Struggling with "Golems of Amgarrak" as a mage :(
#1
Posté 28 novembre 2014 - 03:40
#2
Posté 28 novembre 2014 - 03:46
What difficulty are you playing on? Do you have any bows on hand? And what spells do you have? Did you get memoirs of the first Warden when you started the game?
The Golems is doable with any character (I believe in you!!!) but we have to know what tools you have on hand.
#3
Posté 28 novembre 2014 - 03:53
What difficulty are you playing on? Do you have any bows on hand? And what spells do you have? Did you get memoirs of the first Warden when you started the game?
The Golems is doable with any character (I believe in you!!!) but we have to know what tools you have on hand.
I'm playing on "Normal"...I did pick up a bow before entering the area...I have almost all the important spells (anything specific works against golems?)..And No, I don't have any memoirs of First warden
....(I know dumb of me, but by "Memoirs of First Warden", you mean the "Manul of Focus" that you can buy in Awakening, right?)
#4
Posté 28 novembre 2014 - 04:16
Nah it's a black book that appears in your inventory sometimes. Don't remember the conditions for it at the moment.
But Normal should be doable. If you have Cone of Cold you can use it to freeze the golems. Stone fist can knock them on their back and give you a small break. The golem you picked up at the start of the module can be used to block narrow passage-ways. If you have force field, you can run to a nearby hallway, cast it on the Golems and pelt them with sparks from your staff and the bow you got earlier. (When Jerric levels up you can add a point in the Archery skill tree called Aim, it will make him better with the bow. Or keep his blades and teach him some stealth.)
Remember to keep Snug summoned and have him taunt the Golems, then run around them while Jerric stabs them in the back. (If you find a nearby Anvil you should enchant Jerrics blades with any paralyze runes you have.
Are these the first Golems you meet or are you in the green room. Because the green room is a bit trickier.
#5
Posté 28 novembre 2014 - 04:32
Nah it's a black book that appears in your inventory sometimes. Don't remember the conditions for it at the moment.
But Normal should be doable. If you have Cone of Cold you can use it to freeze the golems. Stone fist can knock them on their back and give you a small break. The golem you picked up at the start of the module can be used to block narrow passage-ways. If you have force field, you can run to a nearby hallway, cast it on the Golems and pelt them with sparks from your staff and the bow you got earlier. (When Jerric levels up you can add a point in the Archery skill tree called Aim, it will make him better with the bow. Or keep his blades and teach him some stealth.)
Remember to keep Snug summoned and have him taunt the Golems, then run around them while Jerric stabs them in the back. (If you find a nearby Anvil you should enchant Jerrics blades with any paralyze runes you have.
Are these the first Golems you meet or are you in the green room. Because the green room is a bit trickier.
I tried using the Cone of Cold and Stone fist..but these are temporary respite.
I don't have the Force Field spell..Really stupid of me.. I had never realized the importance of it before.
I can use Snug to taunt the golems but then he lasts about few seconds ![]()
Theses are the first golems that I encounter once I enter the "Amgarrak" place. The door gets sealed after I enter and the only place to go is this room where those brutes are waiting to make paste of myself and my team.
But hey, I just found out one strategy that I'll quote below:
"You need to have respec’ed Jerrik with at least Combat Stealth. Have the party hold position far away from the action, have Jerrik walk into the hallway and trigger the golems. When the golems activate, Stealth immediately and walk away. Using Jerrik, carefully pull the now activated golems, one or two at a time, and kill them individually as they follow you down the hallway. "
If this also doesn't work...I guess I'll have to go back to a saved game in Awakening, equip the Force Field, get some Manuals of Focus, finish Awakening and restart this...![]()
#6
Posté 28 novembre 2014 - 04:44
Force field + Snug = Easy time in the Golems.
But you should be able to defeat it without using cheese. I did a little testing and remembered a few things.
1. Snug is like a mabari. Aka when combat starts, he moves faster. But he's a bit dumb, so you'll need to guide him.
2. Jerrick is a beast while he still lives. Using Archery is a bit cheesy, but Dual Wielding is great.
But what spell trees are you using? You have Cone of Cold, Stone fist and? Do you have healing spells? Hexes? Mana Clash? Glyphs? Grease ? Fireballs? It's easier to create a strategy when you know all the spells.
#7
Posté 28 novembre 2014 - 04:45
What level is your character? Golems and a few of the other enemies have high physical resistance, which lower-level mages may have difficulty beating even with maxed-out magic and +magic gear. This in turn means that repulsion glyphs fail more often than usual, and so do other spells that are subject to physical resistance (Stone Fist, Paralysis etc). High-level characters have fewer problems because the level difference skews resistance checks in their favour.
The golems have different elemental resistances (60% resist fire vs. 60% resist shock, both 65% resist cold) and high HP; a low-level mage has little chance of resisting their knockdown even with lots of resistance gear. My level-25 mage could duel one of the bossy golems or at most two of the elites by keeping them at bay with CC spells but it was no cakewalk.
In the beginning I had a lot of problems, mostly because I had no hard data to go on. See Bloody yellow golems in Amgarrak . Once I figured out what's what it was fairly plain sailing until the final fight, even nightmare solo after Snug helped me beat the four initial golems by plugging a doorway (force-fielded).
There's more data for resistances, hitpoints and so on in the linked topic.
#8
Posté 28 novembre 2014 - 05:03
You don't need combat stealth for luring the golems out of the first room. I know this works on PCs, but I'm not sure about Consoles.
Enemies are lazy and will not follow you through more than two Hallways. Open your map. See the line at end of the stair where you start? That is counted as a hallway as well. Remember that.
Put your team on hold and select Snug. Run to the hallway before the room with the Golems. Take a deep breath, then run into the room, to the two signs ahead. When the read dots appear, turn around and run back as fast as you can. Run into the other chamber and stop. *Allow the golems to see you and let at least one of them enter the hallway, then run to the stairs, stopping before you cross the line I mention before. When the golem in the hallway enters the chamber, walk past the line, then take your team off hold and attack the golem.
You should be able to defeat him. His friends will be to lazy to come to his aid. Then rinse and repeat from the * mark.
#9
Posté 28 novembre 2014 - 05:03
Force field + Snug = Easy time in the Golems.
But you should be able to defeat it without using cheese. I did a little testing and remembered a few things.
1. Snug is like a mabari. Aka when combat starts, he moves faster. But he's a bit dumb, so you'll need to guide him.
2. Jerrick is a beast while he still lives. Using Archery is a bit cheesy, but Dual Wielding is great.
But what spell trees are you using? You have Cone of Cold, Stone fist and? Do you have healing spells? Hexes? Mana Clash? Glyphs? Grease ? Fireballs? It's easier to create a strategy when you know all the spells.
#10
Posté 28 novembre 2014 - 05:05
The hardest part is dealing with the reception committee of four golems; everything else before the final fight is amenable to normal tactics, and you can always bail out your troops by switching phase.
What level is your character? Golems and a few of the other enemies have high physical resistance, which lower-level mages may have difficulty beating even with maxed-out magic and +magic gear. This in turn means that repulsion glyphs fail more often than usual, and so do other spells that are subject to physical resistance (Stone Fist, Paralysis etc). High-level characters have fewer problems because the level difference skews resistance checks in their favour.
The golems have different elemental resistances (60% resist fire vs. 60% resist shock, both 65% resist cold) and high HP; a low-level mage has little chance of resisting their knockdown even with lots of resistance gear. My level-25 mage could duel one of the bossy golems or at most two of the elites by keeping them at bay with CC spells but it was no cakewalk.
In the beginning I had a lot of problems, mostly because I had no hard data to go on. See Bloody yellow golems in Amgarrak . Once I figured out what's what it was fairly plain sailing until the final fight, even nightmare solo after Snug helped me beat the four initial golems by plugging a doorway (force-fielded).
There's more data for resistances, hitpoints and so on in the linked topic.
My mage is at level 34.THanks for your links..will check them out right away!
#11
Posté 28 novembre 2014 - 05:11
Nah it's a black book that appears in your inventory sometimes. Don't remember the conditions for it at the moment.
But Normal should be doable. If you have Cone of Cold you can use it to freeze the golems. Stone fist can knock them on their back and give you a small break. The golem you picked up at the start of the module can be used to block narrow passage-ways. If you have force field, you can run to a nearby hallway, cast it on the Golems and pelt them with sparks from your staff and the bow you got earlier. (When Jerric levels up you can add a point in the Archery skill tree called Aim, it will make him better with the bow. Or keep his blades and teach him some stealth.)
Remember to keep Snug summoned and have him taunt the Golems, then run around them while Jerric stabs them in the back. (If you find a nearby Anvil you should enchant Jerrics blades with any paralyze runes you have.
Are these the first Golems you meet or are you in the green room. Because the green room is a bit trickier.
Thanks for the above strategy. Now, one very stupid question, if you don't mind. How can I take control of Snug? He's not a regular part ymember so I can't use the same controls that I use for regular team members.
#12
Posté 28 novembre 2014 - 05:16
You can bail your troops out of tricky situations if you have one toon (e.g. Snug) parked at a convenient switch. Enemies tend to toddle back to their home position when you disappear under their noses, meaning it is usually safe to switch the phase back after a few moments.
#13
Posté 28 novembre 2014 - 05:51
Thanks for the above strategy. Now, one very stupid question, if you don't mind. How can I take control of Snug? He's not a regular part ymember so I can't use the same controls that I use for regular team members.
On PC you can just click on his portrait and use him like a regular party member. I can't find a way to do it on console. You should be able to use the strategy with the warden if you are quick enough. It's a bit trickier, but should be possible.
One of the golems is in a little U shaped nook to the right of the entrance. If you are using your warden as bait, run infront of that golem and then run out of the room and up the stairs in the next room. If you are lucky, you should make it to the stairs with only one easily dispatched Golem on your tail. (You might end up with two, but you should be able to handle it.)
#14
Posté 28 novembre 2014 - 06:10
On PC you can just click on his portrait and use him like a regular party member. I can't find a way to do it on console. You should be able to use the strategy with the warden if you are quick enough. It's a bit trickier, but should be possible.
One of the golems is in a little U shaped nook to the right of the entrance. If you are using your warden as bait, run infront of that golem and then run out of the room and up the stairs in the next room. If you are lucky, you should make it to the stairs with only one easily dispatched Golem on your tail. (You might end up with two, but you should be able to handle it.)
I'm playing on console so that's why I couldn't control Snug. I tried to use the warden in order to lure one or two golem out but every time all four of those rascals run behind the warden and I get pulverized as always. ![]()
I even tried to put Jerrick in stealth mode but even that didn't work...he immediately gets detected.
#15
Posté 28 novembre 2014 - 06:24
P.S.: Your mage could help things by laying down a repulsion glyph. It might slow down at least some of the buggers. Earthquake could serve the same purpose. With hostile spells (Blizzard) there is the danger that the golems home in on you even if you took care not to be seen, especially after Jerrick pulls his disappearing act.
#16
Posté 28 novembre 2014 - 06:55
Here's a funny thing. I just killed those golems! It's funny because after failing a long time, by controlling only my main character mage, I succeeded without even knowing what I was doing! How it happened was like this. I put my party to hold outside the hallway. Took control of the runic golem. Went inside. Obviously the four golems there killed him in seconds and then they came running out. Then, I took control of Jerrik and was just trying to stay alive for few seconds.Golems killed BRonto and then they were focussing on my mage. Strangely, without my controlling, the level 34 mage seemed to survive well on his own. Then, when those GOlems were focussed on the mage, I attacked them, with dual weapons, from the back. And their health was falling rapidly! Then I immediately summounded Bronto and within seconds the battle was won. It's very funny how I was struggling when I was controlling my mage and how when I just did a little change in tactics and took control of Jerrik, the whole situation changed!
Another funny thing is after spending a lot of hours trying to figure out a strategy and seeing some complex ones on the net, I managed to win using a very simple strategy. And I didn't even have to respec Jerrik or even use the stealth mode!
I have played Origins twice and Awakening once and all the times as a mage.And I was like a God...I hardly ever used the tactic screen. I used to think that a mage is much powerful than a warrior or rogue. A mage has a huge variety of effective spells ; he /she can take down enemies in a second from a distance..And now seeing a Rogue do more damage than a mage? Well, it has changed my perspective about this game a lot!
One thing I like(and hate) about DA is that even the smallest of tactic change can be drastic!
Ever since the beginning I had NO idea about how the combat mechanic works for a warrior or a rogue! And now after this battle, suddenly I feel like playing DA:O again,but as a dual-wielding rogue!
Anyway, at least one stage in Amgarrak is cleared..let me see if I can make effective use of Jerrik (and Snug) for the remaining part of Amgarrak
And if I get stuck again, this Forum is always there ![]()
- mousestalker, Krypplingz et DarthGizka aiment ceci
#17
Posté 28 novembre 2014 - 07:22
#18
Posté 29 novembre 2014 - 08:01
Kudos! And yes, the sustained damage output of the other classes against single targets is much higher than that of a mage. Normally the mage rules anyway because of superior CC and the ability to deal damage to many targets simultaneously, but single hard targets (bossy ogres, golems, revenants and so on) are a different matter. That includes the final boss in Amgarrak as well. The faster you take that bugger down, the less problems you'll have. Everything else is only distraction.
Absolutely true (everything you said).
Though I completed two Origins and one Awakening playthrough as a mage, I had ignored the shortcomings of the mage. Even though using Inferno and Tempest (not to forget Blizzard), I could take down the bosses, just a man with a sword could cut me down in seconds! It always used to irritate me but then I realized that this game has many unsaid rules, one such being, a mage should always attack from a distance.
I played as a mage not just because I love being a mage (and an elf) but because when I had tried to control a warrior or a rogue teammate in my first playthrough, I used to die in seconds. And since I'm a very impatient guy, I didn't even try to understand the combat mechanics for a warrior and rogue. I just simply assumed that mage is the easiest and most powerful class.
But as I had said earlier, the "Golems of Amgarrak" DLC has taught me a very important lesson, which is , even a Rogue can be very powerful. (I guess that applies for a Warrior too).
Yesterday , the first Golem fight in "Amgarrak" was the most excruciating thing so far in the game. Once I took control of Jerrik, it became easy and very satisfactory. In fact that particular fight I had saved and played it four to five times..just to convince myself that I wasn't dreaming!
My love for rogues has increased like a 100 times after that. Once the reaming DLCs (and DA 2) is done, the next playthrough is gonna be a dual wielding rogue! ![]()
And since you mentioned the final boss in Amgarrak, that's the only thing left now. I tried twice and failed yesterday.Today I'm taking a break from the game..
It's not that the fight is difficult but I guess it needs a lot of patience (something which is not one of my virtues) and strategy. I'm not an expert player so I have a lot of research to do about the strategy. Moreover, I have to redo the tactics setting for the team. All this while I had become arrogant playing as a mage but now I have realized that this game is never about a one-man(or woman) show...it's about teamwork, planning and strategy. And knowledge is power. The more you know (about talents, spells, ablities, weapons, accessories etc), the more powerful you become!
- DarthGizka aime ceci





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