I haven't used reaver yet, but katari is just so useless. The damage is pitiful compared with rogues and mages (yes, including keepers), and the survival is not even as good as some rogues (at least they can vanish). So is he just used to kick down walls?
Am I the only one feeling two handed warriors useless?
#1
Posté 28 novembre 2014 - 07:09
#2
Posté 28 novembre 2014 - 07:09
- PurpGuy1 aime ceci
#3
Posté 28 novembre 2014 - 07:12
As for Reaver, best dps in the game if you can survive, which shouldn't be a prob with the right gear.
#4
Posté 28 novembre 2014 - 07:23
Katari is an amazing angry beast of murder and mayhem, but he needs a good weapon and support from keeper or elementalist in higher difficulties. With a barrier on he can deal amazing amounts of AoE damage without worrying about aggro. It's probably the most fun class for me right now.
And Reaver is just as good for damage and pretty much invincible if played right, she doesn't even need barriers as much as Katari.
#5
Posté 28 novembre 2014 - 07:27
IMO Reaver is the most powerful character in the game not using a staff
#6
Posté 28 novembre 2014 - 07:31
- III Poison III aime ceci
#7
Posté 28 novembre 2014 - 07:59
Reaver ![]()
#8
Posté 28 novembre 2014 - 08:02
Can anyone suggest a build, or link a vid of "how fun he is"
#9
Posté 28 novembre 2014 - 08:05
I agree I'm totally useless with him.
Can anyone suggest a build, or link a vid of "how fun he is"
I literally just posted one
#10
Posté 28 novembre 2014 - 08:07
When you need the head of a wyvern at a good price, you'll wish you had the katari with you.
- ElectricFeel aime ceci
#11
Posté 28 novembre 2014 - 08:26
I agree I'm totally useless with him.
Can anyone suggest a build, or link a vid of "how fun he is"
#12
Posté 28 novembre 2014 - 08:41
Katari and Reaver suffer the most from multiplayer's "your characters can get lvl 23 weapons but only lvl 4-6 armor at most" design. They both deal amazing damage though, so its worth mastering them. The Reaver can do fine in most PuGs as long as Rampage isn't bugged, but the Katari is a lot more dependent on good teamwork.
#13
Posté 28 novembre 2014 - 10:53
Does anybody know what causes Rampage to bug out for Reavers? It keeps bugging out in the last round or 2 in threatening and It's really screwing me over
#14
Posté 28 novembre 2014 - 10:56
Does anybody know what causes Rampage to bug out for Reavers? It keeps bugging out in the last round or 2 in threatening and It's really screwing me over
Beside getting incapacitated while Rampage is active is a sure way to bug it out, no one is sure what other action causes it. I've had it bug out just from changing level or bug out in the middle of combat.
#15
Posté 28 novembre 2014 - 11:00
Beside getting incapacitated while Rampage is active is a sure way to bug it out, no one is sure what other action causes it. I've had it bug out just from changing level or bug out in the middle of combat.
Any idea how to fix it mid game?
#16
Posté 28 novembre 2014 - 11:05
Any idea how to fix it mid game?
Exit to Menu and rejoin if you're in a private game, otherwise, you're screwed... ![]()
#17
Posté 28 novembre 2014 - 11:06
Exit to Menu and rejoin if you're in a private game, otherwise, you're screwed...
Bah! I have a couple of friends I play with but other than that I'm stuck playing with randoms, so that isn't going to work for me sadly lol
Thanks for all the info ![]()
#18
Posté 29 novembre 2014 - 12:11
Katari and Reaver are pretty much useless compared to the other classes.
But they are still fun to play on Routine.
#19
Posté 29 novembre 2014 - 01:03
Katari and Reaver are pretty much useless compared to the other classes.
But they are still fun to play on Routine.
This is what's wrong with 2H classes. People who don't understand them.
Just because there are bad Katari/Reavers does not make Katari/Reavers bad.
#20
Posté 29 novembre 2014 - 01:16
Okay, let me rephrase.
Katari and Reaver are by far outclassed by ranged DPS classes and rouges.
#21
Posté 29 novembre 2014 - 01:36
Okay, let me rephrase.
Katari and Reaver are by far outclassed by ranged DPS classes and rouges.
I disagree, especially the part about Reaver being out classed by ranged DPS classes when she can put out the highest sustained dps imo. The problem with Katari and Reaver is that neither of them is a well-rounded class. Say for example, if I were to give a score to a class's offensive and defensive ability on a scale of 10, I'd give an Arcane Warrior, 6 on offense and 8 on defense while a Reaver would get a 10 on offense and 4 on defense. So while their "power level" might average out to be the same, Reaver is far more specialized in what she does and the team would have to play with that in mind. While that might make them hard to work in a non-coordinated group, it certainly doesn't make them terrible classes by themselves.
- 21T09, ElectricFeel et maba987 aiment ceci
#22
Posté 29 novembre 2014 - 01:53
And there is a also risk versus reward.
For instance, a Reaver has high risk and high reward, While an Elementalist has low risk and high reward.
The utilities for getting inn and out of (bad) situations compared to the sustained dps, and how realistically you can sustain that dps.
Range classes has very high advantage by itself, since you can target enemies way in the distance (much before the crosshair appears).
And Rogues have a much higher mobility.
2-hander classes have non of the above which makes them very fragile should they be targeted, which they will, unless your playing with a very coordinated group.
So maybe I don't know how to play a Katari or a Reaver "correctly",
but I think you'll find that PUG's are much easier to complete if you swap those classes with another class.
#23
Posté 29 novembre 2014 - 02:21
And there is a also risk versus reward.
For instance, a Reaver has high risk and high reward, While an Elementalist has low risk and high reward.
The utilities for getting inn and out of (bad) situations compared to the sustained dps, and how realistically you can sustain that dps.
Range classes has very high advantage by itself, since you can target enemies way in the distance (much before the crosshair appears).
And Rogues have a much higher mobility.
2-hander classes have non of the above which makes them very fragile should they be targeted, which they will, unless your playing with a very coordinated group.
So maybe I don't know how to play a Katari or a Reaver "correctly",
but I think you'll find that PUG's are much easier to complete if you swap those classes with another class.
Well that's the thing though, what you said doesn't make them terrible; it just means that they're unsuited in PUG because they require more coordination to be played optimally. There's a difference between those two and what you said before would give people the wrong impression about the class. I don't think it's a matter of whether you know how the play the class correctly, you just weren't in a spot where you can utilize those classes to their full potential; namely, having a pre-made group to run with.
#24
Posté 29 novembre 2014 - 02:34
A Reaver's going to hold up to being targeted a lot better than any of the ranged classes will. They handle incoming burst worse than a class with the emergency barrier, but they can handle sustained damage significantly easier so long as Rampage is off CD (Which it should be if they're at all good). The problem you're talking about is when a Reaver overextends and tries to play threatening/perilous as if they're playing routine. If they're the first through the door and try to brawl with a pack of mobs without any support, then yeah, that Reaver's going to be getting real comfy with that floor. A smart Reaver knows how to pace themselves though. If they're the ones pulling, then break LoS and drop the mobs as they walk into range. If you start getting surrounded, pop War Horn and either clean up or use the time to gain ground. You can mitigate a ton of incoming damage through Rampage as well, the only issue is when you're out in the open being targeted by multiple archers. That problem, again, is dealt with by pulling back and breaking LoS. The problem with Reavers is that they make you want to be aggressive. It's crazy fun tearing a pack of mobs to shreds. Good Reavers know how to manage that though. They don't get too caught up and know when to fall back.
As for Rogues... come on. Archers are the only Rogue that can compete with our DPS and only when it comes to sheer burst. Assassins do great damage, but don't have the AoE potential that we do, and definitely can't take hits like a Reaver can.
Pull a group around a corner and a Reaver can drop the entire group, all on their own, in seconds. That's what we do well, and good Reavers know how to set that up.
#25
Posté 29 novembre 2014 - 02:36
Katari and Reaver are pretty much useless compared to the other classes.
But they are still fun to play on Routine.
You have clearly never followed a Reaver while properly buffing her with shield, the are f***ing devastating. Hand's down from my multiplayer experience reaver is extremely powerful.
- edaly99 aime ceci





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