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The game lacks armor variety.


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58 réponses à ce sujet

#51
King Dragonlord

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Using a reason response = being on the PR team?

 

Good to know  :rolleyes:

 

That wasn't directed at you. That was directed at EA. EA=Satan was my only joke. And now that I think of it, I was kind of just doing a "me too" joke of the other guy's joke.

 

I'm not proud of myself right now. 



#52
AresKeith

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That wasn't directed at you. That was directed at EA. EA=Satan was my only joke. And now that I think of it, I was kind of just doing a "me too" joke of the other guy's joke.

 

I'm not proud of myself right now. 

 

Ah ok



#53
Nadijeh

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Basically, everything thats in multi-player should of been in single-player at the start. How ridiculous is it to not have a variety for our actual characters that matter in the grand scheme of the series, AKA our inquisitors. With how many schematic's there actually are, and how they basically NEVER vary in appearance (always the same old boring looks from the start of the game)...Such a missed opportunity.


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#54
ardarn

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Not sure if it was mentioned earlier but if you create your own armour the Snoufleur skin set as main material it REMOVES CLASS restriction.

My mage is wearing a warden scout armour:)
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#55
10K

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Not sure if it was mentioned earlier but if you create your own armour the Snoufleur skin set as main material it REMOVES CLASS restriction.

My mage is wearing a warden scout armour:)

Thanks for the info!! It seems rare materials (tier 3) do in fact change the restrictions. 



#56
hafiznero

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yes we need assassin armor



#57
prosthetic soul

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Using a reason response = being on the PR team?

 

Good to know  :rolleyes:

Except, that wasn't a reasonable response at all. 



#58
Dreez

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Ok good I'm not crazy. I thought i was just seeing things. For warriors the armor looks good. But the mages have a trench coat. No robes. Please change that.

 

An RPG where the mages doesn't have robes or cloaks = fail fail fail.

 

Anothe reaon NOT to buy this game, and they keep coming.  Biowares idiot devs saved me another 80$.



#59
Paul E Dangerously

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Multiplayer armour = one mesh to make, for one race/gender combination associated with the class.
Single player armour = 4-8 meshes per appearance, depending on amount of races it'll work for, multiplied by 2 genders. While models can be to some extent reused/modified, a number of them weren't and look very different on each race.

Or to put it differently, as far as the invested work goes the entire MP cast equals 2-3 single player armour sets.

pretty simple math, really.

 

Except Bioware has shown they're fully willing to lock 70% of the armors behind a race wall in SP. Orlesian Army, Grey Warden, Templar, and the plethora of Human-only armors would love to say hello here.


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