I see a lot off hate posts over the lack of the ability to lock on to a target and have the character stay in melee range automatically.
I don't get this. Maybe it's because I play a melee toon in Neverwinter Online, which is extremely fast paced real time combat, but I don't find it too difficult to keep my melee toon in range during combat.
And being not just a pc game, but also a console game, I think a more "arcade" style of play is somewhat to be expected.
The one gripe I have about it is that the combat animations are quite long in some cases, and it seems I sometimes can't move (not only during the animation but for a second or so afterward.)
If arcade style play is needed to play a melee, so be it; but to a melee, movement is life.
Has anyone else noticed that? Thoughts?





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