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ME3Tweaks ModMaker (DYNAMIC MIXINS - PATCH GAME FILE VARIABLES)


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#501
bauzabauza

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maxresdefault_2.jpg

 

         Space Magic :wizard:  rule this land now, enjoy it Nwalmenil


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#502
bauzabauza

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I am surprised this mod thread exists at all, maybe they don't care, maybe they are plotting some evil scheme for me.

 

 Im too surprised that this topic there and not there been closed, but I am sure that sooner or later the inquisition will come through all these dark arts practitioners including me, but I like to think that what I've done made the most fun and entertaining game for many people and if that's bad, I will continue doing and then i pay the consequences our actions because it was worth it for all these years 



#503
Nwalmenil

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Thanks guys! :)

 

I guess the closest to an OK we can get is that we're alloweed to talk about it openly. Might give it a go some time.



#504
Mgamerz

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I'll post the old mixin tonight.

Working with someone else, they told me something that will forever change how we (me3tweaks mostly) mod this game, assuming it works...
:D
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#505
BurningBlood

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This thread has existed for over a year and a half.  If it was an issue, it would have been shut down long ago.  And Bioware was cool with modding, at least before EA.



#506
7twozero

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I'll post the old mixin tonight.

Working with someone else, they told me something that will forever change how we (me3tweaks mostly) mod this game, assuming it works...
:D

 


you tease

#507
Mgamerz

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The change works, but its going to take some additional research to figure out how to make it work for clients.

#508
7twozero

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What kind of change

#509
Mgamerz

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Can't say yet, cause we don't know if this will be truely feasible for modding yet. Need to hammer out some more details but I'm doing like 50 things at once right now. Ran into some issues where people couldn't join my game...

 

I've added Store Shows Everything - OLD to the mixins list, but it won't show up on modmaker for now (I need to add exclusive mixins code because these modify the same thing). You can access it through the Mixins Library in Mod Manager for now.


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#510
7twozero

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Cool thanks man

#511
Sinful Force

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Need to hammer out some more details but I'm doing like 50 things at once right now.

 

One of them nerfing Arc Nades like you said? And which video did you choose of the 3?



#512
Mgamerz

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The third one on goddess, I should post it here.


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#513
Mgamerz

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So I've been working on a mod that disables balance changes. I can disable balance changes and play the game but it disconnects me after a while. I can integrate the changes but it seems to desync me after some time and when the wave ends I just randomly commit suicide. Sometimes I can't get up. Others can't join me as they are on a different version but data from the server doesn't seem to indicate why. So that's what I've been working on but its not really working out.
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#514
Mgamerz

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6 new passives are now editable
Added 5 new mixins:
- N7 Engineer Ammo Spreader (spreads pylon ammo out a bit more)
- Pizza Run (can run with pizza)
- Pizza Cloak (can cloak with pizza)
- Power Pizza (can use powers like biotic charge with pizza, dodge, etc. May cause pizza to become invisible on back)
- Geth Bomber Ragdoll Armor - Can freeze. Does not crash clients so available on modmaker.
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#515
PoliteHanar

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6 new edible passives.

One can never have enough Pizza.


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#516
Mgamerz

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Science is about to go too far, i've finally bothered to look into how fast enemies move. Time for some bionic atlases.
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#517
LoonySpectre

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Science is about to go too far, i've finally bothered to look into how fast enemies move. Time for some bionic atlases.

Can you get Atlas to cartwheel like Phantom? :D


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#518
Bud Halen

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Can you get Atlas to cartwheel like Phantom? :D

 

Atlas, Scion, Guardian...any one of those.



#519
Terminator Force

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Alright, finally downloaded the new controller mod. Might try it later tonight.



#520
Mgamerz

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Adding some new mixins today I hope.

Geth prime (and original) use geth pulse rifle instead of geth prime rifle
Engineers can heal anyone
Engineers can place unlimited turrets

#521
Algae22

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Adding some new mixins today I hope.

Geth prime (and original) use geth pulse rifle instead of geth prime rifle
Engineers can heal anyone
Engineers can place unlimited turrets

Could you up the turret limit too? Or is that part of the pawn limit?

 

I noticed that when I spawn dozens and dozens of engies at once (yes I'm that kind of sadist), turrets start exploding when the engies try to place new ones. 



#522
Mgamerz

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You have to use no turret suicide mixin. Turrets will blow up automatically after 30 seconds of inactivity.

#523
Algae22

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You have to use no turret suicide mixin. Turrets will blow up automatically after 30 seconds of inactivity.

Ah, that would explain it. I'll add that and test it. 



#524
Mgamerz

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New MixIn: Collector Web slows Everyone



#525
Mgamerz

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GV5CV4a.jpg

 

What could it be?