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ME3Tweaks ModMaker (DYNAMIC MIXINS - PATCH GAME FILE VARIABLES)


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#601
Mgamerz

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I guess if you want to follow modding news you can find me on /r/mecoop on reddit and on my forums at http://me3tweaks.com/forums. 


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#602
akots1

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You always welcome at civfanatics.ru . I can make a separate subforum there. Spam, off topic, teasing and other things normally banned here are very much welcome there. You can have avatars and all kind of cool attachments.


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#603
Miserybot

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WOOOOOAAAAH!!


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#604
Mgamerz

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You can also find me in the ME3MP discord on #modding. Sad day it seems.
  • JGDD, Salarian Master Race et Lvca_gr aiment ceci

#605
Tonymac

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I'm adding your modding stuff to my favorites.  Please don't ever think that your work was not appreciated - because it is.


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#606
Mgamerz

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I'm adding your modding stuff to my favorites.  Please don't ever think that your work was not appreciated - because it is.

Thanks, I really appreciate it.

 

I am working on adding ASI management to Mod Manager.

 

9jbj3Tt.png

 

ASI's are essentially executable code that the game loads and can patch the game on the fly. They're really advanced (I haven't successfully made my own yet...) and can easily crash the game but ErikJS seems to be making some interesting ones. We have a mostly working ME3 MP SDK now.


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#607
neocodex

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I really like the MP Status mod that is very useful, damn I wish I knew about this sooner. Is it an older mod? I'm not familiar with ASI from before.

 

Also as you already know your work is extremely appreciated. You're better at this than a payed software company would be.


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#608
Mgamerz

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I've noticed some game instability with it. Not always but some. I need to see if C++ has try catch blocks for stopping crashes.

ASI has been around a few months but ErikJS and I have really been he older users as we had to build from source. It's not ready yet. It's getting closer though.
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