Thank you so much for this
.
ME3Tweaks ModMaker (DYNAMIC MIXINS - PATCH GAME FILE VARIABLES)
#26
Posté 29 novembre 2014 - 02:36
#27
Posté 29 novembre 2014 - 02:40
Looks pretty good.
Objective chance would seem to be something that could be implemented, maybe it is on the to do list. Also the base AI I suppose.
I guess weapons and powers have so many balance changes to them it might not be worth adding most in, but there are still modifications that people might want to do to change the character of the guns. For instance, I don't think any weapon ever had its accuracy modified via balance change.
The web interface is easier to use than the coalesced editors or a text / json editor.
#28
Posté 29 novembre 2014 - 04:05
Any chance that the bugs of the MP unlocker mod are ever fixed?
- Chakram must be equiped in the lobby or is deselcted
- store gives way too much character cards
- cooldowns with 'heavy mods' are extremely long when hosting
While that's not really ModMaker related, it could be, but I'm not really planning on it. Chakram being deselected is a bug. I have no idea why it does it. The store giving away cards and cooldowns are wrong are due to bugs in the compiler used that were never fixed. Tankmaster's could fix it, but he hasn't updated his compiler to fix other problems. It'd mean remaking the entire mod.
that leaves the probability of randomizing something with cerberus in it which clearly is a no go
Sometimes, but for most it seems to do a good job. I'm thinking of doing a smart randomizer that makes it a bit more playable (bosses on wave 3 of gold, e.g.)
Have not noticed nothing wrong with cooldowns. But in some odd cases, the normal maps are/were not selectable. For example, you can play only on old glacier and on old white. The new version of the map is there and is selectable but the old version always loads regardless. It seems that these are/were the compiler-introduced bugs.
With regard to chakram launcher, it has to be re-bought from the store every time in my case. But this might be normal. Also, I don't like the gun anyhow.
Another glitch is that coalesced is not always backed up in my case. Not a big deal though, as I back up manually anyhow.
Maps not selectable are because the ID's are not defined in clients. So you have to start before they join. The final 2 maps you must select before you start a lobby as it will be locked out (due to too many maps) if you ever go into the mission settings.
Mod Manager 2 had serious coalesced backup issues, I've fixed them in MM3. Make sure you backup Testpatch.
Definitely not normal. Once bought, it should stay in your inventory.
It will not stay in inventory if you remove the mod. Though when you reinstall it, it will be back. It won't stay equipped.
Looks pretty good.
Objective chance would seem to be something that could be implemented, maybe it is on the to do list. Also the base AI I suppose.
I guess weapons and powers have so many balance changes to them it might not be worth adding most in, but there are still modifications that people might want to do to change the character of the guns. For instance, I don't think any weapon ever had its accuracy modified via balance change.
The web interface is easier to use than the coalesced editors or a text / json editor.
I plan on doing that, not sure what you mean by base ai. I'm modding the guns right now. Weapons and powers aren't too much work since I have the balance changes coalesced file.
- BioWare Hates Me et crashsuit aiment ceci
#29
Posté 29 novembre 2014 - 08:55
Put the link here if you can ![]()
#30
Posté 29 novembre 2014 - 09:00
I plan on doing that, not sure what you mean by base ai. I'm modding the guns right now. Weapons and powers aren't too much work since I have the balance changes coalesced file.
Variables in bioai, for instance interpenemylocspeed, or maxnumaggressive. Also the base damage and some of the other properties for enemy weapons are in there.
#31
Posté 29 novembre 2014 - 10:26
#32
Posté 29 novembre 2014 - 11:00
interpenemylocspeed is controls how often the enemy updates the player's location, so it is fundamental to their accuracy. It also affects how long it takes for the enemy to lock onto the player.
maxnumaggressive is supposed to control how many units will try to rush the player vs hang back in cover. When the wave budget is depleted though apparently something overrides this to get the remaining units to rush.
- KrrKs aime ceci
#33
Posté 29 novembre 2014 - 11:41
Yeah, that's beserk mode. It turns on when the number of enemies falls below X, which is like 2 4 6 6 for all difficulties, respectively.interpenemylocspeed is controls how often the enemy updates the player's location, so it is fundamental to their accuracy. It also affects how long it takes for the enemy to lock onto the player.
maxnumaggressive is supposed to control how many units will try to rush the player vs hang back in cover. When the wave budget is depleted though apparently something overrides this to get the remaining units to rush.
It will be some time (read; at least a week at best) before any of that is ready for the public deployment. Keep the feedback coming though.
#34
Posté 30 novembre 2014 - 04:07
Here's the one on White.
- crashsuit et MEuniverse aiment ceci
#35
Posté 01 décembre 2014 - 01:47
I'm procrastinating on my app dev homework (objective C can go fck itself), whipped up some stuff on the dev server.

- KrrKs, crashsuit et MEuniverse aiment ceci
#36
Guest_Chino_*
Posté 01 décembre 2014 - 03:01
Guest_Chino_*
Holy sh*t this so awesome! This might actually bring me back to ME3 every once in a while.
#37
Posté 01 décembre 2014 - 11:51
- MEuniverse aime ceci
#38
Posté 01 décembre 2014 - 10:36
English.
French.
Italian.
German.
Spanish.
Polish.
Russian.
I know a lot of my users are russian so I'm trying to make some special localization changes to mods. Make them a little more special.
Additionally I'm investigating reports that Mod Manager 3 betas are not starting for some users, I have an idea what's causing it but I need some people that don't have it work to let me know. Its pretty hard to debug since the logger doesn't even initialize.
#39
Posté 01 décembre 2014 - 10:49
Does anyone here speak Russian or polish (or the other languages)? I am building support for some of the other maps and I'm trying to figure out what I need to edit. I don't know if there's other versions of the game that differ in actual file structure beyond just the default language. There's
English.
French.
Italian.
German.
Spanish.
Polish.
Russian.
I know a lot of my users are russian so I'm trying to make some special localization changes to mods. Make them a little more special.
Additionally I'm investigating reports that Mod Manager 3 betas are not starting for some users, I have an idea what's causing it but I need some people that don't have it work to let me know. Its pretty hard to debug since the logger doesn't even initialize.
I do speak italian and maybe I can lend a hand. However, I cannot play ME3 at the moment and I've never played the italian version of it. If you think I can help, let me know ![]()
#40
Posté 01 décembre 2014 - 10:58
FIREBASE (NAME) and Original Firebase (name)
and
Created with ME3Tweaks Modmaker by (user).
ME3Tweaks Modmaker is a noun and I don't think map names are localized though firebase is.
#41
Posté 01 décembre 2014 - 11:04
I speak french and would be glad to support this (but I'm not on PC and don't have any knowledge about game modding). Let me know whether I can help.
#42
Posté 01 décembre 2014 - 11:13
E.g. in the INT version it's Firebase Dagger, Firebase Ghost, etc. On full multiplayer mod it also has Original Firebase Glacier/White. I don't know how to localize those to that game. I don't have access to the TLK files right now that house the translated versions. (Since I'm doing web work for it)
#43
Posté 01 décembre 2014 - 11:39
Right now I essentially am looking for translation of:
FIREBASE (NAME) and Original Firebase (name)
and
Created with ME3Tweaks Modmaker by (user).
ME3Tweaks Modmaker is a noun and I don't think map names are localized though firebase is.
Uhm. You see, my experience with gaming text translation is that it usually sucks ass, and things get translated in a way that has no real meaning, especially when it comes to names. That is why I specified that I never played the italian version of the game: although I could try and translate the firebases and the word firebase itself in italian, I'm pretty sure I wouldn't use the same word(s) the italian version of the game uses, so it would be pointless I guess.
That said, in italian "Created with ME3Tweaks Modmaker by (user)" translates to "Creato con ME3Tweaks Modmaker da (user)" ![]()
- Mgamerz aime ceci
#44
Posté 02 décembre 2014 - 12:34
#45
Posté 02 décembre 2014 - 01:20
If you need something to/from Russian, let me know here on the forums. I'm offline in Origin as I'm traveling around the globe up until December 10th.
#46
Posté 02 décembre 2014 - 01:20
In french, "créé avec ME3Tweaks Modmaker par (user)".
If you need the translation of the firebase names :
FB Ghost = Fantôme enflammé
FB White = Blanc enflammé
FB Dagger = Dague enflammée
FB Giant = Géant enflammé
FB Glacier = Glacier enflammé
FB Reactor = Réacteur enflammé
FB Condor = Condor enflammé
FB Hydra = Hydre enflammée
FB Jade = Jade enflammé
FB Goddess = Déesse enflammée
FB Rio = Rio enflammé
FB Vancouver = Vancouver enflammé
FB London = Londres enflammé
The term for "Hazard" in french is "matières dangereuses".
I can't look right now how the maps are displayed but I could do that tomorrow if you need to.
- Alfonsedode aime ceci
#47
Posté 02 décembre 2014 - 01:38
So what would I translate the following to:
Original Firebase Glacier
Original Firebase White
Firebase Gauntlet
Firebase Scorpio
Firebase Neptune
Firebase Forge
Firebase Maelstrom
Firebase Dragon
Firebase Athena
These aren't exactly looking like they're translatable...
#48
Posté 02 décembre 2014 - 01:41
In Russian, "создано программой ME3Tweaks Modmaker пользователем ...".
FB Ghost = ОБ Призрак
FB White = ОБ Белый
FB Dagger = ОБ Кинжал
FB Giant = ОБ Гигант
FB Glacier = ОБ Ледник
FB Reactor = ОБ Реактор
FB Condor = ОБ Кондор
FB Hydra = ОБ Гидра
FB Jade = ОБ Нефрит
FB Goddess = ОБ Богиня
FB Rio = ОБ Рио
FB Vancouver = ОБ Ванкувер
FB London = ОБ Лондон
The term for "Hazard" - "Опасности".
- Mgamerz aime ceci
#49
Posté 02 décembre 2014 - 01:44
Original Firebase Glacier = Старая версия ОБ Ледник
Original Firebase White = Старая версия ОБ Белый
Firebase Gauntlet = ОБ Рукавица
Firebase Scorpio = ОБ Скорпио
Firebase Neptune = ОБ Нептун
Firebase Forge = ОБ Кузница
Firebase Maelstrom = ОБ Вихрь
Firebase Dragon = ОБ Дракон
Firebase Athena = ОБ Афина
Firebase = Опорная база = ОБ
#50
Posté 02 décembre 2014 - 02:13
So what would I translate the following to:
Original Firebase Glacier = Original Glacier enflammé
Original Firebase White = Original Blanc enflammé
Firebase Gauntlet = Gantelet enflammé
Firebase Scorpio = Scorpion enflammé
Firebase Neptune = Neptune enflammé
Firebase Forge = Forge enflammée
Firebase Maelstrom = Maelström enflammé
Firebase Dragon = Dragon enflammé
Firebase Athena = Athena enflammée
These aren't exactly looking like they're translatable...
"Original" in the sense of "not ordinary" is also "original" in french. But "original" in the sense of "first, source" is "originel" in french.





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