I don't mind it too much (usually) ... but for the love of everything, let me point on a resource and the characters walks over and picks it up. Why do I have to walk all the way over there myself and wait for the cursor to change to be able to loot something?
Every epic AAA RPG has these stupid things you have to do. It was the same in Mass Effect 3 .. having to run around doing errands for people to get the War score up. I think they are meant as a time sink.
I just wish they would cut down on the meaningless errands and make them into fewer but longer (and more story-driven) side quests. Why am I hunting 10 rams and looking for blankets in caves? ... it seems sometimes that I basically have to do everything. Why am I not just securing the area so someone else can go look for supplies.
At least I don't have to chop down trees all the time and bring it back to camp so they can have cooking fires and build siege engines (or at least I hope I don't have to ... having only played a few hours so far).





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