Yeah, DaemonMoadrin and Marksmad are right, ...
Reported for stating the bleeding obvious. ![]()
Yeah, DaemonMoadrin and Marksmad are right, ...
Reported for stating the bleeding obvious. ![]()
When I read this thread now, all I see are spoony bards.
I saw Friendly Fire parameters in your vid.
Would it be possible to remove all enemies and just do duels or deathmatch between all four players ?
With only weapons dmg maybe ?
No. Weapons can't damage allies, the parameter you saw was friendly fire from an abomination exploding.
I've researched it pretty heavily, and the script that nullified damage when impacting allies is not decompiled (an error or something occurs) and the script appears blank. I'd love to shoot some pugs in the back of the head with a kishock.
Additionally I will need more translations for the location of map. (e.g. the subtitle of a map). I'm going to keep the same map names but I'm going to update some of the descriptions of some of the maps. For example I think I'm going to make Firebase Neptune have a description of "Neptune Railway" or "Neptune Station", because the map is literally a subway station.
More strings to translate (these are freely translatable, no restrictions except length). If you have any better ideas post em, I'm kind of out of ideas.:
I don't need the stuff after - translated.
Weapons Factory - Forge
Construction Zone - Dragon
Shadow Bridge - Gauntlet
Thessia Apartments - Athena
Prototype Hangar - Scorpio
Neptune Railway - Neptune
Nightmare Resort - Maelstrom (the trees and water/spire level. with no lighting its really creepy)

Looks wonderful.
Also, now I can replace cerberus enemies everywhere with a combination of collectors, reapers and geth. The days of cerberus are soon to be over.
I love fighting Cerberus Platinum

I'm getting ready to push out the next version of ModMaker in the next day or so and I still need some translations.
Here is what I have so far.
$languages = array('INT', 'ESN', 'DEU', 'ITA', 'FRA', 'RUS', 'POL');
foreach ($languages as $language) {
$element = $INTTLKElement;
switch($language) {
case 'INT':
//localize
$element = $INTTLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Original Firebase Glacier');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Original Firebase White');
$gauntletTLKElement = $this->createTLKElement(357483, 'Firebase Gauntlet');
$scorpioTLKElement = $this->createTLKElement(349160, 'Firebase Scorpio');
$neptuneTLKElement = $this->createTLKElement(349218, 'Firebase Neptune');
$forgeTLKElement = $this->createTLKElement(349220, 'Firebase Forge');
$maelstromTLKElement = $this->createTLKElement(349515, 'Firebase Maelstrom');
$dragonTLKElement = $this->createTLKElement(350909, 'Firebase Dragon');
$athenaTLKElement = $this->createTLKElement(351199, 'Firebase Athena');
break;
case 'ESN':
//NOT DONE!
$element = $ESNTLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Original Firebase Glacier');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Original Firebase White');
$gauntletTLKElement = $this->createTLKElement(357483, 'Firebase Gauntlet');
$scorpioTLKElement = $this->createTLKElement(349160, 'Firebase Scorpio');
$neptuneTLKElement = $this->createTLKElement(349218, 'Firebase Neptune');
$forgeTLKElement = $this->createTLKElement(349220, 'Firebase Forge');
$maelstromTLKElement = $this->createTLKElement(349515, 'Firebase Maelstrom');
$dragonTLKElement = $this->createTLKElement(350909, 'Firebase Dragon');
$athenaTLKElement = $this->createTLKElement(351199, 'Firebase Athena');
break;
case 'DEU':
//NOT DONE!
$element = $DEUTLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Original Firebase Glacier');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Original Firebase White');
$gauntletTLKElement = $this->createTLKElement(357483, 'Firebase Gauntlet');
$scorpioTLKElement = $this->createTLKElement(349160, 'Firebase Scorpio');
$neptuneTLKElement = $this->createTLKElement(349218, 'Firebase Neptune');
$forgeTLKElement = $this->createTLKElement(349220, 'Firebase Forge');
$maelstromTLKElement = $this->createTLKElement(349515, 'Firebase Maelstrom');
$dragonTLKElement = $this->createTLKElement(350909, 'Firebase Dragon');
$athenaTLKElement = $this->createTLKElement(351199, 'Firebase Athena');
break;
case 'ITA':
//NOT DONE!
$element = $ITATLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Original Firebase Glacier');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Original Firebase White');
$gauntletTLKElement = $this->createTLKElement(357483, 'Firebase Gauntlet');
$scorpioTLKElement = $this->createTLKElement(349160, 'Firebase Scorpio');
$neptuneTLKElement = $this->createTLKElement(349218, 'Firebase Neptune');
$forgeTLKElement = $this->createTLKElement(349220, 'Firebase Forge');
$maelstromTLKElement = $this->createTLKElement(349515, 'Firebase Maelstrom');
$dragonTLKElement = $this->createTLKElement(350909, 'Firebase Dragon');
$athenaTLKElement = $this->createTLKElement(351199, 'Firebase Athena');
break;
case 'FRA':
$element = $FRATLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Originel Glacier enflammé');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Originel Blanc enflammé');
$gauntletTLKElement = $this->createTLKElement(357483, 'Gantelet enflammé');
$scorpioTLKElement = $this->createTLKElement(349160, 'Scorpion enflammé');
$neptuneTLKElement = $this->createTLKElement(349218, 'Neptune enflammé');
$forgeTLKElement = $this->createTLKElement(349220, 'Forge enflammée');
$maelstromTLKElement = $this->createTLKElement(349515, 'Maelström enflammé');
$dragonTLKElement = $this->createTLKElement(350909, 'Dragon enflammé');
$athenaTLKElement = $this->createTLKElement(351199, 'Athena enflammée');
break;
case 'POL':
//NOT DONE!
$element = $POLTLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Старая версия ОБ Ледник');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Старая версия ОБ Белый');
$gauntletTLKElement = $this->createTLKElement(357483, 'ОБ Рукавица');
$scorpioTLKElement = $this->createTLKElement(349160, 'ОБ Скорпио');
$neptuneTLKElement = $this->createTLKElement(349218, 'ОБ Нептун');
$forgeTLKElement = $this->createTLKElement(349220, 'ОБ Кузница');
$maelstromTLKElement = $this->createTLKElement(349515, 'ОБ Вихрь');
$dragonTLKElement = $this->createTLKElement(350909, 'ОБ Дракон');
$athenaTLKElement = $this->createTLKElement(351199, 'ОБ Афина');
break;
case 'RUS':
$element = $RUSTLKElement;
$glacierOrigTLKElement = $this->createTLKElement(331875, 'Старая версия ОБ Ледник');
$whiteOrigTLKElement = $this->createTLKElement(331862, 'Старая версия ОБ Белый');
$gauntletTLKElement = $this->createTLKElement(357483, 'ОБ Рукавица');
$scorpioTLKElement = $this->createTLKElement(349160, 'ОБ Скорпио');
$neptuneTLKElement = $this->createTLKElement(349218, 'ОБ Нептун');
$forgeTLKElement = $this->createTLKElement(349220, 'ОБ Кузница');
$maelstromTLKElement = $this->createTLKElement(349515, 'ОБ Вихрь');
$dragonTLKElement = $this->createTLKElement(350909, 'ОБ Дракон');
$athenaTLKElement = $this->createTLKElement(351199, 'ОБ Афина');
break;
}
On the last page of the thread there seemed to be some disagreement on translating nouns (I don't really care if they are translated or not, but I want to keep the same word like "firebase" so it blends in better with the maplist.)
Finally, I need some translations... maybe better words in English (I just made these as placeholders), for the following.
//OBJECTIVES
$languages = array('INT', 'ESN', 'DEU', 'ITA', 'FRA', 'RUS', 'POL');
foreach ($languages as $language) {
$element = $INTTLKElement;
switch($language) {
case 'INT':
//localize
$element = $INTTLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'ESN':
$element = $ESNTLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'DEU':
$element = $DEUTLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'ITA':
$element = $ITATLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'FRA':
$element = $FRATLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'POL':
$element = $POLTLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
case 'RUS':
$element = $RUSTLKElement;
$presentTLKElement = $this->createTLKElement(349243, 'Present from '.$this->mod->mod_author_human);
$pumpkinTLKElement = $this->createTLKElement(349242, 'Face of '.$this->mod->mod_author_human);
$fireworkTLKElement = $this->createTLKElement(349320, 'Party tricks by '.$this->mod->mod_author_human);
$heartTLKElement = $this->createTLKElement(350911, 'Heart of '.$this->mod->mod_author_human);
$basketTLKElement = $this->createTLKElement(351204, 'Eggs');
$cakeTLKElement = $this->createTLKElement(352856, 'Delicious, Moist Cake');
break;
}
//append to language
$element->appendChild($heartTLKElement);
}
For DEU/German;
'Original' stays the same
'Firebase' becomes 'Feuerstellung'
As for the nouns:
For the Devices part: (WTH are Heart and fireworks? I've never seen them!)
'from', 'of' and 'by' -all are translated to 'von'. So the full list becomes:
'Present from ': 'Geschenk von '
'Face of ': 'Gesicht von '. I'd rather use 'Pumkinface' -which would become 'Kürbisgesicht' (with an ASCII 129) in german.
'Party tricks by ': This would actually work as 'Party Tricks von '. Alternatively 'Tischfeuerwerk von' (Assuming this is some sort of/similar to table-firework)
'Heart of ': 'Herz von'
'Eggs': 'Eier', (If you switch it to singular, the translation becomes 'Ei '
'Delicious, Moist Cake': 'Leckerer, saftiger Kuchen' (Just Cake/Kuchen is sufficent, imo)
For DEU/German;
'Original' stays the same
'Firebase' becomes 'Feuerstellung'
As for the nouns:
Spoiler
For the Devices part: (WTH are Heart and fireworks? I've never seen them!)
'from', 'of' and 'by' -all are translated to 'von'. So the full list becomes:
'Present from ': 'Geschenk von '
'Face of ': 'Gesicht von '. I'd rather use 'Pumkinface' -which would become 'Kürbisgesicht' (with an ASCII 129) in german.
'Party tricks by ': This would actually work as 'Party Tricks von '. Alternatively 'Tischfeuerwerk von' (Assuming this is some sort of/similar to table-firework)
'Heart of ': 'Herz von'
'Eggs': 'Eier', (If you switch it to singular, the translation becomes 'Ei '
'Delicious, Moist Cake': 'Leckerer, saftiger Kuchen' (Just Cake/Kuchen is sufficent, imo)
Alright, I've updated the firebases and the special objectives.
case 'DEU': $element = $DEUTLKElement; $presentTLKElement = $this->createTLKElement(349243, 'Geschenk von '.$this->mod->mod_author_human); $pumpkinTLKElement = $this->createTLKElement(349242, 'Kürbisgesicht von '.$this->mod->mod_author_human); $fireworkTLKElement = $this->createTLKElement(349320, 'Tischfeuerwerk von '.$this->mod->mod_author_human); $heartTLKElement = $this->createTLKElement(350911, 'Herz von '.$this->mod->mod_author_human); $basketTLKElement = $this->createTLKElement(351204, 'Eier'); $cakeTLKElement = $this->createTLKElement(352856, 'Leckerer, saftiger Kuchen');
Make sure it looks right.
Edit: Testing to make sure extra objects work... clients can't see them :/
Additionally I updated the description of the "sentry turret" that bioware never fixed when geth flamethrower kills something, but apparently clients see it too.
Clients see:

But the host sees:

Checking this out is making me want to pick up ME3 multi again.
All mods on ModMaker have been upgraded to 1.2, and now you can edit objectives, maps, and enemy weapons.
I just added Polonium Rounds I II and III (I might add IV...) and the Chakram Launcher to the store. I'm debating if I should just make these on by default or not.
I just added Polonium Rounds I II and III (I might add IV...) and the Chakram Launcher to the store. I'm debating if I should just make these on by default or not.
Amazingggggggggggggggg ![]()
All mods on the public site (me3tweaks.com) that are published from today on will have chakram launcher and polonium rounds 1-3. I might make it toggle-able, and pending how clients without mods work with polonium rounds IV, I might add that too.
Here's the look of it in game BTW.

Oh boy.
For this section I've already generated over 20000 lines of code.

What are the stats of Polonium Rounds btw?
What are the stats of Polonium Rounds btw?
It does a % damage over time from what was inflicted that set the power off.
I: 20% over 10s
II: 30% over 10s
III: 40% over 10s.
It seems to stack.
I can see this going places.

It does a % damage over time from what was inflicted that set the power off.
I: 20% over 10s
II: 30% over 10s
III: 40% over 10s.
It seems to stack.
They do great with bosses,mooks tend to die too quick from ammo damage before the DOT takes effect.I still like using them from time to time though.