If I had any knowledge about coding I would love to help but unfortunately you lost me at "declared". ![]()
ME3Tweaks ModMaker (OVERRIDE BALANCE CHANGES)
#626
Posté 08 août 2016 - 02:50
- Salarian Master Race aime ceci
#627
Posté 08 août 2016 - 09:25
- Salarian Master Race aime ceci
#628
Posté hier, 12:54
I recently created an modmaker online account. I am new to this and was just poking around with the interface.
I am wondering if it is possible to create a 1 character only mod? For example, when trying to set all the character counts to ZERO, and allow only phantoms, it seems like you can't have ZERO of one enemy? Was I just doing something wrong.
- Salarian Master Race aime ceci
#629
Posté hier, 02:40
Why would a wavelist allow you to have 0 of an enemy? What would be the point? Just set the slot the empty.
I've had to stop working on the weapon balance changes override as the krysae and reegar patches don't include all the variables. The fact they work in the game is actually an accident it seems, and locking out balance changes makes them have lots of items that default to 0, including damage, and there is no way to fix that with balance changes off.
- Salarian Master Race aime ceci
#630
Posté hier, 03:12
Why would a wavelist allow you to have 0 of an enemy? What would be the point? Just set the slot the empty.
I've had to stop working on the weapon balance changes override as the krysae and reegar patches don't include all the variables. The fact they work in the game is actually an accident it seems, and locking out balance changes makes them have lots of items that default to 0, including damage, and there is no way to fix that with balance changes off.
So if I understood it correctly, overriding balance changes means no Reegar and no Krysae? Not a huge loss if you ask me ![]()
- Mission_Scrubbed et Salarian Master Race aiment ceci





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