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ME3Tweaks ModMaker (DYNAMIC MIXINS - PATCH GAME FILE VARIABLES)


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#476
Mgamerz

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What map are you using for testing, I've noticed some maps seem noticeably more buggy in regards to invisible enemies (e.g. condor is the worst).

 

I'll fork your mod and take a look. I know on the original wavelists I am unsure if there are invisible enemies or not and on platinum I'm not exactly sure what constitutes an invisible enemies as by default they have mixed, and originals (in the first 3 difficulties) are defined by enemies in the same faction not spawning. In your picture, realistically the 3 cerb guys should be invisible (if thats how it works) but the other 2 should not be.



#477
Mgamerz

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You can now change enemy executions on the MP global enemy stats page (mp)
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#478
Mgamerz

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Something new is coming to ME3Tweaks in the near future.

 

8u6nAF0.png

 

What could it be?

 

6iIkJqB.gif


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#479
neocodex

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Oh, sweet! Weapon mod modding with unreleased weapon mods and.. am I seeing this right BF3 Infiltrator? And something.. Vanguard? What are these shenanigans. 



#480
Abramsrunner

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I'd put that reload speed mod on a N7 Valiant, then I'll still reload cancel it.


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#481
7twozero

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Bump Can't wait to see this update

#482
Sinful Force

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What the heck is an SMG constraint dmg? Does it come with more clothing? If so. Not interested.

 

Battlefield Infiltrator might be interesting? Because something with the Battlefield actually being interesting is interesting in itself.



#483
Mgamerz

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Sorry to disappoint but those are actually just standard upgrades. It seems BioWare changed what the items did right before launch and never renamed them. However it begs the question what they originally did.

Still working on this though... Lots of annoying small bugs that I am having trouble fixing. The code for this is a minefield, programming around all the small bugs they have or fixing strings etc.
  • KrrKs et Salarian Master Race aiment ceci

#484
Mgamerz

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New Mixins:

 - MP Missile Launcher requires charge up - disables the effects of bioware's server side coalesced edit that forces the charge time of the rocket to be 0, restoring it to .8 seconds

 - 5 Max Smoke Grenades - Raises smoke grenade count to 5 from 2

 

Updated MixIns:

 - Store Shows Everything v2: Now shows more packs, including expired ones (still obtainable) as well as ones you can only get X amount of.

 

ModMaker updates: Centurion's smoke chance has been added. Fixed some weird CSS issues on the site and updated the wavelists showing SP difficulties.


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#485
7twozero

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Aww yisss muthafuckin packs. Also I thought you couldn't get around server side updates

#486
Mgamerz

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I can't. But what I can do is force the game to not load values from coalesced. Coalesced values are configuration files for values in the game, but those values are also built into each file of the game with a list of defaults. Not all values are read from coalesced, but ones that do will use those instead of the built in ones. Since the server side is also a coalesced, these values are read.

I can force the game to ignore balance changes by turning off the flag for the variable that says it should read from coalesced. This also locks out modmaker and coalesced modding but you can manually modify the game file to use your values. So its a lot of work and only works in certain circumstances.

Since most properties are inherited I would have to disable things at s global level which is not really something I would want to do. It just turns out wind up time is only really balanced for the rocket launcher.
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#487
7twozero

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Hmm which are the new packs, doesn't look any different to me

#488
Mgamerz

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Press pack, starter pack, battlefield 3 pack, victory pack
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#489
7twozero

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Those were already there with your earlier store packs mixin, I was thinking we were gonna get to see stuff like the weapon mod pack, still not complaining though, jumbo spectres are the bomb.
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#490
Mgamerz

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They were there but if you ever redeemed them they'd be gone and invisible.

#491
7twozero

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Ok gotcha are you saying they stick around now, because if so that actually sounds like a pain, the store goes super slow with that many packs and you have to scroll all the way to the bottom to get to the regular ones

#492
Mgamerz

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Then don't use the mixin...

#493
Indoctornated

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Jumbo Spectre Packs is reason alone to use them.



#494
7twozero

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Then don't use the mixin...


:/ any way to get the old version back as an alternative

#495
Mgamerz

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I can add the old one back as a separate mixin.
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#496
Nwalmenil

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I know Bioware/EA has dropped support for ME3MP but they've got to be aware of the active modding of the game. Do we know if they actually mind it?

 

I guess they wouldn't want to come out and actively approve it since they can still earn some money from people buying packs, but still. If they were really bothered about it you'd think they'd act on it right?

 

Basically, what I'm saying is, is there any risk involved in modding the game or joining modded games?

 

I haven't tried either so far but then I just got started playing on PC as well since a several year break and coming from xbox when I did use to play.

 

It does seem interesting but I'd hate to see my account get banned or flagged somehow.

 

Then egen, even the forum mods doesn't seem to mind the mod-threads now do they?



#497
Mgamerz

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I'm sure they know about it. I know some BioWare employees have looked at my game profile serverside before. I don't think they mind non-cheating mods, and non trolly ones. There isn't a lot of public modded games which is good.

I designed modmaker to avoid it being used as a cheating system (much more effective ways to do it than my site) but those credit farmers just gotta try to speedrun for credits at 500K per match ha-ha.

Personally I think they don't mind since its extending the life of the game. I know quite a few players who would have given up on this game a long time ago if it wasn't for mods. Me included.

And no, you won't get banned. Just don't run public lobbies... And if you do (some people do anyways) make sure everyone is informed beforehand what's going on.

I am surprised this mod thread exists at all, maybe they don't care, maybe they are plotting some evil scheme for me.
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#498
7twozero

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I can add the old one back as a separate mixin.


Yaaaaaaaaay I love you

#499
Nwalmenil

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I'm sure they know about it. I know some BioWare employees have looked at my game profile serverside before. I don't think they mind non-cheating mods, and non trolly ones. There isn't a lot of public modded games which is good.

I designed modmaker to avoid it being used as a cheating system (much more effective ways to do it than my site) but those credit farmers just gotta try to speedrun for credits at 500K per match ha-ha.

Personally I think they don't mind since its extending the life of the game. I know quite a few players who would have given up on this game a long time ago if it wasn't for mods. Me included.

And no, you won't get banned. Just don't run public lobbies... And if you do (some people do anyways) make sure everyone is informed beforehand what's going on.

I am surprised this mod thread exists at all, maybe they don't care, maybe they are plotting some evil scheme for me.

 

Yeah, good points there.

 

You're probably right in that they see it as a way to extend the life of the game and far from everyone runs with mods either. The more active players they've got the bigger the chance that someone actually goes out and buys some packs with bioware points. They've probably did some risk vs rewards calculations on it (having to actually still monitor their MP games is expensive too and they seem to have stopped doing that a few years back).

 

Out of sight, out of mind probably. They know about it, officially don't condone it but lets it slip I suppose.

 

Still makes me hesitant enough. :P



#500
neocodex

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Personally I think they don't mind since its extending the life of the game. I know quite a few players who would have given up on this game a long time ago if it wasn't for mods. Me included.
 

 

Exactly this. If it wasn't for the modmaker, I would probably return to the game for a day or two at most. But I've been playing for 2 months now fresh again since I started using the mod tool with adding new challenges to the me3mp. Aside from giving you ability to make your own balance changes to the game, the best part of it is probably the custom wave editor. This alone can really change the pace and feel of the game. I made some very terrifying, challenging and fun enemy compositions with revamped enemy stats and abilities that will both scare and challenge you, because the old game was getting stale and it remained stale since they stopped making changes to it. I also made most the player kits and weapons better to widen the viability of different loadouts for platinum, diamond and harder custom difficulties and it has become pretty much a new game; me3mp 2.0 for me.

 

Since I do not support cheating nor I have any need for, my games are much harder to fight trough and actually take longer so it's not an effective way to farm, but it's all for the sake of making it more interesting. Highly recommend to try the modmaker, or just send me a message to join a custom game of mine, you are very much welcome to do so.

 

Mgamerz, you should also add me and try to play some of my custom wave setups sometime.. I didn't try the older mods on the site and original diamond difficulty but whenever I tried forking it I didn't see any changes trough the website so I'm actually kind of wondering if it's tweaked as heavily as mine.


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