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Is it just me, or is casual a whole lot harder?


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#1
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In the previous games, casual was casual. If I wanted to just do a first playthrough just to enjoy the story, then casual was always the best option. I almost never got killed, and the few times I did were with bosses, or when I'm being ambushed by a million and five demons all at once as I try to make my way to the Gallows.

Casual seems a lot more difficult this time. It's not hard, but it's definitely harder in comparison to previous games. I never had to worry about getting killed by a bear at earlier levels.

Does anyone else think this, or am I just imagining things?



#2
demonic_cookie

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I dunno about harder, but it's certainly more tedious. The bear stuff is just sooooo bloody long. Plus follower AI. In previous games you could just run in, start the combat and then stand around checking out your nails while your party killed everything in side. In DAI they're lost without your guidance :D

 

I think it just feels harder because you're not healed between battles and the red part of the health bar taunts you with the promise of death all the time...


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#3
jalford1980

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Maybe at early levels, but once you get a few abilities under your belt and start to understand the AI, not really.  DA:O had me dying on hard a bit.  I think Ive only party wiped when i came upon high level rifts in lower lvl areas.  Guard and barrier become so powerful mid game.  I went from normal to hard around lvl 7, and Im almost tempted to hop up to nightmare at this point(im lvl 15).  I honestly never have to use potions accept on the boss fights and some elite fights. 

 

I think the AI and tactics system is causing artificial difficulty because its explained so poorly.  They should of just left DA:O system in place.  It was nice and self explanatory.  I stumbled onto all my tips for better combat in this one.  Biggest tip, make your tank defend themselves.  Have a mage defend the tank, and the have the other DPS follow your main character.  Take out the soft targets with the DPS, and let the tank and mage handle the hard targets on their own.  Turn any abilities that set up combos off AI control.  That way, you can set your own combos as needed(shatter is devastating single target combo when done with an assassin).  Of course on normal, stuff dies so fast its not needed.



#4
ForTheWynne

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I would agree.  This is definitely the hardest casual has felt to me in a Bioware game that I can remember.  Before someone makes fun or acts condescendingly bewildered, no I don't find it hard in general and I don't currently play on casual  :D  Nothing wrong with it, though.

 

Keeping your gear pretty consistently upgraded makes it feel more similar to previous Bioware casual difficulties I think.  I also find it a lot easier to dominate as a warrior compared to being a mage at least early on.



#5
Thrakkemarn

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I am going to make a wild guess, but I'm guessing the OP might be missing noticing the levels of enemies? It is very easy to wander into enemies twice your level even in the first zone! You really need to come back to zones over the course of many levels to complete them.



#6
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Maybe at early levels, but once you get a few abilities under your belt and start to understand the AI, not really.  DA:O had me dying on hard a bit.  I think Ive only party wiped when i came upon high level rifts in lower lvl areas.  Guard and barrier become so powerful mid game.  I went from normal to hard around lvl 7, and Im almost tempted to hop up to nightmare at this point(im lvl 15).  I honestly never have to use potions accept on the boss fights and some elite fights. 

 

I think the AI and tactics system is causing artificial difficulty because its explained so poorly.  They should of just left DA:O system in place.  It was nice and self explanatory.  I stumbled onto all my tips for better combat in this one.  Biggest tip, make your tank defend themselves.  Have a mage defend the tank, and the have the other DPS follow your main character.  Take out the soft targets with the DPS, and let the tank and mage handle the hard targets on their own.  Turn any abilities that set up combos off AI control.  That way, you can set your own combos as needed(shatter is devastating single target combo when done with an assassin).  Of course on normal, stuff dies so fast its not needed.

 

It's true. In video games I generally just shoot things. XD

 

 

 

 

I am going to make a wild guess, but I'm guessing the OP might be missing noticing the levels of enemies? It is very easy to wander into enemies twice your level even in the first zone! You really need to come back to zones over the course of many levels to complete them.

 

Well how do I tell what level they are?  :wacko:

But seriously, even with easier enemies, it can still take a long-ass time to kill them. I don't lose much health, if any, but it can take a while at times.



#7
AlexMBrennan

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Of course it's harder - in ME3, you could afk in front of a boss for 5min without him getting through your shields, whereas the brilliant AI in DAI will deplete your potions and die within 30s (Sera and Iron Bull), leaving me to fight the final boss dragon with just Blackwall and my knight enchanter.  

 

I also seriously question the AI - who, at Bioware, figured that a good default behaviour for the archer is to get into melee range and shoot the boss at point blank range? How come no one noticed that her AI is basically: "1: Use potion 2: Suicide"?

 

 

 

I think the AI and tactics system is causing artificial difficulty because its explained so poorly.  They should of just left DA:O system in place.  It was nice and self explanatory.  I stumbled onto all my tips for better combat in this one.  Biggest tip, make your tank defend themselves.  Have a mage defend the tank, and the have the other DPS follow your main character.  Take out the soft targets with the DPS, and let the tank and mage handle the hard targets on their own.  Turn any abilities that set up combos off AI control.  That way, you can set your own combos as needed(shatter is devastating single target combo when done with an assassin).  Of course on normal, stuff dies so fast its not needed.

True, but that ain't exactly casual now is it? Casual is for people who want to go out there and kill stuff, not spend ages tweaking their AI behaviour. 

 

 

 

Well how do I tell what level they are?  :wacko:

Use tactical view, or press tab. If you click on them you do technically select them, but you will also execute an attack making it unsuitable for picking which enemies to attack. The number next to the enemy's name is their level.



#8
Sevitan7

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Ironically enough, Nightmare is easier than in the past two games.



#9
TK8

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Well how do I tell what level they are?  :wacko:

But seriously, even with easier enemies, it can still take a long-ass time to kill them. I don't lose much health, if any, but it can take a while at tim

 

When you focus an enemy , the number under their name/health. And if you see a red skull they are at least 5/6 levels higher.



#10
cJohnOne

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I just finished a playthrough on Casual and there are many more spots that you get low on supplies than the previous two installments.  You might play DAO before you get the hang of making health poultices.  There's only a couple of spots in DA2 where you get into any trouble on Casual.



#11
egervari

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This is why difficulty settings are stupid. From game to game, the terms mean entirely different things, not to mention the terms themselves can be insulting to some players, regardless of the actual level of difficulty or level of enjoyment that could be had at the various settings.


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#12
Sevitan7

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This game is so poorly balanced compared to the first two. The feel of progression isn't there and the difficulty is mostly tied to gear. In the first two games the first 1/3 of the game was usually the hardest, before you builds took shape.

 

Here it's just easy and tedious steadily. You either have gear that lets you faceroll everything in front of you or you don't, so you cast barrier and slog through everything slowly like it's an MMO raid instead.

 

Playing this game really makes me want to reinstall DA2 and start another Nightmare run, that's a game where tactical combat exists and is enjoyable. All they had to do was keep 2's combat system and this game would be near perfect.


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#13
Aeradom

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This game is so poorly balanced compared to the first two. The feel of progression isn't there and the difficulty is mostly tied to gear. In the first two games the first 1/3 of the game was usually the hardest, before you builds took shape.

 

Here it's just easy and tedious steadily. You either have gear that lets you faceroll everything in front of you or you don't, so you cast barrier and slog through everything slowly like it's an MMO raid instead.

 

Playing this game really makes me want to reinstall DA2 and start another Nightmare run, that's a game where tactical combat exists and is enjoyable. All they had to do was keep 2's combat system and this game would be near perfect.

 

That might be the issue I'm running into then, because for the first part of the game, I was doing just fine (playing on Hard myself) but now, it's a slog through Keeps and there's no way I can fight two Pride Demons. 



#14
Tevinter Soldier

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loot seems to play a massive massive part in the game. my last playthrough i reached lvl 17 and never got a schematic for any mage gear that allowed me to top 109 armour. needless to say i really struggled end game until i had enough silverite to unlock heavy armours.

 

But this time i started the game on hard: i have an armour that has 94 armour rating (84 original i got light arms and legs straight off that gave me another 5 each) i'm now less than 15 point's off the armour i had at lvl 17 and i'm lvl 4.

 

What the ****? does loot get better as you bump up the difficult? or is this random loot go from total screw job to armour from heaven?


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#15
RinpocheSchnozberry

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I always play DA/ME on Easy/Casual and this time was no different.  I had no problems unless I mismanaged my potions.  Personally, that's exactly how I like it.


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#16
jalford1980

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Of course it's harder - in ME3, you could afk in front of a boss for 5min without him getting through your shields, whereas the brilliant AI in DAI will deplete your potions and die within 30s (Sera and Iron Bull), leaving me to fight the final boss dragon with just Blackwall and my knight enchanter.  

 

I also seriously question the AI - who, at Bioware, figured that a good default behaviour for the archer is to get into melee range and shoot the boss at point blank range? How come no one noticed that her AI is basically: "1: Use potion 2: Suicide"?

 

 

 

True, but that ain't exactly casual now is it? Casual is for people who want to go out there and kill stuff, not spend ages tweaking their AI behaviour. 

 

 

 

Use tactical view, or press tab. If you click on them you do technically select them, but you will also execute an attack making it unsuitable for picking which enemies to attack. The number next to the enemy's name is their level.

 

The only thing that isnt Casual is the lack of proper tutorial of the systems.  Once you understand the limited tactics, proper party structure, barrier, and guard, the game is not hard.  Not even remotely.  The AI isnt even as bad as most people make it out to be once you understand it all.

 

OF course that's a big screws up on Bioware's part.  

 

What im gong to tell here isnt required to play on casual.  This is stuff I figured out playing hard.  But if will make casual a joke.

 

Set up your party like this and you can play casual with very little use of the Tac camera.  Tank defends itself, Mage defends tank, Main character defends itself, secondary DPS follows main character.  Make sure your tank goes into the tree with Rally and Challenge. get the guard producing abilities.  Make sure your mage goes into spirit and gets barrier and its upgrades.  

 

Start the fight with your tank going into the middle of the groups, and then as the main character, you should focus on the rogues and mages.  Your tnak and mage will handle the heavy targets.

 

So the only time you need to go into tac camera is the start of the fight.  And honestly, even then you could prob just skip it if you wanted to, but you'll have to use a few more potions.  Following my strat, you wont use many.  

 

If you are playing a rogue, I highly recommend evade.  2h warriors and their AOE is your only weakness.  Get in, hit hard, jump out when he winds up that aoe swing.

 

For items,. make sure your craft weapons and armor for your tank with the mastercraft items that give guard on hit. 



#17
Sevitan7

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That might be the issue I'm running into then, because for the first part of the game, I was doing just fine (playing on Hard myself) but now, it's a slog through Keeps and there's no way I can fight two Pride Demons. 

 

What the ****? does loot get better as you bump up the difficult? or is this random loot go from total screw job to armour from heaven?

 

Difficulty is really tied to gear more than anything else. Craft Tier 3 armor with Tier 3 equipment and you will be wondering if someone changed the difficulty from Nightmare to Casual. Honestly, the biggest challenge is finding the right schematics. Empruise de Lion has tier 3 weapons and Hissing Wastes has tier 3 armor.



#18
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This is why difficulty settings are stupid. From game to game, the terms mean entirely different things, not to mention the terms themselves can be insulting to some players, regardless of the actual level of difficulty or level of enjoyment that could be had at the various settings.

Very true. I finished ME2 in Nightmare difficulty. The Collector base was extremely easy, IMO.



#19
Ieldra

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Difficulty is really tied to gear more than anything else. Craft Tier 3 armor with Tier 3 equipment and you will be wondering if someone changed the difficulty from Nightmare to Casual. Honestly, the biggest challenge is finding the right schematics. Empruise de Lion has tier 3 weapons and Hissing Wastes has tier 3 armor.

Of you can take the Forces perks that give you schematics. Also, the Deluxe Edition comes with schematics for two or three variations of every type of weapon or armor. The higher schematics get unlocked by story events, I think I got the L3 ones after dealing with the Orlesian court. My recent mage's endgame armor had 218 armor and 72% fire resistance, and I also had a 147 dps staff. Granted, I had to kill two dragons for the raw materials...

I have to agree with the main sentiment of this thread, though. Casual isn't really casual if you must delve into the complexities of the crafting system to make the game easy.

On the other hand, we do have stronger but fewer enemies, which may cause people to feel fights are generally harder. They aren't. We don't have two dozen trash enemies per encounter any more but three or four enemies who put up some resistance and aren't killed with one hit. Personally, I very much prefer it that way.
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#20
Selene Moonsong

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My main reason for preferring casual in any game is my preference for story over combat, which often includes not having to fret over upgrades to  keep from getting wiped out and able to include companions I favor for their character sake rather than their abilities in combat. I have never been a number cruncher interested in creating characters and managing NPC companions  based on stats and abilities.

 

That said, and by comparison to previous games I have played, so far DAI on casual mode is as difficult (in not more difficult)  than other games played on Normal Mode.

 

I feel too much time is being focused on hunting and gathering elements for the sake of upgrades in order to maintain  casual mode rather than allowing the player to focus on the rest of the game elements.

 

At this point with my primary character, I am nearly 40 hours into the game, characters are mostly at level 10 with only two short jumps outside of the Hinterlands and back. While I am making gains, I'm still not seeing much in the way of the game plot and sub plots moving along.

 

(spelling edit only)



#21
alchemist42

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I’m amazed some people say nightmare is easier.   They must spend 90% of the time on tac cam.
 
Played both DAO & DA2 on nightmare, and got quite expert at it, fine tuning the builds and tactics,  you could reposition the whole team in a second in real time and be confident of their actions…  
 
DAI is a whole different ballgame, IMO far harder, maybe it’s the controls and tac cam, maybe I’m still learning, certainly it takes way to long now repositioning the team as the fight unfolds and as said above often they don’t do what you expected!   I never thought I’d do a playthrough an normal but I’ve found this the best way to enjoy the game so far.
 
(also half the time is wasted picking up loot, need a collect all loot button!!)
 


#22
Adam Ahmed

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The only thing that isnt Casual is the lack of proper tutorial of the systems.  Once you understand the limited tactics, proper party structure, barrier, and guard, the game is not hard.  Not even remotely.  The AI isnt even as bad as most people make it out to be once you understand it all.

 

OF course that's a big screws up on Bioware's part.  

 

What im gong to tell here isnt required to play on casual.  This is stuff I figured out playing hard.  But if will make casual a joke.

 

Set up your party like this and you can play casual with very little use of the Tac camera.  Tank defends itself, Mage defends tank, Main character defends itself, secondary DPS follows main character.  Make sure your tank goes into the tree with Rally and Challenge. get the guard producing abilities.  Make sure your mage goes into spirit and gets barrier and its upgrades.  

 

Start the fight with your tank going into the middle of the groups, and then as the main character, you should focus on the rogues and mages.  Your tnak and mage will handle the heavy targets.

 

So the only time you need to go into tac camera is the start of the fight.  And honestly, even then you could prob just skip it if you wanted to, but you'll have to use a few more potions.  Following my strat, you wont use many.  

 

If you are playing a rogue, I highly recommend evade.  2h warriors and their AOE is your only weakness.  Get in, hit hard, jump out when he winds up that aoe swing.

 

For items,. make sure your craft weapons and armor for your tank with the mastercraft items that give guard on hit. 

Can you elaborate. Barrier s

 

ystem?The  guard? what do you mean by guard and barrior? 



#23
Adam Ahmed

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Early and late in the game, where are the best Shematics?



#24
Sevitan7

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Empruise de Lion and Hissing Wastes for late/mid game. The schematics perks are your best bet for early game, but val royeaux sells tier 2 schematics too.



#25
Adam Ahmed

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Whats this schematic perk?