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Am I misunderstanding Reaver's Ring of Pain or is it bugged?


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13 réponses à ce sujet

#1
Zared88

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"...your own attacks hit harder." "Damage bonus: 1% for each 1% missing health"

 

Doesn't that mean my warrior should be hitting for 90% more damage at 10% health when I'm in the ring? Yet I'm doing the same damage at 10% health as I'm doing at 100%. The only thing that's increasing in damage is the DoT.



#2
l3loodpimp

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Ring of Pain damage from life modification do not change your actual damage, but only the damage from Ring of Pain (Otherwise, Reaver would be totally broken, even more than mages):

Ring of Pain
  • Sustained
  • 10 stamina
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
  • Spirit Damage: 15% weapons damage per second
  • Damage Bonus: 1% for every 1% of missing health

 

The spell you're actually talking about is Blood Frenzy:

Blood Frenzy
  • Passive
  • Unlocks 3 Strength
  • Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.
  • Damage Bonus: +5% per 10% missing health


#3
Zared88

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...(Otherwise, Reaver would be totally broken, even more than mages)

Yeah, I thought it sounded very OP, just wanted to make sure. Thanks.



#4
l3loodpimp

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Trust me, compare to Mages and Rogue, warrior need a serious buff. AFAIK they are only used as tank/buff bot for the party no less :/.



#5
GuyNice

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Trust me, compare to Mages and Rogue, warrior need a serious buff. AFAIK they are only used as tank/buff bot for the party no less :/.

As a level 21 2-hand Reaver playing on Nightmare, I can safely refute this claim. My warrior does amazing damage, while tanking (using Bull Rush/Combat Roll to avoid hard hitting attacks) and buffing the party immensely. I tend to favor taking 2 mages for CC, Damage and Barrier support as well as an Archer (Cole, Varric or Sera are all good in their own way), but bringing another W&S Warrior works very well too. Here is my ability setup:

 

1. Dragon Rage

2. Devour

3. Aura of Pain

4. War Cry

5. Bull Rush

6. Combat Roll

7. Horn of Valor

8. Rampage

 

As long as you maintain good gear via crafting (Hidden Blades procs for damage, Guard on hit and high armor for mitigation), you can handle anything the game throws at your with relative ease. Sure, it's not completely OP like KE and requires a full party, but it's an amazing spec in its own right.



#6
l3loodpimp

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Damage wise, a naked rogue with Tier 3 bow can still out dps the warrior. Tree word: Improved Flask of fire

 

Every 20 sec it allow the rogue the ability to spam any ability without any cost nor cooldown, I would just let you imagine and try the different combo you can get out of it, and hope BW will fix it soon.



#7
Adhin

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Ehh, and Reaver can spam Dragon-Rage with out any cooldown, ever. It's a 3-chain combo on repeat like base attack, but its 3rd chain is a double hit. When you start throwing out thousands as what amounts to your auto-attack your not really hurtin' for damage. Not to mention you do that to everything in a 180% arch in front of you. There might be other builds that can eek out more burst DPS, but to think the warrior/reaver combo is lacking is just being blind.

 

-edit-

Well I guess if your using Ring of Pain with it, you have to stop to auto-attack for stamina. Man if there was a stamina on hit fade-touched item... yeah. That'd be broken though, why they don't let us get stamina per hit with Dragon-Rage. I just spam it till the HP's a it low then I Ring of Pain + Devour combo, and go right back to clawing away.

 

Anyone know if Devour's heal is effected by %heal items? And I swears its description is misleading. Says 20% missing HP (well that's what it means, I think, way its shown is odd). Bonus of 40% missing with Ring of Pain. Should be 60% of missing right? Seems like it actually 40%, like it's not added but just replaces the base bonus. Wonder if that's a bug of just more bad wording.



#8
Magma_Axis

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Trust me, compare to Mages and Rogue, warrior need a serious buff. AFAIK they are only used as tank/buff bot for the party no less :/.


If you play s&s warrior, you will be a tank. If you want dps, play 2H Reaver or other class

#9
zeypher

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Ehh, and Reaver can spam Dragon-Rage with out any cooldown, ever. It's a 3-chain combo on repeat like base attack, but its 3rd chain is a double hit. When you start throwing out thousands as what amounts to your auto-attack your not really hurtin' for damage. Not to mention you do that to everything in a 180% arch in front of you. There might be other builds that can eek out more burst DPS, but to think the warrior/reaver combo is lacking is just being blind.

 

-edit-

Well I guess if your using Ring of Pain with it, you have to stop to auto-attack for stamina. Man if there was a stamina on hit fade-touched item... yeah. That'd be broken though, why they don't let us get stamina per hit with Dragon-Rage. I just spam it till the HP's a it low then I Ring of Pain + Devour combo, and go right back to clawing away.

 

Anyone know if Devour's heal is effected by %heal items? And I swears its description is misleading. Says 20% missing HP (well that's what it means, I think, way its shown is odd). Bonus of 40% missing with Ring of Pain. Should be 60% of missing right? Seems like it actually 40%, like it's not added but just replaces the base bonus. Wonder if that's a bug of just more bad wording.

I knew it, devours heal seemed dodgy from the start. So just 20% more boost while ring of pain thats kinda weak. Btw devour also does 2 hits.



#10
Adhin

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Yeah I noticed the double hit, that it fails to state. You hit on the punch, and hit on the pull out. I think you only heal on the pull out portion. Would be nice if it going to be lying to us about the 60% that it would at least do the 40% twice as a bonus lol. Really hoping bonus healing % works with it, if it does that could make up a lot of the difference of the failed description.



#11
zeypher

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I think bonus heal works but honestly devour is a ****** of a skill to actually test. 



#12
zeypher

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Regarding guard i just master worked my sword and armour for 10% boosts, for guard generation charging bull and unbowed work just fine. Also unbowed does not cost any stamina at all so its excellent.



#13
Soulinet

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Ring of Pain damage from life modification do not change your actual damage, but only the damage from Ring of Pain (Otherwise, Reaver would be totally broken, even more than mages):

Ring of Pain
  • Sustained
  • 10 stamina
You mark part of the battlefield as yours. Enemies inside the ring take spirit damage while your own attacks hit harder, The more you are hurt, the stronger both effects are.
  • Spirit Damage: 15% weapons damage per second
  • Damage Bonus: 1% for every 1% of missing health

 

The spell you're actually talking about is Blood Frenzy:

Blood Frenzy
  • Passive
  • Unlocks 3 Strength
  • Requires: Ring of Pain
They thought you'd get weaker once they wounded you. They were wrong.
  • Damage Bonus: +5% per 10% missing health

 

The wording on Ring of Pain is misleading though. "The more you are hurt, the stronger both effects are." This implies that your own attacks should also get stronger as you lose more health.



#14
Basheda

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If you play s&s warrior, you will be a tank. If you want dps, play 2H Reaver or other class

 

I'm done with my first complete run and testest some specs after this. Cassandra as 2H templar is also an killing machine. The Wrath of Heaven + Spell Purge Combo kill any stunable nightmare npc instantly if you have good gear. My tests are done at Lvl24 and this combos hits for 12-13k with Sulevin Blade. Trash fights are Horn of Valor -> Warcry -> Wrath -> Spellpurge -> everything in melee range is dead. My Cassandra use an +50 stamina neck which give her 150 stamina pool.

 

 

Longer fights with sustained dps are not that good but also not bad.