1. Yes it works fine in MP. With chakram make sure to uneqip and exit the weapons screen and then reequip it or you may get an infinite loading screen as it bugs out and gives you no gun.Hi,
Thank you for your work on the mods for ME3,
I am interested in using this mod however i do not want to fiddle to much i have a couple of questions if you dont mind answering them that would be great.:
1- Is it possible to use the Chakram Launcher and only the chakram launcher + polonium rounds in PUG matches?
2- Can i disable the full experience mod in game (ie not restart the game and opt for disabling full experience mod) so i can join or host pug matches?
3- Do my friends also need to have the full experience mod in order to play the modded ME3 or can they just join my lobby?
4- Will i get the dreaded "DLC error verification message" while using this mod?
5- I tried to find a simply mod or even a coalesced change to be able to use the Chakram Launcher in multiplayer is there a simple way in using this weapon without fiddling to much with files and be able to use it in pug matches without a problem?
Thx in advance
2. No, all mods require a game restart as coalesced files are read into memory at game startup so it won't make a difference if you swap it later.
3. No, but to join nonstandard maps will require you to start the match and have them join in progress or you can't select the extra maps.
4. If you don't use a dlc authorizer, but modmanger installs one when compiling modmaker mods if it doesn't detect one. Start game will auto launch the authorizer.
5. I wrote a multiplayer store editing guide, I think I covered adding chakram (reckoning). I may not have... can't recall. But no its a dlc edit and a bit complex if you don't know what you're doing. I think its 3 lines but where they go takes some discovery.





Retour en haut





