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Am I the only one feeling two handed warriors useless?


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74 réponses à ce sujet

#1
xlm1994

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I haven't used reaver yet, but katari is just so useless.  The damage is pitiful compared with rogues and mages (yes, including keepers), and the survival is not even as good as some rogues (at least they can vanish).  So is he just used to kick down walls?



#2
slayergrim

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You're doing it wrong
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#3
gravemind_z

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Katari is very party dependant, in the right party he's a killer. Team synergy is key. Also less ups than the Keeper? haha

As for Reaver, best dps in the game if you can survive, which shouldn't be a prob with the right gear.

#4
Mindtraveller

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Katari is an amazing angry beast of murder and mayhem, but he needs a good weapon and support from keeper or elementalist in higher difficulties. With a barrier on he can deal amazing amounts of AoE damage without worrying about aggro. It's probably the most fun class for me right now.

 

And Reaver is just as good for damage and pretty much invincible if played right, she doesn't even need barriers as much as Katari.



#5
MaxCrushmore

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IMO Reaver is the most powerful character in the game not using a staff



#6
-PenguinFetish-

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#7
21T09

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Reaver :wub:



#8
RaveHard513

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I agree I'm totally useless with him.

Can anyone suggest a build, or link a vid of "how fun he is"

#9
-PenguinFetish-

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I agree I'm totally useless with him.

Can anyone suggest a build, or link a vid of "how fun he is"

 

I literally just posted one



#10
KalGerion_Beast

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When you need the head of a wyvern at a good price, you'll wish you had the katari with you.  


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#11
Mindtraveller

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I agree I'm totally useless with him.

Can anyone suggest a build, or link a vid of "how fun he is"

This is how I have loads of fun with the Katari.
 
First of all, if you have a keeper or elementalist in the party, wait until everyone is grouped up before engaging so they understand you need their barrier. Use Charging bull to enter combat and get guard up, always try to maximize the number of enemies hit, it also has a very short cooldown and can be used in combat a lot for the knockdown and damage. After charging a line of enemies, turn around and use mighty blow, usually hitting 2 or 3 of them, this combo alone will kill any normal foes on threatening with a decent weapon, thanks to the passive which gives +30% dmg on downed enemies. If there are still a lot of enemies grouped up and you still have some barrier left, start whirlwinding them. Whirlwinding without a barrier or a good legionnaire in the party usually gets you killed from my experience. Use combat roll to prevent any unnecessary damage, even if you have full guard. The guard doesn't last long at all on higher difficulties, it's just a little bit of extra health.
For the passives, go down the onslaught tree and get Scenting blood, Fervor and Piercing blows along with Coup de grace.. In the tactics tree, get Bear mauls the wolves. These I think are the important ones, the few remaining points are up to you, I personally like Grisly mutation but it's not very reliable. Don't get the upgrade to Charging bull, you basically never run out of stamina thanks to Flow of battle.


#12
Exlor

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Katari and Reaver suffer the most from multiplayer's "your characters can get lvl 23 weapons but only lvl 4-6 armor at most" design. They both deal amazing damage though, so its worth mastering them. The Reaver can do fine in most PuGs as long as Rampage isn't bugged, but the Katari is a lot more dependent on good teamwork.



#13
EvilGeth

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Does anybody know what causes Rampage to bug out for Reavers? It keeps bugging out in the last round or 2 in threatening and It's really screwing me over 



#14
Naitaka

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Does anybody know what causes Rampage to bug out for Reavers? It keeps bugging out in the last round or 2 in threatening and It's really screwing me over 

 

Beside getting incapacitated while Rampage is active is a sure way to bug it out, no one is sure what other action causes it. I've had it bug out just from changing level or bug out in the middle of combat.



#15
EvilGeth

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Beside getting incapacitated while Rampage is active is a sure way to bug it out, no one is sure what other action causes it. I've had it bug out just from changing level or bug out in the middle of combat.

Any idea how to fix it mid game?



#16
Naitaka

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Any idea how to fix it mid game?

 

Exit to Menu and rejoin if you're in a private game, otherwise, you're screwed... :(



#17
EvilGeth

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Exit to Menu and rejoin if you're in a private game, otherwise, you're screwed... :(

Bah! I have a couple of friends I play with but other than that I'm stuck playing with randoms, so that isn't going to work for me sadly lol

 

Thanks for all the info :)



#18
Lenseflare

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Katari and Reaver are pretty much useless compared to the other classes.

But they are still fun to play on Routine.



#19
Azrus

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Katari and Reaver are pretty much useless compared to the other classes.

But they are still fun to play on Routine.

This is what's wrong with 2H classes.  People who don't understand them.

 

Just because there are bad Katari/Reavers does not make Katari/Reavers bad.



#20
Lenseflare

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Okay, let me rephrase.

 

Katari and Reaver are by far outclassed by ranged DPS classes and rouges.



#21
Naitaka

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Okay, let me rephrase.

 

Katari and Reaver are by far outclassed by ranged DPS classes and rouges.

 

I disagree, especially the part about Reaver being out classed by ranged DPS classes when she can put out the highest sustained dps imo. The problem with Katari and Reaver is that neither of them is a well-rounded class. Say for example, if I were to give a score to a class's offensive and defensive ability on a scale of 10, I'd give an Arcane Warrior, 6 on offense and 8 on defense while a Reaver would get a 10 on offense and 4 on defense. So while their "power level" might average out to be the same, Reaver is far more specialized in what she does and the team would have to play with that in mind. While that might make them hard to work in a non-coordinated group, it certainly doesn't make them terrible classes by themselves.


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#22
Lenseflare

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And there is a also risk versus reward.

 

For instance, a Reaver has high risk and high reward, While an Elementalist has low risk and high reward.

The utilities for getting inn and out of (bad) situations compared to the sustained dps, and how realistically you can sustain that dps.

 

Range classes has very high advantage by itself, since you can target enemies way in the distance (much before the crosshair appears).

And Rogues have a much higher mobility.

 

2-hander classes have non of the above which makes them very fragile should they be targeted, which they will, unless your playing with a very coordinated group.

 

So maybe I don't know how to play a Katari or a Reaver "correctly",

but I think you'll find that PUG's are much easier to complete if you swap those classes with another class.



#23
Naitaka

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And there is a also risk versus reward.

 

For instance, a Reaver has high risk and high reward, While an Elementalist has low risk and high reward.

The utilities for getting inn and out of (bad) situations compared to the sustained dps, and how realistically you can sustain that dps.

 

Range classes has very high advantage by itself, since you can target enemies way in the distance (much before the crosshair appears).

And Rogues have a much higher mobility.

 

2-hander classes have non of the above which makes them very fragile should they be targeted, which they will, unless your playing with a very coordinated group.

 

So maybe I don't know how to play a Katari or a Reaver "correctly",

but I think you'll find that PUG's are much easier to complete if you swap those classes with another class.

 

Well that's the thing though, what you said doesn't make them terrible; it just means that they're unsuited in PUG because they require more coordination to be played optimally. There's a difference between those two and what you said before would give people the wrong impression about the class. I don't think it's a matter of whether you know how the play the class correctly, you just weren't in a spot where you can utilize those classes to their full potential; namely, having a pre-made group to run with.



#24
Azrus

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A Reaver's going to hold up to being targeted a lot better than any of the ranged classes will.  They handle incoming burst worse than a class with the emergency barrier, but they can handle sustained damage significantly easier so long as Rampage is off CD (Which it should be if they're at all good).  The problem you're talking about is when a Reaver overextends and tries to play threatening/perilous as if they're playing routine.  If they're the first through the door and try to brawl with a pack of mobs without any support, then yeah, that Reaver's going to be getting real comfy with that floor.  A smart Reaver knows how to pace themselves though.  If they're the ones pulling, then break LoS and drop the mobs as they walk into range.  If you start getting surrounded, pop War Horn and either clean up or use the time to gain ground.  You can mitigate a ton of incoming damage through Rampage as well, the only issue is when you're out in the open being targeted by multiple archers.  That problem, again, is dealt with by pulling back and breaking LoS.  The problem with Reavers is that they make you want to be aggressive.  It's crazy fun tearing a pack of mobs to shreds.  Good Reavers know how to manage that though.  They don't get too caught up and know when to fall back.

 

As for Rogues... come on.  Archers are the only Rogue that can compete with our DPS and only when it comes to sheer burst.  Assassins do great damage, but don't have the AoE potential that we do, and definitely can't take hits like a Reaver can.

 

Pull a group around a corner and a Reaver can drop the entire group, all on their own, in seconds.  That's what we do well, and good Reavers know how to set that up.



#25
Nobdy

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Katari and Reaver are pretty much useless compared to the other classes.

But they are still fun to play on Routine.

 

You have clearly never followed a Reaver while properly buffing her with shield, the are f***ing devastating. Hand's down from my multiplayer experience reaver is extremely powerful. 


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