Aller au contenu

Photo

ME3Tweaks ModMaker (OVERRIDE BALANCE CHANGES)


  • Veuillez vous connecter pour répondre
630 réponses à ce sujet

#301
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

Just finished processing the images for the next batch, just need to test inputs and outputs (in game) and then put it onto the main server.

  • Decoy
  • Nova
  • Enemy Grenade
  • Concussive Shot
  • Proximity Mine
  • Fitness (Asari)

 

Marksman's pages are done but I haven't done the images. It might make it but passive powers like that are hard to take pics of.


  • bauzabauza et KrrKs aiment ceci

#302
Terca

Terca
  • Members
  • 1 397 messages

An exploded head with the shimmering Turian in frame sounds pretty good to me ;)



#303
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

You'll have to check it out, cause these powers are all live. While testing I had a 1400% increase in accuracy and RoF, things died when I clicked. The saber was fun.



#304
JunkoXan

JunkoXan
  • Members
  • 6 messages

i hope the Asari health can be tinkered with eventually, even though they're just fine for me :)


  • Asari Goddess aime ceci

#305
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

I don't know if I'll be able to edit the base stats of kits. They're defined in pcc files. I'm looking into making it so you can modify some AI like how far enemies like to be. (I'd like to make a ravager that gets real close, and then has a super powerful sac burst thats suicide). If that works then maybe kits can be done the same way.

 

Technically the fitness powers have many more variables (they're just using default superclass ones), but it's a ton of work to find all of them and I'm not that interested. 



#306
7twozero

7twozero
  • Members
  • 2 370 messages
No need to make the kits the same way, most pugs already get real close and then suicide.

#307
Black_Mage

Black_Mage
  • Members
  • 694 messages

Mod Manager keeps nagging me to update even though I have the latest build.

 

Another thing is that Mod Manager always messes up my gear.  This will happen even if I do a clean ME3 install and then immediately install a mod.  This could be visual only as the gear still works as per normal.

 

MassEffect3%202015-08-19%2021-33-47-12_z



#308
Mgamerz

Mgamerz
  • Members
  • 6 146 messages
Those are old mods that used gibbeds Compiler. It has nothing to do with modmanager. But weaknesses of the old system.

There are a few builds of 41_ its trying to update you to the latest minor. If you were on 41 or early 41 then the Updater broke (as it says on the update screen). You'll have to extract it manually from the ME3CMM.7z file.
  • bauzabauza aime ceci

#309
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Probably not for all...
Let me explain. So we agree that the hall of fame could be full of modded undetected achievements (10%-90%).

Now for the next bastion- let's take the current running tournament- that would also be virtually impossible to detect an in-game hidden mod. Does it only apply to the host- or can non-hosts have their own mod-flavours?(of course this is all hypothetical what-if's)

Maybe on PC but if on video that **** is called out pretty quickly. Other PC gamers have been caught and called out for that. 

 

Could someone **** with the enemy lock on without sacrificing the FPS, Mgamerz? About the only thing that would be harder to figure out with someone soloing on video that I could think of off hand. 



#310
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

Maybe on PC but if on video that **** is called out pretty quickly. Other PC gamers have been caught and called out for that.

Could someone **** with the enemy lock on without sacrificing the FPS, Mgamerz? About the only thing that would be harder to figure out with someone soloing on video that I could think of off hand.

Yeah just make their aim worse or aim delay etc.

#311
bauzabauza

bauzabauza
  • Members
  • 1 100 messages

there are some mods that can be used outside of host, edited PCC files as for example my juggernaut he can move twice as fast on host or off host, or variables to take cover, or weapons mods like putting all in all weapons, and just remember infamous link and that impressive solos with the fury and krogan warlord



#312
Mgamerz

Mgamerz
  • Members
  • 6 146 messages
ModMaker is a pretty small subset of what you can do for modding this game, but most people don't have the patience. Wavelists editing seem tedious in ModMaker? Try it by hand, it was awful.

#313
bauzabauza

bauzabauza
  • Members
  • 1 100 messages

ModMaker is a pretty small subset of what you can do for modding this game, but most people don't have the patience. Wavelists editing seem tedious in ModMaker? Try it by hand, it was awful.

 

i know loko being lost in a sea of variables only for a little change g_g, por eso eres un chingon loko ñ_ñ, even half of the things I could do would be possible without your contributions



#314
Mgamerz

Mgamerz
  • Members
  • 6 146 messages
Found a bug where ModMaker can't compile on Windows XP. Not that I support or use it but someone found it.
  • 7twozero aime ceci

#315
Asari Goddess

Asari Goddess
  • Members
  • 1 075 messages

i hope the Asari health can be tinkered with eventually, even though they're just fine for me :)

 

Oh yes i definitely agree with this :P

 

The Asari will be unstoppable :D



#316
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

I have to figure out how to update Build 41 users because the updater was still broken. The live download is 42 which is fixed but I need to build in a backup solution...

Also source code is now on github. http://github.com/mg...z/me3modmanager


  • KrrKs aime ceci

#317
akots1

akots1
  • Members
  • 1 222 messages

I have 41 and it does not want to update automatically. At least, it might be possible to just put out a message with link to manual download. Otherwise, there is no way to know it even exists.



#318
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

It's not possible to do that in older builds. The new 42 (at the full download) has that as a "Manual Download" button. I can't just add code to old versions, that's not possible with my code (and dangerous if it was)



#319
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

I'm working on some new mixins. The new mod manager (43) will autodownload these mixins. I haven't tested them yet so they might not actually work, but here they are:

 

  • Superkick - 1 vote will kick any player - EVEN if a client kicks.
  • GibEverything - Everything can gib

Others I am working on:

  • Every pack is available in the store (theres a lot of hidden ones)
  • I can't remember the other one

  • bauzabauza et 7twozero aiment ceci

#320
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

5rLnkwy.jpg

Theres like 70 packs, lots of collectables, and some for owning an avenger triforce thing. I'll make a vid.


  • bauzabauza et KrrKs aiment ceci

#321
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

so I take it this doesn't work on PC single player.



#322
Mgamerz

Mgamerz
  • Members
  • 6 146 messages

Nope this is for GAW (MP). 

Press Pack is full of OP. I have a maxed manifest now (it was like 99%)



#323
Remix-General Aetius

Remix-General Aetius
  • Members
  • 2 215 messages

awww Prothean no like you!!



#324
Mgamerz

Mgamerz
  • Members
  • 6 146 messages
Gib everything doesn't work. But 2/3, I'll take that.

#325
7twozero

7twozero
  • Members
  • 2 370 messages
Got three million saved up, jumbo spectre packs here I come. Any level 4 adrenaline yet?
  • ReadingRambo220 aime ceci