Aller au contenu

Photo

Grinding. Endless grinding.


  • Veuillez vous connecter pour répondre
89 réponses à ce sujet

#26
Docklabor

Docklabor
  • Members
  • 15 messages

Devs said they want to make the game Bethesda way,but Bethesda games do not respawn enemies one minute after you dealt with them,that is what Ubisoft do.

 

In Bethesda games,you need to find out interesting stuff on your own,instead of letting the map point out for you and force you to do things.And this is also what Ubisoft do.



#27
BroBear Berbil

BroBear Berbil
  • Members
  • 1 512 messages

Doesn't bother me. I always wanted respawning enemies in DA and now here they are, and tied to a crafting system as well.

 

As for combat being repetitive, well of course. Gameplay in any game is generally repetitive. I don't see how the combat in Inquisition is any more repetitive than previous Dragon Age games.



#28
abearzi

abearzi
  • Members
  • 212 messages

Going to different zones doesn't offer any lasting variety. Its just packs of 3-5 Venatori/Bandits/Hurlocs, punctuated by an endless stream of random wildlife. 

 

The Rifts are just pest-control too. After the first few you close in the prologue there is almost zero variety in the demons. Once you get to higher levels, then Rage and Despair demons are more common, buts its still usually just Terrors and Wraiths.

 

I would really like to see respawns removed or only happen if you leave the zone completely. Or be removed all together. It just cheapens all the fights, as you just end up running past most trash mobs on your way to the quest or camp you're trying to get to, since you only have a limited quantity of potions.

 

The trash mobs become even more tedious when you outlevel a zone even slightly (which is way to easy to do if you do even a modicum of the side quests) then you aren't even granted any experience to maybe help you actually crush the parts of the game where you're locked out of camps.



#29
VilniusNastavnik

VilniusNastavnik
  • Members
  • 823 messages

I spent close to what.. 30 hours in the hinterlands, cleared it all out then moved onto the storm coast.. cleared that out and kept going until all the maps were complete before returning to redcliff to do the mages or the templars questline. I mostly clear out each area due to not wanting to come back over leveled early on and be under leveled later on since all the maps were unlocked when I was at a low level.

The enemies is rather interesting though.. clear out a zone, the enemies return less though in numbers, clear them out again and after bout 3 times they stop spawning for a while at least. The animals spawn in greater numbers.. kill the prey species and the bear numbers decline, kill the bears and the prey species numbers increase, prey species increases and  after a while the bear species increases due to the abundance of food. Kill everything, and the area will be empty for a bit whilst the animals repopulate the area.

I am now about 60 hours into the game and still running around the exalted plains. Mind you I really only have 4 maps to clear out, emerald graves, emprise du lion, hissing wastes and exalted plains before I go hunt the last 6 scalies.


  • Draninus aime ceci

#30
Jackal19851111

Jackal19851111
  • Members
  • 1 707 messages

Put it this way, I rated the game a 5 until I left the Hinterlands. You need to leave the hinterlands. Leave it now!!!!



#31
Umbar

Umbar
  • Members
  • 235 messages

I'm not where the PC is, but I am finding the Hinterlands and the Storm Coast kind of boring. Beautiful, but boring. And I've been grinding to fit the recommended levels for the story quests. When I unlocked the story quest after Redcliffe, the recommended levels were 8-11. I'd just reached 8. So I proceeded to grind my way to 9. But I'm way too bored to grind my way to 10 and I think I'll just try my luck with the story.


  • DragonKill83 aime ceci

#32
Draninus

Draninus
  • Members
  • 94 messages

We´ll see. I have yet to venture to new areas that is true. I was under the impression that you need to level up before advancing though. So far I am not impressed of the game. Graphics look good, the swamp and carta tunnels especially.

Good thing my pc is top notch too. No crashes or anything thank the Old Gods. 

 

It doesn't sound like you've explored much of the game, honestly.  While I do agree with you about certain aspects of the combat, particularly the extreme lack of granular party control via combat tactics, I would maybe do a bit more exploring, advance the story, etc before making an overall judgement on the game.  That's just my personal opinion.  I'm still really enjoying myself after 50+ hours of playtime despite my complaints and only having explored less than half of the available areas.



#33
SwobyJ

SwobyJ
  • Members
  • 7 370 messages

Man, all this stuff I'm hearing just makes me want the game more.

 

What you call grinding may end up being perfect for me. I aim for map completion, and even if Hinterlands content is relatively mundane, I'm very sure it'll have bits that intrigue me (from what I've seen and read of the region).


  • JeffZero et Sartoz aiment ceci

#34
DragonKill83

DragonKill83
  • Members
  • 114 messages

Oh, there's plenty to explore.  Plenty of difficult areas, too.  Like the

Spoiler
.  Lots of hidden treasure chests.  One thing that I hope I find in the game at some point or other is the cleverly hidden doorway or path that you don't see until you juuuust happen to slow down enough that it catches your eye. :P



#35
Sartoz

Sartoz
  • Members
  • 4 502 messages

  My Hinterlands is pretty Combat barren now, so long as I don't get too close to a bear.

LOL! good one.



#36
Sartoz

Sartoz
  • Members
  • 4 502 messages

Well, found a way to farm XP while AFK. :)



#37
In Exile

In Exile
  • Members
  • 28 738 messages

The idea that it's somehow OK for the Hinterlands to have **** content on the assumption that players won't do it at all is missing the point entirely. First, this is an RPG, which is precisely the sort of game that breeds OCD-level no-stone unturned styles of play. Second, it amounts to say "yeah, the content is terrible - just skip it!" which is also a problem for the game, because it acknowledges that the content is no good. 


  • sporkmunster, Sidney, Icy Magebane et 3 autres aiment ceci

#38
Guest_Master Lavellan_*

Guest_Master Lavellan_*
  • Guests

Devs said they want to make the game Bethesda way,but Bethesda games do not respawn enemies one minute after you dealt with them,that is what Ubisoft do.

In Bethesda games,you need to find out interesting stuff on your own,instead of letting the map point out for you and force you to do things.And this is also what Ubisoft do.


It should just be the BioWare way.

#39
Xiolyrr Zoharei

Xiolyrr Zoharei
  • Members
  • 128 messages

It's not so much the grinding, but the inventory system that makes this game a drag for me. An 'auto-equip' button would be nice when crafting, shopping, looting and modifying gear. Also, we should be able to salvage gear in single player the same way we can in multiplayer, instead of merely destroying unneeded items.

 

Having to switch between so many inventory screens to manage weapons and armor definitely becomes a chore 20 hours in. A better set up would be if we could just select a party member and see every category of available gear for that member on the same screen. The way it is now, scrolling past items that are unusable for whatever character you select takes away from the immersion.


  • DarthGizka et DragonKill83 aiment ceci

#40
BroBear Berbil

BroBear Berbil
  • Members
  • 1 512 messages

Man, all this stuff I'm hearing just makes me want the game more.

 

What you call grinding may end up being perfect for me. I aim for map completion, and even if Hinterlands content is relatively mundane, I'm very sure it'll have bits that intrigue me (from what I've seen and read of the region).

 

It's a huge game with a lot of content to sink your teeth into. I think some people just don't like having that much to do in a single-player game. It makes me think of Kingdoms of Amalur, and I think that's ultimately why that game was received poorly.

 

Personally, I love all the side stuff.


  • Razyx et SwobyJ aiment ceci

#41
Ungven

Ungven
  • Members
  • 19 messages

I do not agree with the general complaints. All you need to do in hinterlands is to talk to the two NPCs (one more is optional). Everything else that you are doing there, you doing by your own choice. The game offers freedom of action. Taking it as a forcing to something, to put it likely, is hypocritically



#42
Uccio

Uccio
  • Members
  • 4 696 messages

It´s not also that to advance in the game you need to grind levels. The combat is also as boring as it gets. The eight slot limit keeps you spamming the same spells over and over and over and over and over again. Along with the companions No pause to play, no auto attack. If you pause the game and switch character the game automatically removes pause. Whats up with that?

I can´t even play any other character than mage because I really don´t want to chase after those boring enemies and whack the crap out of them with the mage imitating abilities. I just don´t have the heart for it, poor mouse. And I couldn´t since the combat is such a carnival of fireworks. I need orienteering skills to find anyone in there.



#43
rpgfan321

rpgfan321
  • Members
  • 1 311 messages

The Hinterland could have been smaller. 


  • Icy Magebane aime ceci

#44
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

The Hinterland could have been smaller. 

I'd say that for a few other areas as well, but this is definitely how I felt.



#45
Farangbaa

Farangbaa
  • Members
  • 6 757 messages
Don't you love people? Mostly they complain there isn't enough to do. Now they've completely filled the game with things to do and people complain there's too much to do.

:(
  • BroBear Berbil, SwobyJ et Xiolyrr Zoharei aiment ceci

#46
Coyote X Starrk

Coyote X Starrk
  • Members
  • 318 messages

Could not possibly disagree more 70+ hours between a Rogue and a Mage and I am not even remotely starting to feel bored. Nor have I felt at any time that I am "Grinding" my way through the game. 

 

Everyone is entitled to their opinion I guess. 


  • Xiolyrr Zoharei aime ceci

#47
Darkly Tranquil

Darkly Tranquil
  • Members
  • 2 095 messages

Don't you love people? Mostly they complain there isn't enough to do. Now they've completely filled the game with things to do and people complain there's too much to do.

:(

 

People aren't complaining about there being too much to do, they are complaining that the things they can do are mostly tedious and/or irrelevant to the main plot.


  • Theesit, Icy Magebane, Uccio et 1 autre aiment ceci

#48
gay_wardens

gay_wardens
  • Banned
  • 666 messages

But now i think the story gets well on the way after _______________________

 

Thanks for the spoiler bud. Reported.



#49
Uccio

Uccio
  • Members
  • 4 696 messages

Don't you love people? Mostly they complain there isn't enough to do. Now they've completely filled the game with things to do and people complain there's too much to do.

:(

 

What Darkly Tranguil said. It´s not that you got things to do but how it is done. Repeating over and over again the same combat while picking the same items and herbs tends to become boring. And in so large numbers. Not for everyone obviously, but for me it does. I don´t know, maybe side quest with actual small plots and cutscenes for themselves would bring more content? 

I also feel like the action pumping combat is kind of disconnected from the main game cut scenes, like there are two different games rolling at the same time. If that makes any sense.

 

I sincerely hope devs didn´t mean that the maximum game time, 80 - 150h or something like that means you need to grind to get there and the main story remains somewhere around 20h. I´m starting to get that feeling.



#50
Sidney

Sidney
  • Members
  • 5 032 messages

The idea that it's somehow OK for the Hinterlands to have **** content on the assumption that players won't do it at all is missing the point entirely. First, this is an RPG, which is precisely the sort of game that breeds OCD-level no-stone unturned styles of play. Second, it amounts to say "yeah, the content is terrible - just skip it!" which is also a problem for the game, because it acknowledges that the content is no good.


The hinterlands is a bad design. They drop you into a starting area that is large, mostly dull and then don't expect the player base they have which is loaded with OCD and AR mentalities who have been trained to clear the black and check off quests to just ignore all those markers?

They should have dropped you into a smaller area with a few quests (Lothering) you could do with your party because Haven doesn't "teach" you that. After that you should have been driven to VR and then let the world open up. So much of the bad reaction is that people won't move into the plot and also the longer you stay in the Hinterlands you also aren't getting new companions. You listen to the commentary on something like Portal and realize that the devs do a lot of work to help you learn the game and move you through the game without making it obvious.
  • Icy Magebane, TX-Toast et DarthGizka aiment ceci