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What potions/granades does each character carry?


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#1
taxguy

taxguy
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There seem to be three slots for potions. I carry 8 heal and 5 regen. However, In lieu of the regen, I can carry mana potions, bee pollin and granades etc. What do you recommend for each chacter.



#2
Purps

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Heal and grenades on my warriros (1 uses pitch the other bees) and heal and mana on my mages.  I run with 2 warriors (perma guard up) and 2 mages (1 mage to barrier the 2 warriros and 1 mage to barrier the 2 mages)  therefore I don't use regen as I take little damage with this set up.  {my main is K.E. Mage so keeps barrier up the more dmg she does and can heal the group to full with her special).

 

I've not found all the grenades/tonics yet so this might change when I find what others do.

 

(side note) When does the 3rd slot on the potions belt open up.  I am level 21 and it still hasn't opened up yet.



#3
Munktor

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Healing Mist.  Do NOT underestimate the power of a well timed healing mist.

 

Bees are the only offensive grenade worthwhile imo.  The antivan fire is neat and all, but really doesn't substitute the damage a mage can output and is never exceptionally "useful".



#4
Maverick827

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Bees.

 

Bees everywhere.