These two mods, along with the automatic Reactor activation, drastically increase the challenge of these two maps. GGs
Funny, I have had those games where it always rains INDOORS, and those games are a beast.
These two mods, along with the automatic Reactor activation, drastically increase the challenge of these two maps. GGs
Funny, I have had those games where it always rains INDOORS, and those games are a beast.
I made a new MixIn (this one probably won't be distributed) where the reactor kills anyone inside it if they go down.
Host will be fully dead. Clients will be down but can gel to get up but cannot be revived. It's pretty cool but a bit too trolly.
Glacier Hazard - Super Saiyan Bees (0 damage to make angry. Once angry always angry)
How do the bees' damage work when angry vs. normal? Do they actually do more damage when angry, or just have a bigger area of effect?
(I'm talking normal non-modded bees but interested in any changes you've made also.)
How do the bees' damage work when angry vs. normal? Do they actually do more damage when angry, or just have a bigger area of effect?
(I'm talking normal non-modded bees but interested in any changes you've made also.)
Get back on PC and come find out!
Engineer - Deploy Turret Anywhere
This is going to be fun...
This is going to be fun...
Lets set the max number of deployed turrets to hmmmm, lets say 20?
so that's 10 engineers, and 20 nut shredders. Got you.
Just pray to have at least one sabotage user with low cooldowns in your team.
Ok - Banshees ignoring pathfind is amazing. Makes them waaayy deadlier.
New MixIns:
- Engineer's Turret's don't auto-explode after a while (they will requre you to kill them)
- Every SFXPawn can gib
- Every wave is objective*
* has to be used carefully with assassination objective
New MixIns:
- Engineer's Turret's don't auto-explode after a while (they will requre you to kill them)
Is there a cap on how often Sabotage can be used on them? If so, you should mod Sabotage so that I can assume control of the turret over and over...
I don't know if this is the right place, but I'll ask anyway:
1) Why it has to be a Banshee in wave 11 Platinum Collectors? Trying to get rid of her results to some kind of error.
Also, I want to create an Abomb mob and for the life of me, it's not working. I've set maximum possessions (20) and interval (1 sec).
Abombs are set to default enemy (number of enemies 12) for the wave and I'm still getting low possessed units.
2) Altering weapons is not working off-host. I've tried to balance the Revenant (Rof to 800~850 = sounds like a true machine gun) and it
stays the same. Although I've successfully Krysae'd the Reegar.
3) Changing Tactical's cloak minimum cooldown (3sec = absurd) to 8 seconds created a humongus cooldown on the host.
4) How difficult it is to mod Gear? (Armor Compartments
).
5) Is it possible for ModMaker to have a full reset button to revert to defaults?
Thanks for your good work.
Almost all gear is balanced so you can do maybe three gear, the rest are locked.I don't know if this is the right place, but I'll ask anyway:
1) Why it has to be a Banshee in wave 11 Platinum Collectors? Trying to get rid of her results to some kind of error.
Also, I want to create an Abomb mob and for the life of me, it's not working. I've set maximum possessions (20) and interval (1 sec).
Abombs are set to default enemy (number of enemies 12) for the wave and I'm still getting low possessed units.
2) Altering weapons is not working off-host. I've tried to balance the Revenant (Rof to 800~850 = sounds like a true machine gun) and it
stays the same. Although I've successfully Krysae'd the Reegar.
3) Changing Tactical's cloak minimum cooldown (3sec = absurd) to 8 seconds created a humongus cooldown on the host.
4) How difficult it is to mod Gear? (Armor Compartments).
5) Is it possible for ModMaker to have a full reset button to revert to defaults?
Thanks for your good work.
I'd need your code to help on some of these issues.
Pm sent.
Also I forgot: Is there a way to change mesh and textures between kits? I'd kill for my female HSol to look like Infil/Engineer. Anything I've messed up with ends up crashing the game. ![]()
If you put 20 engineers there are 20 turrets.
They are capped at 2 per engi.
so that's 10 engineers, and 20 nut shredders. Got you.
I blame the education system.
4 new Mixins:
- Everything can be meleed (by the AI)
- Everything can be synced (1 + 2) (including players and enemies)
- Geth Juggy's heavy melee will sync any enemy now. use on a turret for a good laugh

The Husk,abom,and Guardians mod is more like the old MP4 zombie mod,just a shitload of like enemies every wave.Fun,but not what it says it is.