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ME3Tweaks ModMaker (DYNAMIC MIXINS - PATCH GAME FILE VARIABLES)


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#26
MEuniverse

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Thank you so much for this :).



#27
capn233

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Looks pretty good.

 

Objective chance would seem to be something that could be implemented, maybe it is on the to do list.  Also the base AI I suppose.

 

I guess weapons and powers have so many balance changes to them it might not be worth adding most in, but there are still modifications that people might want to do to change the character of the guns.  For instance, I don't think any weapon ever had its accuracy modified via balance change.

 

The web interface is easier to use than the coalesced editors or a text / json editor.



#28
Mgamerz

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Any chance that the bugs of the MP unlocker mod are ever fixed?

- Chakram must be equiped in the lobby or is deselcted

- store gives way too much character cards

- cooldowns with 'heavy mods' are extremely long when hosting

While that's not really ModMaker related, it could be, but I'm not really planning on it. Chakram being deselected is a bug. I have no idea why it does it. The store giving away cards and cooldowns are wrong are due to bugs in the compiler used that were never fixed. Tankmaster's could fix it, but he hasn't updated his compiler to fix other problems. It'd mean remaking the entire mod.

 

that leaves the probability of randomizing something with cerberus in it which clearly is a no go

Sometimes, but for most it seems to do a good job. I'm thinking of doing a smart randomizer that makes it a bit more playable (bosses on wave 3 of gold, e.g.)

 

Have not noticed nothing wrong with cooldowns. But in some odd cases, the normal maps are/were not selectable. For example, you can play only on old glacier and on old white. The new version of the map is there and is selectable but the old version always loads regardless. It seems that these are/were the compiler-introduced bugs.

 

With regard to chakram launcher, it has to be re-bought from the store every time in my case. But this might be normal. Also, I don't like the gun anyhow.

 

Another glitch is that coalesced is not always backed up in my case. Not a big deal though, as I back up manually anyhow.

Maps not selectable are because the ID's are not defined in clients. So you have to start before they join. The final 2 maps you must select before you start a lobby as it will be locked out (due to too many maps) if you ever go into the mission settings.

Mod Manager 2 had serious coalesced backup issues, I've fixed them in MM3. Make sure you backup Testpatch.

 

Definitely not normal.  Once bought, it should stay in your inventory.

It will not stay in inventory if you remove the mod. Though when you reinstall it, it will be back. It won't stay equipped.

 

Looks pretty good.

 

Objective chance would seem to be something that could be implemented, maybe it is on the to do list.  Also the base AI I suppose.

 

I guess weapons and powers have so many balance changes to them it might not be worth adding most in, but there are still modifications that people might want to do to change the character of the guns.  For instance, I don't think any weapon ever had its accuracy modified via balance change.

 

The web interface is easier to use than the coalesced editors or a text / json editor.

I plan on doing that, not sure what you mean by base ai. I'm modding the guns right now. Weapons and powers aren't too much work since I have the balance changes coalesced file.


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#29
MEuniverse

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Put the link here if you can ;)



#30
capn233

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I plan on doing that, not sure what you mean by base ai. I'm modding the guns right now. Weapons and powers aren't too much work since I have the balance changes coalesced file.

 

Variables in bioai, for instance interpenemylocspeed, or maxnumaggressive.  Also the base damage and some of the other properties for enemy weapons are in there.



#31
Mgamerz

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I know. I'm working on that. I have geth prime rifle editable. I'm not sure what things like interpenemylocspeed is though. Also I am not sure what maxnumaggressive actually does as there are things like maxchargedbanshees in biodifficulty.

#32
capn233

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interpenemylocspeed is controls how often the enemy updates the player's location, so it is fundamental to their accuracy.  It also affects how long it takes for the enemy to lock onto the player.

 

maxnumaggressive is supposed to control how many units will try to rush the player vs hang back in cover.  When the wave budget is depleted though apparently something overrides this to get the remaining units to rush.


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#33
Mgamerz

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interpenemylocspeed is controls how often the enemy updates the player's location, so it is fundamental to their accuracy.  It also affects how long it takes for the enemy to lock onto the player.
 
maxnumaggressive is supposed to control how many units will try to rush the player vs hang back in cover.  When the wave budget is depleted though apparently something overrides this to get the remaining units to rush.

Yeah, that's beserk mode. It turns on when the number of enemies falls below X, which is like 2 4 6 6 for all difficulties, respectively.
It will be some time (read; at least a week at best) before any of that is ready for the public deployment. Keep the feedback coming though.

#34
Ghost Of N7_SP3CTR3

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Here's the one on White.


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#35
Mgamerz

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I'm procrastinating on my app dev homework (objective C can go fck itself), whipped up some stuff on the dev server.

fH1elxW.png


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#36
Guest_Chino_*

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Holy sh*t this so awesome! This might actually bring me back to ME3 every once in a while.



#37
Deerber

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Hey, this is great work, really. As a hardcore fan of game modding, I greatly appreciate your effort into making the modding of this game more accessible to everyone. Thanks! :wizard:
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#38
Mgamerz

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Does anyone here speak Russian or polish (or the other languages)? I am building support for some of the other maps and I'm trying to figure out what I need to edit. I don't know if there's other versions of the game that differ in actual file structure beyond just the default language. There's
English.
French.
Italian.
German.
Spanish.
Polish.
Russian.

I know a lot of my users are russian so I'm trying to make some special localization changes to mods. Make them a little more special.

Additionally I'm investigating reports that Mod Manager 3 betas are not starting for some users, I have an idea what's causing it but I need some people that don't have it work to let me know. Its pretty hard to debug since the logger doesn't even initialize.

#39
Deerber

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Does anyone here speak Russian or polish (or the other languages)? I am building support for some of the other maps and I'm trying to figure out what I need to edit. I don't know if there's other versions of the game that differ in actual file structure beyond just the default language. There's
English.
French.
Italian.
German.
Spanish.
Polish.
Russian.

I know a lot of my users are russian so I'm trying to make some special localization changes to mods. Make them a little more special.

Additionally I'm investigating reports that Mod Manager 3 betas are not starting for some users, I have an idea what's causing it but I need some people that don't have it work to let me know. Its pretty hard to debug since the logger doesn't even initialize.

 

I do speak italian and maybe I can lend a hand. However, I cannot play ME3 at the moment and I've never played the italian version of it. If you think I can help, let me know :)



#40
Mgamerz

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Right now I essentially am looking for translation of:

FIREBASE (NAME) and Original Firebase (name)
and
Created with ME3Tweaks Modmaker by (user).

ME3Tweaks Modmaker is a noun and I don't think map names are localized though firebase is.

#41
Loufi

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I speak french and would be glad to support this (but I'm not on PC and don't have any knowledge about game modding). Let me know whether I can help.



#42
Mgamerz

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I just need some translations. For example how are map names displayed?

E.g. in the INT version it's Firebase Dagger, Firebase Ghost, etc. On full multiplayer mod it also has Original Firebase Glacier/White. I don't know how to localize those to that game. I don't have access to the TLK files right now that house the translated versions. (Since I'm doing web work for it)

#43
Deerber

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Right now I essentially am looking for translation of:

FIREBASE (NAME) and Original Firebase (name)
and
Created with ME3Tweaks Modmaker by (user).

ME3Tweaks Modmaker is a noun and I don't think map names are localized though firebase is.

 

Uhm. You see, my experience with gaming text translation is that it usually sucks ass, and things get translated in a way that has no real meaning, especially when it comes to names. That is why I specified that I never played the italian version of the game: although I could try and translate the firebases and the word firebase itself in italian, I'm pretty sure I wouldn't use the same word(s) the italian version of the game uses, so it would be pointless I guess.

 

That said, in italian "Created with ME3Tweaks Modmaker by (user)" translates to "Creato con ME3Tweaks Modmaker da (user)" :)


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#44
Mgamerz

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Cool, thanks! I'll put that in on the dev server.

#45
akots1

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If you need something to/from Russian, let me know here on the forums. I'm offline in Origin as I'm traveling around the globe up until December 10th.



#46
Loufi

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In french, "créé avec ME3Tweaks Modmaker par (user)".

 

If you need the translation of the firebase names :

 

FB Ghost = Fantôme enflammé

FB White = Blanc enflammé

FB Dagger = Dague enflammée

FB Giant = Géant enflammé

FB Glacier = Glacier enflammé

FB Reactor = Réacteur enflammé

FB Condor = Condor enflammé

FB Hydra = Hydre enflammée

FB Jade = Jade enflammé

FB Goddess = Déesse enflammée

FB Rio = Rio enflammé

FB Vancouver = Vancouver enflammé

FB London = Londres enflammé

 

The term for "Hazard" in french is "matières dangereuses".

 

I can't look right now how the maps are displayed but I could do that tomorrow if you need to.


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#47
Mgamerz

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So what would I translate the following to:

 

Original Firebase Glacier

Original Firebase White

Firebase Gauntlet

Firebase Scorpio

Firebase Neptune

Firebase Forge

Firebase Maelstrom

Firebase Dragon

Firebase Athena

 

These aren't exactly looking like they're translatable... 



#48
akots1

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In Russian, "создано программой ME3Tweaks Modmaker пользователем ...".


 

FB Ghost = ОБ Призрак

FB White = ОБ Белый

FB Dagger = ОБ Кинжал

FB Giant = ОБ Гигант

FB Glacier = ОБ Ледник

FB Reactor = ОБ Реактор

FB Condor = ОБ Кондор

FB Hydra = ОБ Гидра

FB Jade = ОБ Нефрит

FB Goddess = ОБ Богиня

FB Rio = ОБ Рио

FB Vancouver = ОБ Ванкувер

FB London = ОБ Лондон

 

The term for "Hazard" - "Опасности".

 


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#49
akots1

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Original Firebase Glacier = Старая версия ОБ Ледник

Original Firebase White = Старая версия ОБ Белый

Firebase Gauntlet = ОБ Рукавица

Firebase Scorpio = ОБ Скорпио

Firebase Neptune = ОБ Нептун

Firebase Forge = ОБ Кузница

Firebase Maelstrom = ОБ Вихрь

Firebase Dragon = ОБ Дракон

Firebase Athena = ОБ Афина

 

Firebase = Опорная база = ОБ



#50
Loufi

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So what would I translate the following to:

 

Original Firebase Glacier = Original Glacier enflammé

Original Firebase White = Original Blanc enflammé

Firebase Gauntlet = Gantelet enflammé

Firebase Scorpio = Scorpion enflammé

Firebase Neptune = Neptune enflammé

Firebase Forge = Forge enflammée

Firebase Maelstrom = Maelström enflammé

Firebase Dragon = Dragon enflammé

Firebase Athena = Athena enflammée

 

These aren't exactly looking like they're translatable... 

"Original" in the sense of "not ordinary" is also "original" in french. But "original" in the sense of "first, source" is "originel" in french.