want it to be like it was in DAO and DA2.  I click on a baddie and I attack until he dies.  I shouldn't have to run around following him manually.  I want to spend the killin' time swing the camera around seeing the sights.  With the enhanced graphics in DAI and the slow-mo kills, it is kind of wrong that I can't spend more time just looking around in combat.



#7
Lee T

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It's a micro/macro thing.

In the previous games, I hit the button for my character's action and then, confident that the computer now is going to see either this order or this chain of auto-attack through, I can lift my head, so to speak and quickly glance at what each other character are doing or quickly check their health and mana bars. Not having to micromanage my main character means I can spend a few seconds here and there to check the battlefield and what the AI is doing with companions.

If I Have to micromanage each hit, the only way to check on the others seems to hit pause and micromanage hem

I'd rather macromanage my character and his staff rather than having to micromanage every actions of every characters.

#8
AlanC9

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Hmm... so the problem is that we're too involved with the controlled character's combat now, in a sense?



#9
Lee T

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As far as I'm concerned yes. It's a party based game, so I'd rather be involved in the party's collective actions rather than on checking if my character is close enough to a moving target before hitting the button on my controller (yes I play the game on console and I'm advocating a less action approach).

Quick note here : I have yet to play the game, those are reasons why I'm cautious about buying it, not the results of experience. I already didn't like this approach in DA2 very much, so no auto attack and no auto pursue in this one sound like worsening the problem to me.

#10
yankblan

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What do you mean by not locking; you mean not actually locking on a target, or once locked on, if you don't move him towards the enemy, he stands still?  It's missing an auto-strafe, sorta?

 

Don't know, playing as an archer so not an issue for me.