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Grinding. Endless grinding.


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#76
Dubya75

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I started this thread after 15 hours in the game. Bored out of my wits I did several characters after that first  attempt of game play, for a change for something interesting but could not go to Hinterlands for the gawd awful grinding.

I mean the endless repetitive combat which keeps coming back again and again and again and again and so forth. Kill the monsters/baddies and they just keep respawning again and again and again and.. right into your face. ok, you get my point.

No to mention the pc controls being utterly bad. I´ve spanked my mouse so hard that animal protection officers called. And where the heck is auto attack? It feels like my pc version is just a bad console copy. The rpg elements are gone from the character leveling. Just slapping some skills and trying to upgrage items. So I pick flowers and collect rocks to my miniature backpack while I kill stuff.  

 

This is the first time I have actually become bored of Dragon Age game in my first playthough. I don´t know if it is the obvious Skyrim rip off or something else (didn´t finish Skyrim either) or what but the game feels soo booooring. I have no connection to the story nor the characters. I just run around killing everything and listen the occasional party banter, which I can´t even participate. Nice.

 

Maybe I am too much of a story driven player. I don´t know. I do enjoy certain amount of freedom but to achieve enough levels to advance in the game is just way too boring. I can´t play the game another time with the awful grinding.

 

Anyone else have similar feelings or am I alone in this?

 

So you're a story driven player and......you are bored with DAI? That is hilarious! Because this game is VERY story driven!

 

You've hardly scratched the surface. But if exploring awesome environments and finding a host of side quests is not your thing (as it is in the start of the game) then perhaps this is not the game for you.

Shame however, because it gets REALLY good!



#77
abearzi

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So you're a story driven player and......you are bored with DAI? That is hilarious! Because this game is VERY story driven!

 

You've hardly scratched the surface. But if exploring awesome environments and finding a host of side quests is not your thing (as it is in the start of the game) then perhaps this is not the game for you.

Shame however, because it gets REALLY good!

 

Having a story and having a compelling story are different things. And while the DAI story isn't bad, its also not blowing any doors down. The whole "chosen one" thing just gets ramped up further and further as the main quest progresses, and its not that exciting anyway. Since each zone can conceivably be done in any order, it often feels very disjointed, as despite just destroying the Venatori at every turn in every corner of the map, they are still a massive threat at the end. It makes the interim lack any weight. 

 

In DAO, each zone was its own contained story arc, with heroes and villains which where independent of one another. The circle had its blood mages and demons, Orzammar had the darkspawn and crazy paragons, etc. This allowed each zone to have more local impact, before building up to the Landsmeet and Archdemon showdown at the end. In each section the Warden made a marked impact. In DAI, so much of it just feels like 'kill more venatori, but it doesn't actually impact the latter stages of the game." 

 

The side quests are also largely unvoiced. Many of them are acquired and completed without ever a spoken line of dialogue. You find a note on a corpse, in a bear, or whatever, and having to read each side quest advancement breaks the flow of the game. Even if listening to the dialogue of the exact same text would take longer, it would be more immersive and break flow less, and would create a connection to the task being completed. Borderlands 1 was a good example of this; most of the quests had quite a lot of funny lines, but ****** no one was going to stop and read that ****. I got **** to do, lunatics to shoot! That is unfortunately how side-questing in DAI feels much of the time. Particularly since there are so many "activities" which are fetch-quest in the first place (I'm looking at you shard collections). It just burns you out of caring to read all the little notes that you get. 

 

Sure, the story might be there, but so much of the game just makes you lose interest.


  • ExFalsoQuodlibet, Uccio, Darkly Tranquil et 3 autres aiment ceci

#78
Dominus

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You've hardly scratched the surface. But if exploring awesome environments and finding a host of side quests is not your thing (as it is in the start of the game) then perhaps this is not the game for you. Shame however, because it gets REALLY good!

DomApproves_zpsea34069e.png
The Main Quest is fantastic, and it'd be a pity to miss out. My first impressions of the game were less than impressive since a lot of the early sections are very light on roleplaying, focused more on Combat/Exploration/etc. The later Side Quests get more meat-y and worthwhile: Factions, Companion Quests, etc.

Also as mentioned before, get out of the hinterlands. :P

#79
Googleness

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BG1 definitely had some aimless-feeling wandering around, but even in aimless non-main-quest areas the side quests were expontentially better. In BG1, when you find a chicken, he talks, and is the apprentice of an wizard who you need to take him to to get the spell reversed. In DA:I, when you find a chicken, you need to kill 100 of them, scattered all around 2-3 different maps, to feed a village and get that amazing +1 power reward you'd been hoping for all along and a "thanks, these chickens will help us immensely!" 

 

Damn...

Now I'll have to eat every phucking chicken in this game!



#80
bharbir

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We need new game plus feature

 

finish game once, then next time you play, you shouldn't have to redo any of the boring generic sidequests/fetchquests that you have already completed

 

e.g. camps, shards, landmarks, exploration, codex's, etc



#81
Jlcebrian

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I, for one, enjoy the open world aspect of the game. I have a great time just discovering places and looking at the awesome vistas. Perhaps the fetchquests and collectibles are there to give you some incentive just to go out and explore the vast world. If those weren't there that would feel somewhat pointless.

 

In any case, the game does a bad job differentiating between interesting quests and filler content. Most of the stuff is completely optional, and in fact you'll seriously overlevel the main quest if you are a completionist, but it just isn't very clear which ones of the hundreds of the sidequests in my journal are the important ones. 



#82
Kavain

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This game feels like Dragon Age in a Skyrim custome. And it shows -- an endless grindfest of crafting, gathering, more crafting, more gathering. C'mon! That's a sorry excuse for gameplay! Baldur's Gate and Dragon Age Origins was perfectly fine without it. Gathering shards? For what purpose would I do that? What the hell!



#83
Mapleswitch

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The shards are for a dungeon in the desert level.



#84
Joe-Poe

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I feel the same OP.....It wouldn't be so bad if the leveling wasn't so damn slow and having to kill time while my people complete their missions.



#85
BlackCat

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I'm enjoying the game a lot more after Skyhold. And there are a lot of things I think they did right. But this game desperately needs more relevant story-based side quests. Not filler fetch quests. They created huge, beautiful areas but filled them with mostly irrelevant objectives. For the companion and advisor side quests I was expecting something akin to ME 2. But most of them consist of 'go find/collect this for so-and-so'. I haven't even finished the game and am already hoping for dlc that will add depth to it.

Idk, but Skyrim felt more immersive to me, the world looked more realistic and seemed more alive. The side quests didn't feel as mundane. I guess part of it is that Dragon Age games are more story and character driven, so I expect more.

#86
ExFalsoQuodlibet

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I'm enjoying the game a lot more after Skyhold. And there are a lot of things I think they did right. But this game desperately needs more relevant story-based side quests. Not filler fetch quests. They created huge, beautiful areas but filled them with mostly irrelevant objectives. For the companion and advisor side quests I was expecting something akin to ME 2. But most of them consist of 'go find/collect this for so-and-so'. I haven't even finished the game and am already hoping for dlc that will add depth to it.

 

You hit the nail on the head here, though I'd say just "interesting side quests" in general. You could have gotten the best content from all three desert areas (Forbidden Oasis/Western Approach/Hissing Wastes) -combined- into one map the size of the Hissing Wastes.



#87
Sidney

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I think in areas like Emerald Graves, Crestwood, Hissing Wastes there are some good story things going yes. Yes there are always the stupid shards and frankly closing the rifts has gotten to be a mundane chore as well but really once I got out of Hinterlands and Storm Coast the narrative side of the game got a whole lot stronger.

#88
Renmiri1

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This game feels like Dragon Age in a Skyrim custome. And it shows -- an endless grindfest of crafting, gathering, more crafting, more gathering. C'mon! That's a sorry excuse for gameplay! Baldur's Gate and Dragon Age Origins was perfectly fine without it. Gathering shards? For what purpose would I do that? What the hell!

Dragon Age + Skyrim + Rift



#89
Daishar Vneef

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Agreed.. soo much elfroot to gather

You know you can purchase elfroot for just 20 silver each, right? From the merchant in the Hinterlands at crossroads. 



#90
Renmiri1

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You know you can purchase elfroot for just 20 silver each, right? From the merchant in the Hinterlands at crossroads. 

You are a life saviour!!!!