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Who would agree that Knight Enchanter is broken-OP?


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#76
Arijharn

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What is wrong with wanting to play a spec for roleplaying reasons & not have a braindead playstyle? Also to the void with this whole "well don't pick the OP stuff" why gimp ourselves? For some of us KE is the ONLY mage spec we would touch. I hate ranged combat and prefer to be up close but I want strategy not spam one ability all day while I'm hardly paying attention to the screen.

Some people want want optimal efficiency in combat but still want a challenge. Please remember that some of us got into Dragon Age because we were promised challenging & strategical combat. I may go literally crazy about the Iron Bull but I wanted DAI because I wanted a challenge.

You know... you've got other mage like abilities too right? You don't actually have to stand there and spam Spirit Blade all day.

 

In fact, you probably shouldn't anyway since it's incredibly mana inefficient, even with the talent that lets you regain mana if you're close. And you attack and move forward so very slightly that you don't get to gain bonus from mana regeneration for standing still that I think is in the frost tree either.



#77
OldSwede

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I do not have the game yet, but it sure sounds like KE is Overpowered (and feels like, after seeing a youtube single mage vs dragon on Hard)

 

...and that's why it would be just perfect for me :wub: (since I had concerns about all the combat talk, and I do not care for fighting that very much----and yes, yes, I am a 49 y/o woman, but my older sister likes combat...so well LOL anyway, just my humble opinion)



#78
Arijharn

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I find that I melt dragons a lot quicker using Reaver than KE.

I think the only dragon that you melt as a KE is the one on Storm Coast, and that's because the dragon has spirit vulnerability. When Fade cloak detonates for like 5k non crit then he's going to go down super duper quick.



#79
ZerioctheTank

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You know... you've got other mage like abilities too right? You don't actually have to stand there and spam Spirit Blade all day.

In fact, you probably shouldn't anyway since it's incredibly mana inefficient, even with the talent that lets you regain mana if you're close. And you attack and move forward so very slightly that you don't get to gain bonus from mana regeneration for standing still that I think is in the frost tree either.


Why use the other abilities when all I have to do is spam spirit blade for quick easy damage and barrier? Also there is thw combat clarity passive for mana regen. Until I started falling asleep at the computer Vivienne had little problem keeping herself up and running.

#80
revan017

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Don't ruin everyone else's fun because your looking for some kind of ridiculous hardcore cred in a single player game. 

 

QFT. This is the best thing I've read in this thread. Some people are just no fun.


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#81
droitdivin

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I agree that it is very powerfull, but if you think it fucks up the game: don't play it? :P Don't quite see the problem. 



#82
TheRealJayDee

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A: "Gameplay with class XY isn't fun for me. All I do is use one ability."

 

B: "Use other abilities."

 

A: "Why would I?"

 

Me:  :huh:


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#83
n7stormrunner

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A: "Gameplay with class XY isn't fun for me. All I do is use one ability."

 

B: "Use other abilities."

 

A: "Why would I?"

 

Me:  :huh:

 

 

it's always amusing when people screw up their own fun.  :P

 

it gets really funny in mmo with anything more then an casual leveling time. you tell them chill out and just do what they enjoy and they rage about how it's impossible never mind your living poof it is. 



#84
Jackums

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It's a single-player game. If you don't like it, don't use it. Stop whining.



#85
Kirabi

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I don't see what the issue is

 

1.KE is melee mage designed to be survivable in the front lines.

2.Since it is not wearing Heavy armor that survivability comes from spells

 

I am fairly certain the people who cried about Arcane warriors are now crying about KE and they have themselves to thank for them KE. If this was PvP game how would you stop a KE you would dispel it to death.Now the AI isn't smart enough to constantly do that and don't think encounters were designed in mind for stop KE specifically.It is not that class imbalanced so much the game does not punish KE playstyle as much as it should.And the game will never because people keep complaining about OP instead seeing the big picture, In encounter that had lot of things that could dispel,drain mana,disrupt,how hard would be for KE.You guys never let the designer go back to table with class design in tact so they could put more of things in the game to deal with unique classes they made.

 

I love the play style of KE,Fade step in freeze stuff,Winter grasp,Spirit blade,Fade cloak or fade step out of danger. Constantly moving jump into thick off the enemy as mage. Warrior/Badass/Jedi Mage that play-style should be protected at all cost regardless of the min/max guys who figure out how to make Spirit Blade as effective as possible,put on the best light armor possible,figure which abilities from other tree help KE the most and go out and solo dragons.You know what is boring for me standing stuck place as mage and going pew pew pew rotating through your spells.

 

Note I am not saying something not need to happen but the words "OP" suggest large scale changes which possibly will change how class plays or the intent of the class.The intent of this class needs to stay in check a survivable front line mage with the magic sword.Yes melee mage has start to become a thing in these game but are pretty unique Arcane Warrior was a Mage in plate armor, I played Herald of Xolti in AoC that was Burst damage Mage that get taken over by a Fire God,KE is front line mage based on magic protection. The point is fire,Ice,lighting mage play almost the same from game to game.KE is unique playing style which far different from the other mages in the game or even melee mages in other games.

 

I am tired of losing signature lore inspired classes instead unique Blood Mage we got a generic horror corpse bomb Necro. Instead of my Arcane Mage in plate armor(always best looking armors) I get KE which something different.We should be protecting unique playing style at all cost even if they are "OP" because if you have not notice they get taken out of the game instead balanced.I don't care what anybody says the game is not better off not having healing,Blood Mages,Arcane Mages,Bards,etc.This is a single player game you are looking for a challenge don't be KE and don't use Viv. 


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#86
Arijharn

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Why use the other abilities when all I have to do is spam spirit blade for quick easy damage and barrier? Also there is thw combat clarity passive for mana regen. Until I started falling asleep at the computer Vivienne had little problem keeping herself up and running.

 

As far as I know there are two combat regen abilities: There's the KE one which kicks in if you're close to the target and there's one which activates if you stand still. Either only one can be active at any one time, or swinging your lightsaber doesn't actually count as 'standing still.'

 

Spamming Spirit Blade will make you go oom pretty quickly, especially when coupled with Disruption and Fade Cloak. Unless you have a crazy amount of cheaper mana abilities or something (I'm sitting at 8.5 or something close to that due to killing all those dragons and being as much of a completionist as I can manage without trying to find all those treasure chests behind waterfalls on those maps at least). If you want to just spam Spirit Blade then that's your problem, not one with the class imo, I would actually argue that you probably haven't l2p if I was being snide because a lot of mobs seem to have either fire or cold vulnerabilities or resistances, whereas only a startingly few has spirit vulnerabilities, so spamming it isn't very efficient, and honestly I don't think a KE's is a damage dealing powerhouse until you get later in the game, and even then I have doubts. I feel a 2h warrior would have greater damage than a KE for starters, and definitely a rogue.

 

And the moaning about perma KE barrier I feel is no real different from warriors who manage to gain perma guard anyway, whether through the 2h reposte or whatever its called or shield guard talents.


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#87
Laughing_Man

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Lore-wise, specialized mages *should* be over powered.

KE is a magical front line warrior, of course he is going to be tougher and better at his job than a warrior *without* magic.

 

Just like necromancer is strong with health regen and raising spirits.

 

In any case, I used KE without disruption field, and while it felt rather strong on normal / hard, I got knocked back / down quite a lot.

So here is your solution, don't use disruption field.



#88
Arijharn

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I was actually quite surprised on how much Disruption field actually worked. The description says that things larger than the field wont get slowed down, but in my playthrough it actually affected everything (I was on Normal though). Dragons as well, as long as it affects one limb at least. It affected Cory as well until he teleports all over the place.



#89
Tevinter Soldier

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My problem is that its overshadowing the other specs necromancer just looks "good" on paper but in practice its pretty bad and rift mage just feels like the poor man's choice. If they are going to make one spec uberly powerful it should of been done with with rest of them. 

 

At least with warrior you got 3 really good choices to pick from with mage its just meh I normally play mages in dragon age and rpg games but this is the first time I think I am going to re roll since its simply not fun. 

 

really? and you think AW wasn't OP'd to all hell?

 

Like it or not bioware is catering to the people who loved AW, did you use it? did you like it? based on this i can't see how you possibly could because all you used was Shimmering Shield, Fade Shroud and occasional fire off one or two big spells from another class. then if you desperately got into trouble you threw on combat magic which was just a damage booster.

 

but overall it was shield, shroud and auto attack. thats it, thats the class, it wasn't in depth or extensive it.

compare it to K.E

Barrier, fade step and the attack. It functions almost exactly the same.

It's back we who wanted it back are happy! let us enjoy it. 

 

I get that you don't like the other mage classes and that's an argument to IMPROVE those classes not nerf KE. Let's say they nerf it. Would it make necromancy any less of a rubbish support class?

 

no the issues with necromancy are apparent and they won't disappear by Nerfing KE. so far Rift mage, archer, sword and board warrior and KE are all ten times better than necromancy.

 

I don't understand the point of nerfing other classes just because Necro is an underwhelming spec. At christmas if your sibling's toy was crap did you dad scratch your road rash disk so comparatively your brother or sisters toy wasn't so ****?



#90
Bigdoser

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Lore-wise, specialized mages *should* be over powered.

KE is a magical front line warrior, of course he is going to be tougher and better at his job than a warrior *without* magic.

 

Just like necromancer is strong with health regen and raising spirits.

 

In any case, I used KE without disruption field, and while it felt rather strong on normal / hard, I got knocked back / down quite a lot.

So here is your solution, don't use disruption field.

Problem is necromancer sucks and is only good on paper and rift mage is far from overpowered. KE is the only overpowered one, that is my problem and bioware should look at improving both specs. 

 

How could they make KE so strong yet necromancer and rift mage is no where near KE in terms of how strong it is?



#91
Arijharn

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I think AW as OP to all Hell, but given the inclusion of perma-guard and perma-shield makes for a remarkable level playing field.

 

Respective power levels between the different specialisations is another thing altogether though, but given that I do not even think you can respec out of Advanced Classes, a true representative comparison would be exceedingly difficult if not impossible to make unless one would argue that a Necromancer requires combo bombing or something to really pay off. Rift Mage does seem a bit boring though.



#92
Rasande

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It's completely broken and it bums me out, i was really looking forward to playing one since i'll play a melee mage any chance i get since it's my favorite archtype.

But it just breaks the game, even nightmare becomes so easy i don't haveto pause or use tactics, hell, i don't need a party anymore since i can just solo everything.

I might aswell turn down the difficulty to casual or use cheats.

 

I keep trying to come up with a build that dosen't break the game but the only thing i can do to make it close to playable is not pick fadeshield, and then i can barely melee at all.

It's such a shame the game isn't mod-friendly so i could just reduce the barrier gain from fadeshield myself and acually enjoy the class i wanto play. But the way it is now, having barrier on your bar is just overkill since it's so easy to get full barrier from just dealing damage.


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#93
LenaMarie

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You don't need to use pause with any class. The game itself is easy to begin with, so whining about one class is silly and self entitled. Really DAO might have been tactical but after ME2 bio ware games all stopped being tactical, it's better to accept it sooner than later and save on the disappointment.

#94
helpthisguyplease

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Nope all advance classes are way stronger for example a reaver makes you hit like a rogue, a champion makes your defense well unbreakable a asassin shows you what it means to do real damage and so forth.



#95
BlacJAC74

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I've not used it (I'm actually at the part where I've to gather the parts), but the game in general all seems to be about defence rather than offence.  Almost all the strategy is placed in one basket, whilst the other side of the game really lacks.  They should tweak some offensive capabilities and maybe we wouldn't need to rely so heavily on defensive spells.  The game on 'hard' and 'nightmare' is a slog fest at times.



#96
gay_wardens

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It's a single player game.  If you don't like it, don't use it.  Why are you so concerned with how it is for other players?  Why try and make a post claiming it's 'broken' or 'OP', as if this was some kind of PVP game where class balance was necessary?  Not everyone plays on the same level or difficulty, so if people are enjoying the class as it is, there's no need for you spoil their fun since they're not affecting you.

 

This post wasn't about you OR the 33 idiots who Liked your post. Get your narcissistic attitude out of this guy's thread.



#97
BlacJAC74

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This post wasn't about you OR the 33 idiots who Liked your post. Get your narcissistic attitude out of this guy's thread.

 

What's worse is when you get a wannabe mod thinking he can tell people what or what not to post. 


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#98
Nharia1

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The fact that people are talking about it like this proves that it's well balanced. </Sera thread logic>

not quite sure if you're trying to insult the Sera thread or not....

 

 

as for the Knight Enchanter being OP/broken, I really could care if it is or not. And I dont see why, it should matter if it is or not, I mean its pretty easy to choose a different specialization.



#99
q5tyhj

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It's a single player game.  If you don't like it, don't use it.  Why are you so concerned with how it is for other players?  Why try and make a post claiming it's 'broken' or 'OP', as if this was some kind of PVP game where class balance was necessary?  Not everyone plays on the same level or difficulty, so if people are enjoying the class as it is, there's no need for you spoil their fun since they're not affecting you.

How dare you come in here with your common sense and logic?



#100
NWN-Ming-Ming

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This post wasn't about you OR the 33 idiots who Liked your post. Get your narcissistic attitude out of this guy's thread.

narcissism
[nahr-suh-siz-em]
noun
1.
inordinate fascination with oneself; excessive self-love; vanity.
Synonyms: self-centeredness, smugness, egocentrism.
2.
Psychoanalysis. erotic gratification derived from admiration of one's own physical or mental attributes, being a normal condition at the infantile level of personality development.

 

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