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ME3Tweaks ModMaker (OVERRIDE BALANCE CHANGES)


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#626
neocodex

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If I had any knowledge about coding I would love to help but unfortunately you lost me at "declared". :(


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#627
Mgamerz

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Declaring is literally just saying there is a variable. I declare X is going to be an integer. y will be a string of characters. Assignment is where I say X is 15. Y IS "Hello!".
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#628
FORRTrESx

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I recently created an modmaker online account.  I am new to this and was just poking around with the interface.

 

I am wondering if it is possible to create a 1 character only mod?  For example, when trying to set all the character counts to ZERO, and allow only phantoms, it seems like you can't have ZERO of one enemy?  Was I just doing something wrong.


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#629
Mgamerz

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Why would a wavelist allow you to have 0 of an enemy? What would be the point? Just set the slot the empty.

 

I've had to stop working on the weapon balance changes override as the krysae and reegar patches don't include all the variables. The fact they work in the game is actually an accident it seems, and locking out balance changes makes them have lots of items that default to 0, including damage, and there is no way to fix that with balance changes off.


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#630
Lvca_gr

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Why would a wavelist allow you to have 0 of an enemy? What would be the point? Just set the slot the empty.

 

I've had to stop working on the weapon balance changes override as the krysae and reegar patches don't include all the variables. The fact they work in the game is actually an accident it seems, and locking out balance changes makes them have lots of items that default to 0, including damage, and there is no way to fix that with balance changes off.

 

So if I understood it correctly, overriding balance changes means no Reegar and no Krysae? Not a huge loss if you ask me  :ph34r:


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