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Am I the only one feeling two handed warriors useless?


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#26
Chaz Darkbane

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And there is a also risk versus reward.

 

For instance, a Reaver has high risk and high reward, While an Elementalist has low risk and high reward.

The utilities for getting inn and out of (bad) situations compared to the sustained dps, and how realistically you can sustain that dps.

 

Range classes has very high advantage by itself, since you can target enemies way in the distance (much before the crosshair appears).

And Rogues have a much higher mobility.

 

2-hander classes have non of the above which makes them very fragile should they be targeted, which they will, unless your playing with a very coordinated group.

 

So maybe I don't know how to play a Katari or a Reaver "correctly",

but I think you'll find that PUG's are much easier to complete if you swap those classes with another class.

 

 

Okay, let me rephrase.

 

Katari and Reaver are by far outclassed by ranged DPS classes and rouges.

 

I am sorry what? The reaver is currently one of the best DPS classes in the same. Her risk vs reward is negligible because she has very low risk. With the proper build you can keep rampage always off of cooldown, and do you know what that means? That means the Reaver is attacking faster, critting more often and getting massive amounts of health per hit with Dragon Rage. With War Horn you can cause mass panic amongst enemies, which guarantees more criticals, which guarantees Rampage,War Horn and Devour will remain off cooldown and can be spammed and as long as Rampage is active you can are pretty much unkillable. The Reaver is not a tank, and should not be treated as one. Do not bring a Reaver and think that is all you need for a warrior class because on the Reaver can do her best work when there is a tank to distract adds or at the very least a high amount of crowd control abilities.

 

Want a ridiculous combo? Mix a Reaver with a Necromancer. The enemies will never stop panicking and thus the Reaver will never stop getting criticals.

 

If you really need a Reaver guide? I wrote one, check it out here. http://forum.bioware...reakdown/page-2



#27
III Poison III

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I think my elementalist would massively disagree with this comment. I love my Reaver buy he's totally dependant on the weapon. My elementalist outscores every thing. EVERYTHING!!!! lol
Katari is very party dependant, in the right party he's a killer. Team synergy is key. Also less ups than the Keeper? haha

As for Reaver, best dps in the game if you can survive, which shouldn't be a prob with the right gear.



#28
Vortex13

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I would have to disagree with the OP about 2H warriors in DAMP; in SP I would would agree wholeheartedly, but the Reaver is an absolute beast on MP.

 

 

The 2H Reaver in SP sucks though ...... Rampage as a Focus skill  <_<



#29
PurpGuy1

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the best Katari spec is Reaver


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#30
Azrus

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I would have to disagree with the OP about 2H warriors in DAMP; in SP I would would agree wholeheartedly, but the Reaver is an absolute beast on MP.

 

 

The 2H Reaver in SP sucks though ...... Rampage as a Focus skill  <_<

This can be pretty heavily mitigated by regen potions and %heal on kill.  My SP Reaver rocks 31% heal on kill and rarely has to slow down the Dragon-raging for HP purposes.



#31
Vishimtar

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Reaver is ungodly OP.  Katari which I had very little interest in initially, as of late has become my go-to when I want to have fun.  Sadly, he's quite squishy and really reliant on the party--he needs a little help in the defense department I think.  The charge is just too fun though and then turning around and smashing the ground mmm so fun.



#32
Pureshadow69

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So in order for a reaver to be good it needs a group to support them?   Couldn't you just give the same support to other classes and they would be better?

 

The time it takes melee to get to an enemy, ranged classed could have killed 2-3 enemies.



#33
Azrus

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So in order for a reaver to be good it needs a group to support them?   Couldn't you just give the same support to other classes and they would be better?

 

The time it takes melee to get to an enemy, ranged classed could have killed 2-3 enemies.

Really?  That's what you got out of the last page of replies?  Not all the comments about how Reavers were one of the top DPS classes?  How the risk is actually fairly low if played intelligently?  Not the bits about Reavers being brutal in combat?  None of that huh.  Jumped straight on the one comment about Reavers being great with a barrier on them?  Seriously?  What class isn't better with barrier on them?

 

Your second comment is completely subjective.  Yes, if the ranged is being an idiot and opening fire before the melee can engage, then they'll kill 2-3 enemies.  They'll also pull aggro from the entire pack, and then it turns into a huge mess as people are chasing around, or being chased around by the rest of the pack.  Alternatively, you could be a team player and either allow the melees to do their job, or pull for the group and be thankful when that Reaver that was standing next to the doorway in front of you demolishes the rest of the pack as they chase after you.



#34
xlm1994

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That was CRAZY!

Doesn't suit me though, hurting myself yet not killing myself is just too complicated for me. 


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#35
Chaz Darkbane

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So in order for a reaver to be good it needs a group to support them?   Couldn't you just give the same support to other classes and they would be better?

 

The time it takes melee to get to an enemy, ranged classed could have killed 2-3 enemies.

 

No, it is completely possible for the Reaver to solo threatening dungeons up to the boss, and I mean SOLO it. Katari is the one who requires a team because unlike a Reaver he can actually die and has not method of health regen. If you would rather bring 4 archers that is up to you and totally possible, but having a guy who can never die and does massive aoe damage with no cooldowns is not something you just ignore. Hell just look at the video that was posted earlier. Before you even try to claim the video was recorded on routine difficulty, you can see by the amount of gold accumulated that it was taken on threatening. A threatening level demon commander killed in less than 30 seconds. 

That was CRAZY!

Doesn't suit me though, hurting myself yet not killing myself is just too complicated for me. 

 

It is really quite simple

 

War Horn > Rampage > Dragon Rage > Devour

 

This is all you need to know to succeed as a level 20 Reaver, With your points in the right place your Rampage will never be on cooldown. As long as Rampage is always up Dragon Rage heals you for 10% of the damage you do with every hit (which more than makes up for the hp cost of Dragon Rage). War Horn causes enemies to panic, when enemies panic they cannot fight back and you instantly get critical hits on them. If you get critical hits you reduce the cooldown of all your skills. Also your critical hits have a chance to make people explode and cause more panic which means more criticals. Devour is used as a panic button heal and guard breaker.

 

If you want an in depth run over of all the skills check the guide I posted earlier.



#36
xROLLxTIDEx

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It is easier than that, it is simply Rampage-Dragon Rage.

Dont cast War Horn to begin the engagement. It is not worth the stamina. Flow of battle passive and the other critical passives will have your cool down on rampage so low that you will have to wait for stamina regen and not cool down for the second cast of rampage. I encountered this all day yesterday.

I'd love to see you post videos of you consistently using war horn on a reaver Chaz. I would LOVE to see it bc i have my doubts about your claims especially since i read where you cant beat threatening with a templer.

#37
mission555

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If you're not taking To The Death you're not playing Katari correctly. 

 

To The Death, Charging bull combo means 80% Guard and To The Death is amazing against a lot of bosses/hard enemies. 

 

Staying alive is the name of the game. Damage/cc skills do not offer enough value for their slot, burn all your skills and you'll do the damage it takes any ranged dps class two seconds to do, this is NOT worth sacrficing ANY survivability for.

 

Charging Bull, To The Death, Combat Roll and Warhorn is in my opinion the best setup. 

 

PS Katari is weakest class.



#38
Silent Fear

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Really?  That's what you got out of the last page of replies?  Not all the comments about how Reavers were one of the top DPS classes?  How the risk is actually fairly low if played intelligently?  Not the bits about Reavers being brutal in combat?  None of that huh.  Jumped straight on the one comment about Reavers being great with a barrier on them?  Seriously?  What class isn't better with barrier on them?
 
Your second comment is completely subjective.  Yes, if the ranged is being an idiot and opening fire before the melee can engage, then they'll kill 2-3 enemies.  They'll also pull aggro from the entire pack, and then it turns into a huge mess as people are chasing around, or being chased around by the rest of the pack.  Alternatively, you could be a team player and either allow the melees to do their job, or pull for the group and be thankful when that Reaver that was standing next to the doorway in front of you demolishes the rest of the pack as they chase after you.


Then I jump whit my Necro, drop walking bomb, detonate it to spread the infection, drop blizzard between the mobs and me and produced to pick my ears whielvthe whole room dies.

Under perfect condition yes Reaver and Katari can be very effective, but in a PuG you are far better whit .....well any ranged char.

#39
RaveHard513

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Yeah thats the reaver. Fairly easy to keep alive compared to the Katari..



#40
Azrus

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Then I jump whit my Necro, drop walking bomb, detonate it to spread the infection, drop blizzard between the mobs and me and produced to pick my ears whielvthe whole room dies.

Under perfect condition yes Reaver and Katari can be very effective, but in a PuG you are far better whit .....well any ranged char.

I play Elementalist and Necro a lot as well.  For clearing packs of trash mobs, they're about equal.  Yes, I have to run around a little more with my Reaver, but assuming I'm not playing on routine, they can clear a room just as fast as either the Elementalist or Necro.  You know what my Reaver does better than either class though?  Handle bosses, mini-bosses, and high HP mobs.  Elementalist and Necro are great while you've got trash mobs to keep your HP up, but when you end up in a situation where there aren't enough around for Death Siphon to save you, Reaver comes out ahead by leaps and bounds.  The exception to this is the Templar Boss as he's significantly easier with a ranged character.

 

So I'm glad you feel awesome dropping walking bomb and checking out.  It's a fun ability, and watching that corpse chain explosion is pretty satisfying.  Doesn't detract from the strengths of the Reaver at all.



#41
Zakmonster85

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So there's been plenty of videos and guides on how to play the Reaver, most of which go pretty in-depth. But I still haven't seen on for the Katari.

 

I know theoretically what to do and what skills to take, and how I should be playing him in Threatening/Perilous, but I can't seem to 'get it'. I guess it's a matter of more practice and awareness of mob placement/location, but a good video showcasing the actual playstyle would be nice to see.

 

Which is sad, because I really want to play the Katari well (big Qunari bruiser, who wouldn't?), but at least the Reaver and the Hunter are providing me with lots of fun, and can hold their own on Threatening.



#42
Dre G Writer

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Am I the only one feeling two handed warriors useless?

 

 

Yes



#43
Sir Jessku

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So after reading this I realize AW is not overpowered. The Reaver is. Please nerf this godlike character. He can't die & is top DPS in game.
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#44
Azrus

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Finally someone gets it!



#45
xROLLxTIDEx

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If you're not taking To The Death you're not playing Katari correctly. 

 

To The Death, Charging bull combo means 80% Guard and To The Death is amazing against a lot of bosses/hard enemies. 

 

Staying alive is the name of the game. Damage/cc skills do not offer enough value for their slot, burn all your skills and you'll do the damage it takes any ranged dps class two seconds to do, this is NOT worth sacrficing ANY survivability for.

 

Charging Bull, To The Death, Combat Roll and Warhorn is in my opinion the best setup. 

 

PS Katari is weakest class.

 

You have taken 4 defensive skills in your build.  Are you really surprised that your toon is weak with no offensive abilities?

 

This is the build that I have been running after my first promotion with the Katari.  I run this build on threatening with ease and only have trouble on this difficulty with the demon commander.  For the Katari, movement is life.  Standing still and fighting toe to toe is death.

 

4 active skills: Charging Bull (upgraded); Mighty Blow (upgraded); Earthshaking Strike (upgraded); War Horn (no upgrade)

 

Charging = Living.   Charging Bull closes the gap between you and the enemies, provides a little bit of guard, but most importantly it knocks enemies down.  Knocked down enemies can not attack you.  Try to Charge through multiple enemies to their back line (enemy archers or mage).  Stop, then turn around and hit the last downed man with Might Blow (Bonus damage to knocked down enemies).  Then immediately follow up with Earthshaking Strike. (AOE attack that hits up to 12 meters - Same attack used by the Templer Boss)

 

Charging Bull has an 8 second cooldown.  After your charge and Mighty Blow strike you will probably have ~6 seconds of cooldown left before you can charge again. It will be down to ~4 seconds after Earthshaking Strike.  You need to stay alive and close this 4 second gap before you can charge again for more guard.  This is where War Horn comes in.  After you Charge > Mighty Blow > Earthshaking Strike, you blow the war horn to make all enemies within 8 meters to panic/fear you and not attack you allowing you to safely close that 4 second gap before you can charge off again.

 

Charging Bull = movement = life.  This play style is not for everybody, but it works for me.

 

The Katari should be immune to panic as a racial bonus, but that's just my opinion.

 

 

The Reaver is the best DPS machine that I have played to date.  I haven't played the Archer or the Elementalist which look like they could also be DPS machines.  I have promoted my dwarf warrior twice, my reaver 3 times, my katari once and currently one game from promoting him again, my assassin twice and my keeper once.



#46
mission555

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You have taken 4 defensive skills in your build.  Are you really surprised that your toon is weak with no offensive abilities?

 

This is the build that I have been running after my first promotion with the Katari.  I run this build on threatening with ease and only have trouble on this difficulty with the demon commander.  For the Katari, movement is life.  Standing still and fighting toe to toe is death.

 

4 active skills: Charging Bull (upgraded); Mighty Blow (upgraded); Earthshaking Strike (upgraded); War Horn (no upgrade)

 

Charging = Living.   Charging Bull closes the gap between you and the enemies, provides a little bit of guard, but most importantly it knocks enemies down.  Knocked down enemies can not attack you.  Try to Charge through multiple enemies to their back line (enemy archers or mage).  Stop, then turn around and hit the last downed man with Might Blow (Bonus damage to knocked down enemies).  Then immediately follow up with Earthshaking Strike. (AOE attack that hits up to 12 meters - Same attack used by the Templer Boss)

 

Charging Bull has an 8 second cooldown.  After your charge and Mighty Blow strike you will probably have ~6 seconds of cooldown left before you can charge again. It will be down to ~4 seconds after Earthshaking Strike.  You need to stay alive and close this 4 second gap before you can charge again for more guard.  This is where War Horn comes in.  After you Charge > Mighty Blow > Earthshaking Strike, you blow the war horn to make all enemies within 8 meters to panic/fear you and not attack you allowing you to safely close that 4 second gap before you can charge off again.

 

Charging Bull = movement = life.  This play style is not for everybody, but it works for me.

 

The Katari should be immune to panic as a racial bonus, but that's just my opinion.

 

 

The Reaver is the best DPS machine that I have played to date.  I haven't played the Archer or the Elementalist which look like they could also be DPS machines.  I have promoted my dwarf warrior twice, my reaver 3 times, my katari once and currently one game from promoting him again, my assassin twice and my keeper once.

You'll never carry on Perilous.



#47
xROLLxTIDEx

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You'll never carry on Perilous.

 

LOL.. Really?  That is all you've got to add?  Never say never.

 

My Constitution is already at 16.  It will be 17 as of tonight.  It is only a matter of time before my Constitution is 30 as a baseline on all of my characters.  Warriors need proper gear more than anything else to be effective on Perilous.   Adding health on kill weapons and mods is very important for the warrior classes that can not straight tank or heal themselves.   Same goes for guard on kill/hit weapons.  Gear matters more than anything else if you want to carry on Perilous.

 

I take it that you can carry on Perilous with your Katari?



#48
Mindtraveller

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I'd much rather have a good katari in the group than a great legionnaire. If most of the group has decent gear tanks become quite useless considering all the CC and damage of the group. Yes, even on perilous.



#49
Chaz Darkbane

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So after reading this I realize AW is not overpowered. The Reaver is. Please nerf this godlike character. He can't die & is top DPS in game.

I don't get why do people ask for nerfs in a co-operative game -_- 


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#50
Myala

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A Katari/ Reaver that has had the templar use upgraded horn of valor on them is a force in all difficulties.